492 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			492 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
// GENERATED FILE - DO NOT EDIT.
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// Generated by gen_features.py using data from gl_features.json.
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//
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// Copyright 2022 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// FeaturesGL_autogen.h: angle::Features and workarounds for GL driver bugs and other issues.
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#ifndef ANGLE_PLATFORM_FEATURESGL_H_
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#define ANGLE_PLATFORM_FEATURESGL_H_
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#include "platform/Feature.h"
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namespace angle
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{
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struct FeaturesGL : FeatureSetBase
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{
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    FeaturesGL();
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    ~FeaturesGL();
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    FeatureInfo avoid1BitAlphaTextureFormats = {
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        "avoid1BitAlphaTextureFormats",
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        FeatureCategory::OpenGLWorkarounds,
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        "Issue with 1-bit alpha framebuffer formats",
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        &members,
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    };
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    FeatureInfo RGBA4IsNotSupportedForColorRendering = {
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        "RGBA4IsNotSupportedForColorRendering",
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        FeatureCategory::OpenGLWorkarounds,
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        "GL_RGBA4 is not color renderable",
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        &members,
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    };
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    FeatureInfo allowETCFormats = {
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        "allowETCFormats",
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        FeatureCategory::OpenGLWorkarounds,
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        "Enable ETC2/EAC on desktop OpenGL",
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        &members,
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    };
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    FeatureInfo allowAstcFormats = {
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        "allowAstcFormats",
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        FeatureCategory::OpenGLWorkarounds,
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        "Enable ASTC on desktop OpenGL",
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        &members,
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    };
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    FeatureInfo doesSRGBClearsOnLinearFramebufferAttachments = {
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        "doesSRGBClearsOnLinearFramebufferAttachments",
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        FeatureCategory::OpenGLWorkarounds,
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        "Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled",
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        &members,
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    };
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    FeatureInfo doWhileGLSLCausesGPUHang = {
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        "doWhileGLSLCausesGPUHang", FeatureCategory::OpenGLWorkarounds,
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        "Some GLSL constructs involving do-while loops cause GPU hangs", &members,
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        "http://crbug.com/644669"};
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    FeatureInfo vertexIDDoesNotIncludeBaseVertex = {
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        "vertexIDDoesNotIncludeBaseVertex",
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        FeatureCategory::OpenGLWorkarounds,
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        "gl_VertexID in GLSL vertex shader doesn't include base vertex value",
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        &members,
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    };
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    FeatureInfo finishDoesNotCauseQueriesToBeAvailable = {
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        "finishDoesNotCauseQueriesToBeAvailable",
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        FeatureCategory::OpenGLWorkarounds,
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        "glFinish doesn't cause all queries to report available result",
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        &members,
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    };
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    FeatureInfo alwaysCallUseProgramAfterLink = {
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        "alwaysCallUseProgramAfterLink", FeatureCategory::OpenGLWorkarounds,
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        "Always call useProgram after a successful link to avoid a driver bug", &members,
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        "http://crbug.com/110263"};
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    FeatureInfo unpackOverlappingRowsSeparatelyUnpackBuffer = {
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        "unpackOverlappingRowsSeparatelyUnpackBuffer",
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        FeatureCategory::OpenGLWorkarounds,
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        "In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row",
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        &members,
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    };
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    FeatureInfo packOverlappingRowsSeparatelyPackBuffer = {
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        "packOverlappingRowsSeparatelyPackBuffer",
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        FeatureCategory::OpenGLWorkarounds,
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        "In the case of packing to a pixel pack buffer, pack overlapping rows row by row",
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        &members,
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    };
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    FeatureInfo initializeCurrentVertexAttributes = {
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        "initializeCurrentVertexAttributes",
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        FeatureCategory::OpenGLWorkarounds,
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        "During initialization, assign the current vertex attributes to the spec-mandated defaults",
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        &members,
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    };
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    FeatureInfo emulateAbsIntFunction = {"emulateAbsIntFunction",
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                                         FeatureCategory::OpenGLWorkarounds,
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                                         "abs(i) where i is an integer returns unexpected result",
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                                         &members, "http://crbug.com/642227"};
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    FeatureInfo addAndTrueToLoopCondition = {
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        "addAndTrueToLoopCondition",
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        FeatureCategory::OpenGLWorkarounds,
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        "Calculation of loop conditions in for and while loop has bug",
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        &members,
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    };
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    FeatureInfo unpackLastRowSeparatelyForPaddingInclusion = {
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        "unpackLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
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        "When uploading textures from an unpack buffer, some drivers count an extra row padding",
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        &members, "http://anglebug.com/1512"};
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    FeatureInfo packLastRowSeparatelyForPaddingInclusion = {
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        "packLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
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        "When uploading textures from an pack buffer, some drivers count an extra row padding",
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        &members, "http://anglebug.com/1512"};
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    FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::OpenGLWorkarounds,
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                                     "Using isnan() on highp float will get wrong answer", &members,
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                                     "http://crbug.com/650547"};
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    FeatureInfo useUnusedBlocksWithStandardOrSharedLayout = {
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        "useUnusedBlocksWithStandardOrSharedLayout",
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        FeatureCategory::OpenGLWorkarounds,
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        "Unused std140 or shared uniform blocks will be treated as inactive",
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        &members,
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    };
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    FeatureInfo removeInvariantAndCentroidForESSL3 = {
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        "removeInvariantAndCentroidForESSL3",
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        FeatureCategory::OpenGLWorkarounds,
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        "Fix spec difference between GLSL 4.1 or lower and ESSL3",
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        &members,
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    };
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    FeatureInfo rewriteFloatUnaryMinusOperator = {
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        "rewriteFloatUnaryMinusOperator", FeatureCategory::OpenGLWorkarounds,
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        "Using '-<float>' will get wrong answer", &members, "http://crbug.com/308366"};
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    FeatureInfo emulateAtan2Float = {"emulateAtan2Float", FeatureCategory::OpenGLWorkarounds,
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                                     "atan(y, x) may return a wrong answer", &members,
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                                     "http://crbug.com/672380"};
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    FeatureInfo reapplyUBOBindingsAfterUsingBinaryProgram = {
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        "reapplyUBOBindingsAfterUsingBinaryProgram", FeatureCategory::OpenGLWorkarounds,
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        "Some drivers forget about UBO bindings when using program binaries", &members,
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        "http://anglebug.com/1637"};
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    FeatureInfo emulateMaxVertexAttribStride = {
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        "emulateMaxVertexAttribStride", FeatureCategory::OpenGLWorkarounds,
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        "Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried", &members,
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        "http://anglebug.com/1936"};
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    FeatureInfo dontInitializeUninitializedLocals = {
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        "dontInitializeUninitializedLocals", FeatureCategory::OpenGLWorkarounds,
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        "Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests", &members,
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        "http://anglebug.com/2046"};
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    FeatureInfo clampPointSize = {
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        "clampPointSize",
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        FeatureCategory::OpenGLWorkarounds,
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        "The point size range reported from the API is inconsistent with the actual behavior",
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        &members,
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    };
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    FeatureInfo dontUseLoopsToInitializeVariables = {
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        "dontUseLoopsToInitializeVariables", FeatureCategory::OpenGLWorkarounds,
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        "For loops used to initialize variables hit native GLSL compiler bugs", &members,
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        "http://crbug.com/809422"};
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    FeatureInfo clampFragDepth = {
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        "clampFragDepth",
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        FeatureCategory::OpenGLWorkarounds,
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        "gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer",
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        &members,
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    };
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    FeatureInfo rewriteRepeatedAssignToSwizzled = {
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        "rewriteRepeatedAssignToSwizzled",
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        FeatureCategory::OpenGLWorkarounds,
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        "Repeated assignment to swizzled values inside a "
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        "GLSL user-defined function have incorrect results",
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        &members,
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    };
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    FeatureInfo disableBlendFuncExtended = {
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        "disableBlendFuncExtended", FeatureCategory::OpenGLWorkarounds,
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        "ARB_blend_func_extended does not pass the tests", &members, "http://anglebug.com/1085"};
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    FeatureInfo unsizedSRGBReadPixelsDoesntTransform = {
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        "unsizedSRGBReadPixelsDoesntTransform", FeatureCategory::OpenGLWorkarounds,
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        "Drivers returning raw sRGB values instead of linearized values when calling glReadPixels "
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        "on unsized sRGB texture formats",
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        &members, "http://crbug.com/550292 http://crbug.com/565179"};
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    FeatureInfo queryCounterBitsGeneratesErrors = {
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        "queryCounterBitsGeneratesErrors", FeatureCategory::OpenGLWorkarounds,
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        "Drivers generate errors when querying the number of bits in timer queries", &members,
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        "http://anglebug.com/3027"};
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    FeatureInfo dontRelinkProgramsInParallel = {
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        "dontRelinkProgramsInParallel", FeatureCategory::OpenGLWorkarounds,
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        "Relinking a program in parallel is buggy", &members, "http://anglebug.com/3045"};
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    FeatureInfo disableWorkerContexts = {"disableWorkerContexts",
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                                         FeatureCategory::OpenGLWorkarounds,
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                                         "Some tests have been seen to fail using worker contexts",
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                                         &members, "http://crbug.com/849576"};
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    FeatureInfo limitWebglMaxTextureSizeTo4096 = {
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        "limitWebglMaxTextureSizeTo4096", FeatureCategory::OpenGLWorkarounds,
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        "Limit webgl max texture size to 4096 to avoid frequent "
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        "out-of-memory errors",
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        &members, "http://crbug.com/927470"};
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    FeatureInfo limitMaxMSAASamplesTo4 = {
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        "limitMaxMSAASamplesTo4", FeatureCategory::OpenGLWorkarounds,
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        "Various rendering bugs have been observed when using higher MSAA counts", &members,
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        "http://crbug.com/797243"};
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    FeatureInfo allowClearForRobustResourceInit = {
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        "allowClearForRobustResourceInit", FeatureCategory::OpenGLWorkarounds,
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        "Using glClear for robust resource initialization is buggy on some drivers and leads to "
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        "texture corruption. Default to data uploads except on MacOS where it is very slow.",
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        &members, "https://crbug.com/848952 http://crbug.com/883276"};
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    FeatureInfo clampArrayAccess = {"clampArrayAccess", FeatureCategory::OpenGLWorkarounds,
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                                    "Clamp uniform array access to avoid reading invalid memory.",
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                                    &members, "http://anglebug.com/2978"};
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    FeatureInfo resetTexImage2DBaseLevel = {
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        "resetTexImage2DBaseLevel", FeatureCategory::OpenGLWorkarounds,
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        "Reset texture base level before calling glTexImage2D to "
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        "work around pixel comparison failure.",
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        &members, "https://crbug.com/705865"};
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    FeatureInfo clearToZeroOrOneBroken = {
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        "clearToZeroOrOneBroken", FeatureCategory::OpenGLWorkarounds,
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        "Clears when the clear color is all zeros or ones do not work.", &members,
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        "https://crbug.com/710443"};
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    FeatureInfo limitMax3dArrayTextureSizeTo1024 = {
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        "limitMax3dArrayTextureSizeTo1024", FeatureCategory::OpenGLWorkarounds,
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        "Limit max 3d texture size and max array texture layers to 1024 to avoid system hang",
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        &members, "http://crbug.com/927470"};
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    FeatureInfo adjustSrcDstRegionForBlitFramebuffer = {
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        "adjustSrcDstRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
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        "Many platforms have issues with blitFramebuffer when the parameters are large.", &members,
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        "http://crbug.com/830046"};
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    FeatureInfo clipSrcRegionForBlitFramebuffer = {
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        "clipSrcRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
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        "Issues with blitFramebuffer when the parameters don't match the framebuffer size.",
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        &members, "http://crbug.com/830046"};
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    FeatureInfo RGBDXT1TexturesSampleZeroAlpha = {
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        "RGBDXT1TexturesSampleZeroAlpha", FeatureCategory::OpenGLWorkarounds,
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        "Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.", &members,
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        "http://anglebug.com/3729"};
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    FeatureInfo unfoldShortCircuits = {
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        "unfoldShortCircuits", FeatureCategory::OpenGLWorkarounds,
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        "Mac incorrectly executes both sides of && and || expressions when they should "
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        "short-circuit.",
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        &members, "http://anglebug.com/482"};
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    FeatureInfo emulatePrimitiveRestartFixedIndex = {
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        "emulatePrimitiveRestartFixedIndex", FeatureCategory::OpenGLWorkarounds,
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        "When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with "
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        "GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.",
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        &members, "http://anglebug.com/3997"};
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    FeatureInfo setPrimitiveRestartFixedIndexForDrawArrays = {
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        "setPrimitiveRestartFixedIndexForDrawArrays", FeatureCategory::OpenGLWorkarounds,
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        "Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart "
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        "index is within the number of primitives being drawn.",
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        &members, "http://anglebug.com/3997"};
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    FeatureInfo removeDynamicIndexingOfSwizzledVector = {
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        "removeDynamicIndexingOfSwizzledVector", FeatureCategory::OpenGLWorkarounds,
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        "Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.",
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        &members, "http://crbug.com/709351"};
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    FeatureInfo preAddTexelFetchOffsets = {
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        "preAddTexelFetchOffsets", FeatureCategory::OpenGLWorkarounds,
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        "Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid "
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        "even if the sum of position and offset is in range, so we need to add workarounds by "
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        "rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, "
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        "position + offset, lod).",
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        &members, "http://crbug.com/642605"};
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    FeatureInfo regenerateStructNames = {
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        "regenerateStructNames", FeatureCategory::OpenGLWorkarounds,
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        "All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct"
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        "name with a unique prefix.",
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        &members, "http://crbug.com/403957"};
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    FeatureInfo readPixelsUsingImplementationColorReadFormatForNorm16 = {
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        "readPixelsUsingImplementationColorReadFormatForNorm16", FeatureCategory::OpenGLWorkarounds,
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        "Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from "
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        "EXT_texture_norm16 correctly",
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        &members, "http://anglebug.com/4214"};
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    FeatureInfo flushBeforeDeleteTextureIfCopiedTo = {
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        "flushBeforeDeleteTextureIfCopiedTo", FeatureCategory::OpenGLWorkarounds,
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        "Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush"
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        " before glDeleteTextures in this case",
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        &members, "http://anglebug.com/4267"};
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    FeatureInfo rewriteRowMajorMatrices = {
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        "rewriteRowMajorMatrices", FeatureCategory::OpenGLWorkarounds,
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        "Rewrite row major matrices in shaders as column major as a driver bug workaround",
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        &members, "http://anglebug.com/2273"};
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    FeatureInfo disableDrawBuffersIndexed = {
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        "disableDrawBuffersIndexed",
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        FeatureCategory::OpenGLWorkarounds,
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        "Disable OES_draw_buffers_indexed extension.",
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        &members,
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    };
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    FeatureInfo disableSemaphoreFd = {"disableSemaphoreFd", FeatureCategory::OpenGLWorkarounds,
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                                      "Disable GL_EXT_semaphore_fd extension", &members,
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                                      "https://crbug.com/1046462"};
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    FeatureInfo disableTimestampQueries = {
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        "disableTimestampQueries", FeatureCategory::OpenGLWorkarounds,
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        "Disable GL_EXT_disjoint_timer_query extension", &members, "https://crbug.com/811661"};
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    FeatureInfo decodeEncodeSRGBForGenerateMipmap = {
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        "decodeEncodeSRGBForGenerateMipmap", FeatureCategory::OpenGLWorkarounds,
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        "Decode and encode before generateMipmap for srgb format textures.", &members,
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        "http://anglebug.com/4646"};
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    FeatureInfo emulateCopyTexImage2D = {
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        "emulateCopyTexImage2D",
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        FeatureCategory::OpenGLWorkarounds,
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        "Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.",
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        &members,
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    };
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    FeatureInfo emulateCopyTexImage2DFromRenderbuffers = {
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        "emulateCopyTexImage2DFromRenderbuffers", FeatureCategory::OpenGLWorkarounds,
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        "CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.",
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        &members, "https://anglebug.com/4674"};
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    FeatureInfo disableGPUSwitchingSupport = {
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        "disableGPUSwitchingSupport", FeatureCategory::OpenGLWorkarounds,
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        "Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.",
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        &members, "https://crbug.com/1091824"};
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    FeatureInfo disableNativeParallelCompile = {
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        "disableNativeParallelCompile", FeatureCategory::OpenGLWorkarounds,
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        "Do not use native KHR_parallel_shader_compile even when available.", &members,
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        "http://crbug.com/1094869"};
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    FeatureInfo emulatePackSkipRowsAndPackSkipPixels = {
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        "emulatePackSkipRowsAndPackSkipPixels", FeatureCategory::OpenGLWorkarounds,
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        "GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.", &members,
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        "https://anglebug.com/4849"};
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    FeatureInfo clampMscRate = {
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        "clampMscRate", FeatureCategory::OpenGLWorkarounds,
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        "Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz", &members,
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        "https://crbug.com/1042393"};
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    FeatureInfo bindTransformFeedbackBufferBeforeBindBufferRange = {
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        "bindTransformFeedbackBufferBeforeBindBufferRange", FeatureCategory::OpenGLWorkarounds,
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        "Bind transform feedback buffers to the generic binding point before calling "
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        "glBindBufferBase or glBindBufferRange.",
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        &members, "https://anglebug.com/5140"};
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    FeatureInfo disableSyncControlSupport = {
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        "disableSyncControlSupport", FeatureCategory::OpenGLWorkarounds,
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        "Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders "
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        "Chrome unusable",
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        &members, "https://crbug.com/1137851"};
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    FeatureInfo keepBufferShadowCopy = {
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        "keepBufferShadowCopy",
 | 
						|
        FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Maintain a shadow copy of buffer data when the GL API does not permit reading data back.",
 | 
						|
        &members,
 | 
						|
    };
 | 
						|
 | 
						|
    FeatureInfo setZeroLevelBeforeGenerateMipmap = {
 | 
						|
        "setZeroLevelBeforeGenerateMipmap",
 | 
						|
        FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.",
 | 
						|
        &members,
 | 
						|
    };
 | 
						|
 | 
						|
    FeatureInfo promotePackedFormatsTo8BitPerChannel = {
 | 
						|
        "promotePackedFormatsTo8BitPerChannel", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Packed color formats are buggy on Macs with AMD GPUs", &members,
 | 
						|
        "http://anglebug.com/5469"};
 | 
						|
 | 
						|
    FeatureInfo initFragmentOutputVariables = {
 | 
						|
        "initFragmentOutputVariables", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "No init gl_FragColor causes context lost", &members, "http://crbug.com/1171371"};
 | 
						|
 | 
						|
    FeatureInfo shiftInstancedArrayDataWithOffset = {
 | 
						|
        "shiftInstancedArrayDataWithOffset", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "glDrawArraysInstanced is buggy on certain new Mac Intel GPUs", &members,
 | 
						|
        "http://crbug.com/1144207"};
 | 
						|
 | 
						|
    FeatureInfo syncVertexArraysToDefault = {
 | 
						|
        "syncVertexArraysToDefault", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Only use the default VAO because of missing support or driver bugs", &members,
 | 
						|
        "http://anglebug.com/5577"};
 | 
						|
 | 
						|
    FeatureInfo sanitizeAMDGPURendererString = {
 | 
						|
        "sanitizeAMDGPURendererString", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Strip precise kernel and DRM version information from amdgpu renderer strings.", &members,
 | 
						|
        "http://crbug.com/1181193"};
 | 
						|
 | 
						|
    FeatureInfo unbindFBOBeforeSwitchingContext = {
 | 
						|
        "unbindFBOBeforeSwitchingContext", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Imagination GL drivers are buggy with context switching.", &members,
 | 
						|
        "http://crbug.com/1181193"};
 | 
						|
 | 
						|
    FeatureInfo flushOnFramebufferChange = {"flushOnFramebufferChange",
 | 
						|
                                            FeatureCategory::OpenGLWorkarounds,
 | 
						|
                                            "Switching framebuffers without a flush can lead to "
 | 
						|
                                            "crashes on Intel 9th Generation GPU Macs.",
 | 
						|
                                            &members, "http://crbug.com/1181068"};
 | 
						|
 | 
						|
    FeatureInfo disableMultisampledRenderToTexture = {
 | 
						|
        "disableMultisampledRenderToTexture", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Many drivers have bugs when using GL_EXT_multisampled_render_to_texture", &members,
 | 
						|
        "http://anglebug.com/2894"};
 | 
						|
 | 
						|
    FeatureInfo uploadTextureDataInChunks = {
 | 
						|
        "uploadTextureDataInChunks", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.",
 | 
						|
        &members, "http://crbug.com/1181068"};
 | 
						|
 | 
						|
    FeatureInfo emulateImmutableCompressedTexture3D = {
 | 
						|
        "emulateImmutableCompressedTexture3D", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Use non-immutable texture allocation to work around a driver bug.", &members,
 | 
						|
        "https://crbug.com/1060012"};
 | 
						|
 | 
						|
    FeatureInfo emulateRGB10 = {"emulateRGB10", FeatureCategory::OpenGLWorkarounds,
 | 
						|
                                "Emulate RGB10 support using RGB10_A2.", &members,
 | 
						|
                                "https://crbug.com/1300575"};
 | 
						|
 | 
						|
    FeatureInfo alwaysUnbindFramebufferTexture2D = {
 | 
						|
        "alwaysUnbindFramebufferTexture2D", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.",
 | 
						|
        &members, "https://anglebug.com/5536"};
 | 
						|
 | 
						|
    FeatureInfo disableTextureClampToBorder = {
 | 
						|
        "disableTextureClampToBorder", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "Imagination devices generate INVALID_ENUM when setting the texture border color.",
 | 
						|
        &members, "https://anglebug.com/7405"};
 | 
						|
 | 
						|
    FeatureInfo passHighpToPackUnormSnormBuiltins = {
 | 
						|
        "passHighpToPackUnormSnormBuiltins", FeatureCategory::OpenGLWorkarounds,
 | 
						|
        "packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.", &members,
 | 
						|
        "http://anglebug.com/7527"};
 | 
						|
 | 
						|
    FeatureInfo supportsFragmentShaderInterlockNV = {
 | 
						|
        "supportsFragmentShaderInterlockNV", FeatureCategory::OpenGLFeatures,
 | 
						|
        "GL context supports NV_fragment_shader_interlock extension", &members,
 | 
						|
        "http://anglebug.com/7279"};
 | 
						|
 | 
						|
    FeatureInfo supportsFragmentShaderOrderingINTEL = {
 | 
						|
        "supportsFragmentShaderOrderingINTEL", FeatureCategory::OpenGLFeatures,
 | 
						|
        "GL context supports GL_INTEL_fragment_shader_ordering extension", &members,
 | 
						|
        "http://anglebug.com/7279"};
 | 
						|
 | 
						|
    FeatureInfo supportsFragmentShaderInterlockARB = {
 | 
						|
        "supportsFragmentShaderInterlockARB", FeatureCategory::OpenGLFeatures,
 | 
						|
        "GL context supports ARB_fragment_shader_interlock extension", &members,
 | 
						|
        "http://anglebug.com/7279"};
 | 
						|
};
 | 
						|
 | 
						|
inline FeaturesGL::FeaturesGL()  = default;
 | 
						|
inline FeaturesGL::~FeaturesGL() = default;
 | 
						|
 | 
						|
}  // namespace angle
 | 
						|
 | 
						|
#endif  // ANGLE_PLATFORM_FEATURESGL_H_
 |