Martin Fouilleul
9ed630fc55
- Clear final surface to clear color, and enable blending layers onto it - Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them - Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized |
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canvas | ||
image | ||
perf_text | ||
simpleWindow | ||
test_app | ||
triangleGL | ||
triangleGLES | ||
triangleMetal |