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glsl_shaders
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end of line renormalization
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platform
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end of line renormalization
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util
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end of line renormalization
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egl_surface.c
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end of line renormalization
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egl_surface.h
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end of line renormalization
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gl_api.h
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end of line renormalization
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gl_canvas.c
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end of line renormalization
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gl_loader.c
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end of line renormalization
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gl_loader.h
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end of line renormalization
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glsl_shaders.h
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end of line renormalization
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graphics.c
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end of line renormalization
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graphics.h
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end of line renormalization
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graphics_internal.h
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end of line renormalization
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main.c
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[canvas]
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milepost.c
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end of line renormalization
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milepost.h
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end of line renormalization
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milepost.m
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end of line renormalization
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mp_app.c
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end of line renormalization
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mp_app.h
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end of line renormalization
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mp_app_internal.h
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end of line renormalization
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mtl_canvas.m
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end of line renormalization
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mtl_shader.h
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[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
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2023-02-24 18:50:46 +01:00 |
mtl_shader.metal
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end of line renormalization
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mtl_surface.h
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[graphics] Allocate canvases and fonts from graphics subsystem's arena
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2023-03-01 11:37:33 +01:00 |
mtl_surface.m
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end of line renormalization
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osx_app.h
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[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation
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2023-03-03 11:50:12 +01:00 |
osx_app.m
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[ui, textbox] Scroll text inside text box to always show edit cursor.
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2023-03-05 16:35:55 +01:00 |
ui.c
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[ui, styling] make layout and floating properties part of styling system
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2023-03-07 10:33:22 +01:00 |
ui.h
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[ui, styling] make layout and floating properties part of styling system
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2023-03-07 10:33:22 +01:00 |
wgl_surface.c
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end of line renormalization
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wgl_surface.h
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end of line renormalization
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win32_app.c
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end of line renormalization
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win32_app.h
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end of line renormalization
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