orca/scripts/build_runtime.py

126 lines
4.1 KiB
Python

import argparse
import os
import platform
import subprocess
from utils import pushd, removeall, shellish
def attach_build_runtime(subparsers):
build = subparsers.add_parser("build-runtime", help="TODO")
build.add_argument("--release", action="store_true", help="compile Orca in release mode (default is debug)")
build.set_defaults(func=shellish(build_runtime))
def build_runtime(args):
try:
subprocess.run(["clang", "-v"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
except FileNotFoundError:
print("ERROR: clang was not found on your system.")
if platform.system() == "Windows":
print("We recommend installing clang via the Visual Studio installer.")
# TODO(ben): Link to the Visual Studio download page (I have no internet right now)
elif platform.system() == "Darwin":
print("Run the following to install it:")
print()
print(" brew install llvm")
print()
exit(1)
# TODO(ben): Check for xcode command line tools
build_milepost("lib", args.release)
def build_milepost(target, release):
print("Building milepost...")
with pushd("milepost"):
os.makedirs("bin", exist_ok=True)
os.makedirs("lib", exist_ok=True)
os.makedirs("resources", exist_ok=True)
if target == "lib":
if platform.system() == "Darwin":
build_milepost_lib_mac(release)
else:
print(f"ERROR: can't build milepost for unknown platform '{platform.system()}'")
elif target == "test":
with pushd("examples/test_app"):
# TODO?
subprocess.run(["./build.sh"])
elif target == "clean":
removeall("bin")
else:
print(f"ERROR: unrecognized milepost target '{target}'")
exit(1)
def build_milepost_lib_mac(release):
sdk_dir = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
flags = ["-mmacos-version-min=10.15.4", "-maes"]
cflags = ["-std=c11"]
debug_flags = ["-O3"] if release else ["-g", "-DDEBUG", "-DLOG_COMPILE_DEBUG"]
ldflags = [f"-L{sdk_dir}/usr/lib", f"-F{sdk_dir}/System/Library/Frameworks/"]
includes = ["-Isrc", "-Isrc/util", "-Isrc/platform", "-Iext", "-Iext/angle_headers"]
# compile metal shader
subprocess.run([
"xcrun", "-sdk", "macosx", "metal",
# TODO: shaderFlagParam
"-fno-fast-math", "-c",
"-o", "lib/mtl_renderer.air",
"src/mtl_renderer.metal",
], check=True)
subprocess.run([
"xcrun", "-sdk", "macosx", "metallib",
"-o", "lib/mtl_renderer.metallib",
"lib/mtl_renderer.air",
], check=True)
# compile milepost. We use one compilation unit for all C code, and one
# compilation unit for all Objective-C code
subprocess.run([
"clang",
*debug_flags, "-c",
"-o", "bin/milepost_c.o",
*cflags, *flags, *includes,
"src/milepost.c"
], check=True)
subprocess.run([
"clang",
*debug_flags, "-c",
"-o", "bin/milepost_objc.o",
*flags, *includes,
"src/milepost.m"
], check=True)
# build dynamic library
subprocess.run([
"ld",
*ldflags, "-dylib",
"-o", "bin/libmilepost.dylib",
"bin/milepost_c.o", "bin/milepost_objc.o",
"-Llib", "-lc",
"-framework", "Carbon", "-framework", "Cocoa", "-framework", "Metal", "-framework", "QuartzCore",
"-weak-lEGL", "-weak-lGLESv2",
], check=True)
# change dependent libs path to @rpath
subprocess.run([
"install_name_tool",
"-change", "./libEGL.dylib", "@rpath/libEGL.dylib",
"bin/libmilepost.dylib",
], check=True)
subprocess.run([
"install_name_tool",
"-change", "./libGLESv2.dylib", "@rpath/libGLESv2.dylib",
"bin/libmilepost.dylib",
], check=True)
# add executable path to rpath. Client executable can still add its own
# rpaths if needed, e.g. @executable_path/libs/ etc.
subprocess.run([
"install_name_tool",
"-id", "@rpath/libmilepost.dylib",
"bin/libmilepost.dylib",
], check=True)