orca/src/orca.c

109 lines
3.1 KiB
C

/*************************************************************************
*
* Orca
* Copyright 2023 Martin Fouilleul and the Orca project contributors
* See LICENSE.txt for licensing information
*
**************************************************************************/
//---------------------------------------------------------------
// platform implementations
//---------------------------------------------------------------
#include "platform/platform.h"
#if OC_PLATFORM_WINDOWS
#include "platform/native_debug.c"
#include "platform/win32_memory.c"
#include "platform/win32_clock.c"
#include "platform/win32_string_helpers.c"
#include "platform/win32_path.c"
#include "platform/win32_io.c"
#include "platform/win32_thread.c"
#include "platform/win32_platform.c"
//TODO
#elif OC_PLATFORM_MACOS
#include "platform/native_debug.c"
#include "platform/unix_memory.c"
#include "platform/osx_clock.c"
#include "platform/posix_io.c"
#include "platform/posix_thread.c"
#include "platform/osx_platform.c"
/*
#include"platform/unix_rng.c"
#include"platform/posix_socket.c"
*/
#elif PLATFORM_LINUX
#include "platform/native_debug.c"
#include "platform/unix_base_memory.c"
#include "platform/linux_clock.c"
#include "platform/posix_io.c"
#include "platform/posix_thread.c"
/*
#include"platform/unix_rng.c"
#include"platform/posix_socket.c"
*/
#elif OC_PLATFORM_ORCA
#include "platform/orca_debug.c"
#include "platform/orca_clock.c"
#include "platform/orca_memory.c"
#include "platform/orca_malloc.c"
#include "platform/platform_io_common.c"
#include "platform/orca_io_stubs.c"
#include "platform/orca_platform.c"
#include "platform/platform_path.c"
#else
#error "Unsupported platform"
#endif
//---------------------------------------------------------------
// utilities implementations
//---------------------------------------------------------------
#include "util/algebra.c"
#include "util/hash.c"
#include "util/memory.c"
#include "util/ringbuffer.c"
#include "util/strings.c"
#include "util/utf8.c"
//---------------------------------------------------------------
// app/graphics layer
//---------------------------------------------------------------
#if OC_PLATFORM_WINDOWS
#include "app/win32_app.c"
#include "graphics/win32_vsync.c"
#include "graphics/graphics_common.c"
#include "graphics/graphics_surface.c"
#if OC_COMPILE_GL || OC_COMPILE_GLES
#include "graphics/gl_loader.c"
#endif
#if OC_COMPILE_GL
#include "graphics/wgl_surface.c"
#endif
#if OC_COMPILE_CANVAS
#include "graphics/gl_canvas.c"
#endif
#if OC_COMPILE_GLES
#include "graphics/egl_surface.c"
#endif
#elif OC_PLATFORM_MACOS
//NOTE: macos application layer and graphics backends are defined in orca.m
#elif OC_PLATFORM_ORCA
#include "app/orca_app.c"
#include "wasmbind/core_api_stubs.c"
#include "graphics/graphics_common.c"
#include "graphics/orca_surface_stubs.c"
#else
#error "Unsupported platform"
#endif
#include "ui/input_state.c"
#include "ui/ui.c"