492 lines
22 KiB
C++
492 lines
22 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by gen_features.py using data from gl_features.json.
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//
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// Copyright 2022 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// FeaturesGL_autogen.h: angle::Features and workarounds for GL driver bugs and other issues.
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#ifndef ANGLE_PLATFORM_FEATURESGL_H_
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#define ANGLE_PLATFORM_FEATURESGL_H_
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#include "platform/Feature.h"
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namespace angle
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{
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struct FeaturesGL : FeatureSetBase
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{
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FeaturesGL();
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~FeaturesGL();
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FeatureInfo avoid1BitAlphaTextureFormats = {
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"avoid1BitAlphaTextureFormats",
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FeatureCategory::OpenGLWorkarounds,
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"Issue with 1-bit alpha framebuffer formats",
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&members,
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};
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FeatureInfo RGBA4IsNotSupportedForColorRendering = {
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"RGBA4IsNotSupportedForColorRendering",
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FeatureCategory::OpenGLWorkarounds,
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"GL_RGBA4 is not color renderable",
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&members,
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};
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FeatureInfo allowETCFormats = {
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"allowETCFormats",
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FeatureCategory::OpenGLWorkarounds,
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"Enable ETC2/EAC on desktop OpenGL",
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&members,
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};
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FeatureInfo allowAstcFormats = {
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"allowAstcFormats",
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FeatureCategory::OpenGLWorkarounds,
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"Enable ASTC on desktop OpenGL",
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&members,
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};
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FeatureInfo doesSRGBClearsOnLinearFramebufferAttachments = {
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"doesSRGBClearsOnLinearFramebufferAttachments",
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FeatureCategory::OpenGLWorkarounds,
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"Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled",
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&members,
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};
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FeatureInfo doWhileGLSLCausesGPUHang = {
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"doWhileGLSLCausesGPUHang", FeatureCategory::OpenGLWorkarounds,
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"Some GLSL constructs involving do-while loops cause GPU hangs", &members,
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"http://crbug.com/644669"};
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FeatureInfo vertexIDDoesNotIncludeBaseVertex = {
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"vertexIDDoesNotIncludeBaseVertex",
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FeatureCategory::OpenGLWorkarounds,
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"gl_VertexID in GLSL vertex shader doesn't include base vertex value",
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&members,
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};
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FeatureInfo finishDoesNotCauseQueriesToBeAvailable = {
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"finishDoesNotCauseQueriesToBeAvailable",
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FeatureCategory::OpenGLWorkarounds,
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"glFinish doesn't cause all queries to report available result",
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&members,
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};
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FeatureInfo alwaysCallUseProgramAfterLink = {
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"alwaysCallUseProgramAfterLink", FeatureCategory::OpenGLWorkarounds,
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"Always call useProgram after a successful link to avoid a driver bug", &members,
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"http://crbug.com/110263"};
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FeatureInfo unpackOverlappingRowsSeparatelyUnpackBuffer = {
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"unpackOverlappingRowsSeparatelyUnpackBuffer",
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FeatureCategory::OpenGLWorkarounds,
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"In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row",
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&members,
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};
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FeatureInfo packOverlappingRowsSeparatelyPackBuffer = {
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"packOverlappingRowsSeparatelyPackBuffer",
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FeatureCategory::OpenGLWorkarounds,
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"In the case of packing to a pixel pack buffer, pack overlapping rows row by row",
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&members,
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};
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FeatureInfo initializeCurrentVertexAttributes = {
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"initializeCurrentVertexAttributes",
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FeatureCategory::OpenGLWorkarounds,
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"During initialization, assign the current vertex attributes to the spec-mandated defaults",
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&members,
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};
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FeatureInfo emulateAbsIntFunction = {"emulateAbsIntFunction",
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FeatureCategory::OpenGLWorkarounds,
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"abs(i) where i is an integer returns unexpected result",
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&members, "http://crbug.com/642227"};
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FeatureInfo addAndTrueToLoopCondition = {
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"addAndTrueToLoopCondition",
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FeatureCategory::OpenGLWorkarounds,
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"Calculation of loop conditions in for and while loop has bug",
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&members,
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};
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FeatureInfo unpackLastRowSeparatelyForPaddingInclusion = {
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"unpackLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
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"When uploading textures from an unpack buffer, some drivers count an extra row padding",
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&members, "http://anglebug.com/1512"};
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FeatureInfo packLastRowSeparatelyForPaddingInclusion = {
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"packLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds,
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"When uploading textures from an pack buffer, some drivers count an extra row padding",
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&members, "http://anglebug.com/1512"};
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FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::OpenGLWorkarounds,
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"Using isnan() on highp float will get wrong answer", &members,
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"http://crbug.com/650547"};
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FeatureInfo useUnusedBlocksWithStandardOrSharedLayout = {
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"useUnusedBlocksWithStandardOrSharedLayout",
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FeatureCategory::OpenGLWorkarounds,
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"Unused std140 or shared uniform blocks will be treated as inactive",
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&members,
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};
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FeatureInfo removeInvariantAndCentroidForESSL3 = {
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"removeInvariantAndCentroidForESSL3",
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FeatureCategory::OpenGLWorkarounds,
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"Fix spec difference between GLSL 4.1 or lower and ESSL3",
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&members,
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};
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FeatureInfo rewriteFloatUnaryMinusOperator = {
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"rewriteFloatUnaryMinusOperator", FeatureCategory::OpenGLWorkarounds,
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"Using '-<float>' will get wrong answer", &members, "http://crbug.com/308366"};
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FeatureInfo emulateAtan2Float = {"emulateAtan2Float", FeatureCategory::OpenGLWorkarounds,
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"atan(y, x) may return a wrong answer", &members,
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"http://crbug.com/672380"};
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FeatureInfo reapplyUBOBindingsAfterUsingBinaryProgram = {
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"reapplyUBOBindingsAfterUsingBinaryProgram", FeatureCategory::OpenGLWorkarounds,
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"Some drivers forget about UBO bindings when using program binaries", &members,
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"http://anglebug.com/1637"};
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FeatureInfo emulateMaxVertexAttribStride = {
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"emulateMaxVertexAttribStride", FeatureCategory::OpenGLWorkarounds,
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"Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried", &members,
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"http://anglebug.com/1936"};
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FeatureInfo dontInitializeUninitializedLocals = {
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"dontInitializeUninitializedLocals", FeatureCategory::OpenGLWorkarounds,
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"Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests", &members,
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"http://anglebug.com/2046"};
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FeatureInfo clampPointSize = {
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"clampPointSize",
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FeatureCategory::OpenGLWorkarounds,
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"The point size range reported from the API is inconsistent with the actual behavior",
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&members,
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};
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FeatureInfo dontUseLoopsToInitializeVariables = {
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"dontUseLoopsToInitializeVariables", FeatureCategory::OpenGLWorkarounds,
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"For loops used to initialize variables hit native GLSL compiler bugs", &members,
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"http://crbug.com/809422"};
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FeatureInfo clampFragDepth = {
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"clampFragDepth",
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FeatureCategory::OpenGLWorkarounds,
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"gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer",
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&members,
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};
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FeatureInfo rewriteRepeatedAssignToSwizzled = {
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"rewriteRepeatedAssignToSwizzled",
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FeatureCategory::OpenGLWorkarounds,
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"Repeated assignment to swizzled values inside a "
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"GLSL user-defined function have incorrect results",
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&members,
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};
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FeatureInfo disableBlendFuncExtended = {
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"disableBlendFuncExtended", FeatureCategory::OpenGLWorkarounds,
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"ARB_blend_func_extended does not pass the tests", &members, "http://anglebug.com/1085"};
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FeatureInfo unsizedSRGBReadPixelsDoesntTransform = {
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"unsizedSRGBReadPixelsDoesntTransform", FeatureCategory::OpenGLWorkarounds,
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"Drivers returning raw sRGB values instead of linearized values when calling glReadPixels "
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"on unsized sRGB texture formats",
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&members, "http://crbug.com/550292 http://crbug.com/565179"};
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FeatureInfo queryCounterBitsGeneratesErrors = {
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"queryCounterBitsGeneratesErrors", FeatureCategory::OpenGLWorkarounds,
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"Drivers generate errors when querying the number of bits in timer queries", &members,
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"http://anglebug.com/3027"};
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FeatureInfo dontRelinkProgramsInParallel = {
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"dontRelinkProgramsInParallel", FeatureCategory::OpenGLWorkarounds,
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"Relinking a program in parallel is buggy", &members, "http://anglebug.com/3045"};
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FeatureInfo disableWorkerContexts = {"disableWorkerContexts",
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FeatureCategory::OpenGLWorkarounds,
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"Some tests have been seen to fail using worker contexts",
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&members, "http://crbug.com/849576"};
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FeatureInfo limitWebglMaxTextureSizeTo4096 = {
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"limitWebglMaxTextureSizeTo4096", FeatureCategory::OpenGLWorkarounds,
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"Limit webgl max texture size to 4096 to avoid frequent "
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"out-of-memory errors",
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&members, "http://crbug.com/927470"};
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FeatureInfo limitMaxMSAASamplesTo4 = {
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"limitMaxMSAASamplesTo4", FeatureCategory::OpenGLWorkarounds,
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"Various rendering bugs have been observed when using higher MSAA counts", &members,
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"http://crbug.com/797243"};
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FeatureInfo allowClearForRobustResourceInit = {
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"allowClearForRobustResourceInit", FeatureCategory::OpenGLWorkarounds,
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"Using glClear for robust resource initialization is buggy on some drivers and leads to "
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"texture corruption. Default to data uploads except on MacOS where it is very slow.",
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&members, "https://crbug.com/848952 http://crbug.com/883276"};
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FeatureInfo clampArrayAccess = {"clampArrayAccess", FeatureCategory::OpenGLWorkarounds,
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"Clamp uniform array access to avoid reading invalid memory.",
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&members, "http://anglebug.com/2978"};
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FeatureInfo resetTexImage2DBaseLevel = {
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"resetTexImage2DBaseLevel", FeatureCategory::OpenGLWorkarounds,
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"Reset texture base level before calling glTexImage2D to "
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"work around pixel comparison failure.",
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&members, "https://crbug.com/705865"};
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FeatureInfo clearToZeroOrOneBroken = {
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"clearToZeroOrOneBroken", FeatureCategory::OpenGLWorkarounds,
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"Clears when the clear color is all zeros or ones do not work.", &members,
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"https://crbug.com/710443"};
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FeatureInfo limitMax3dArrayTextureSizeTo1024 = {
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"limitMax3dArrayTextureSizeTo1024", FeatureCategory::OpenGLWorkarounds,
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"Limit max 3d texture size and max array texture layers to 1024 to avoid system hang",
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&members, "http://crbug.com/927470"};
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FeatureInfo adjustSrcDstRegionForBlitFramebuffer = {
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"adjustSrcDstRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
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"Many platforms have issues with blitFramebuffer when the parameters are large.", &members,
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"http://crbug.com/830046"};
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FeatureInfo clipSrcRegionForBlitFramebuffer = {
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"clipSrcRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds,
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"Issues with blitFramebuffer when the parameters don't match the framebuffer size.",
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&members, "http://crbug.com/830046"};
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FeatureInfo RGBDXT1TexturesSampleZeroAlpha = {
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"RGBDXT1TexturesSampleZeroAlpha", FeatureCategory::OpenGLWorkarounds,
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"Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.", &members,
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"http://anglebug.com/3729"};
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FeatureInfo unfoldShortCircuits = {
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"unfoldShortCircuits", FeatureCategory::OpenGLWorkarounds,
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"Mac incorrectly executes both sides of && and || expressions when they should "
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"short-circuit.",
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&members, "http://anglebug.com/482"};
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FeatureInfo emulatePrimitiveRestartFixedIndex = {
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"emulatePrimitiveRestartFixedIndex", FeatureCategory::OpenGLWorkarounds,
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"When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with "
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"GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.",
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&members, "http://anglebug.com/3997"};
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FeatureInfo setPrimitiveRestartFixedIndexForDrawArrays = {
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"setPrimitiveRestartFixedIndexForDrawArrays", FeatureCategory::OpenGLWorkarounds,
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"Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart "
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"index is within the number of primitives being drawn.",
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&members, "http://anglebug.com/3997"};
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FeatureInfo removeDynamicIndexingOfSwizzledVector = {
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"removeDynamicIndexingOfSwizzledVector", FeatureCategory::OpenGLWorkarounds,
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"Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.",
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&members, "http://crbug.com/709351"};
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FeatureInfo preAddTexelFetchOffsets = {
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"preAddTexelFetchOffsets", FeatureCategory::OpenGLWorkarounds,
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"Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid "
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"even if the sum of position and offset is in range, so we need to add workarounds by "
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"rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, "
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"position + offset, lod).",
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&members, "http://crbug.com/642605"};
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FeatureInfo regenerateStructNames = {
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"regenerateStructNames", FeatureCategory::OpenGLWorkarounds,
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"All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct"
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"name with a unique prefix.",
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&members, "http://crbug.com/403957"};
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FeatureInfo readPixelsUsingImplementationColorReadFormatForNorm16 = {
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"readPixelsUsingImplementationColorReadFormatForNorm16", FeatureCategory::OpenGLWorkarounds,
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"Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from "
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"EXT_texture_norm16 correctly",
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&members, "http://anglebug.com/4214"};
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FeatureInfo flushBeforeDeleteTextureIfCopiedTo = {
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"flushBeforeDeleteTextureIfCopiedTo", FeatureCategory::OpenGLWorkarounds,
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"Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush"
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" before glDeleteTextures in this case",
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&members, "http://anglebug.com/4267"};
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FeatureInfo rewriteRowMajorMatrices = {
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"rewriteRowMajorMatrices", FeatureCategory::OpenGLWorkarounds,
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"Rewrite row major matrices in shaders as column major as a driver bug workaround",
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&members, "http://anglebug.com/2273"};
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FeatureInfo disableDrawBuffersIndexed = {
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"disableDrawBuffersIndexed",
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FeatureCategory::OpenGLWorkarounds,
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"Disable OES_draw_buffers_indexed extension.",
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&members,
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};
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FeatureInfo disableSemaphoreFd = {"disableSemaphoreFd", FeatureCategory::OpenGLWorkarounds,
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"Disable GL_EXT_semaphore_fd extension", &members,
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"https://crbug.com/1046462"};
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FeatureInfo disableTimestampQueries = {
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"disableTimestampQueries", FeatureCategory::OpenGLWorkarounds,
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"Disable GL_EXT_disjoint_timer_query extension", &members, "https://crbug.com/811661"};
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FeatureInfo decodeEncodeSRGBForGenerateMipmap = {
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"decodeEncodeSRGBForGenerateMipmap", FeatureCategory::OpenGLWorkarounds,
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"Decode and encode before generateMipmap for srgb format textures.", &members,
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"http://anglebug.com/4646"};
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FeatureInfo emulateCopyTexImage2D = {
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"emulateCopyTexImage2D",
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FeatureCategory::OpenGLWorkarounds,
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"Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.",
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&members,
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};
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FeatureInfo emulateCopyTexImage2DFromRenderbuffers = {
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"emulateCopyTexImage2DFromRenderbuffers", FeatureCategory::OpenGLWorkarounds,
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"CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.",
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&members, "https://anglebug.com/4674"};
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FeatureInfo disableGPUSwitchingSupport = {
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"disableGPUSwitchingSupport", FeatureCategory::OpenGLWorkarounds,
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"Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.",
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&members, "https://crbug.com/1091824"};
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FeatureInfo disableNativeParallelCompile = {
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"disableNativeParallelCompile", FeatureCategory::OpenGLWorkarounds,
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"Do not use native KHR_parallel_shader_compile even when available.", &members,
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"http://crbug.com/1094869"};
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FeatureInfo emulatePackSkipRowsAndPackSkipPixels = {
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"emulatePackSkipRowsAndPackSkipPixels", FeatureCategory::OpenGLWorkarounds,
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"GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.", &members,
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"https://anglebug.com/4849"};
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FeatureInfo clampMscRate = {
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"clampMscRate", FeatureCategory::OpenGLWorkarounds,
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"Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz", &members,
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"https://crbug.com/1042393"};
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FeatureInfo bindTransformFeedbackBufferBeforeBindBufferRange = {
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"bindTransformFeedbackBufferBeforeBindBufferRange", FeatureCategory::OpenGLWorkarounds,
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"Bind transform feedback buffers to the generic binding point before calling "
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"glBindBufferBase or glBindBufferRange.",
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&members, "https://anglebug.com/5140"};
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FeatureInfo disableSyncControlSupport = {
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"disableSyncControlSupport", FeatureCategory::OpenGLWorkarounds,
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"Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders "
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"Chrome unusable",
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&members, "https://crbug.com/1137851"};
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FeatureInfo keepBufferShadowCopy = {
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"keepBufferShadowCopy",
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FeatureCategory::OpenGLWorkarounds,
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"Maintain a shadow copy of buffer data when the GL API does not permit reading data back.",
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&members,
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};
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FeatureInfo setZeroLevelBeforeGenerateMipmap = {
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"setZeroLevelBeforeGenerateMipmap",
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FeatureCategory::OpenGLWorkarounds,
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"glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.",
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&members,
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};
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FeatureInfo promotePackedFormatsTo8BitPerChannel = {
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"promotePackedFormatsTo8BitPerChannel", FeatureCategory::OpenGLWorkarounds,
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"Packed color formats are buggy on Macs with AMD GPUs", &members,
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"http://anglebug.com/5469"};
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FeatureInfo initFragmentOutputVariables = {
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"initFragmentOutputVariables", FeatureCategory::OpenGLWorkarounds,
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"No init gl_FragColor causes context lost", &members, "http://crbug.com/1171371"};
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FeatureInfo shiftInstancedArrayDataWithOffset = {
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"shiftInstancedArrayDataWithOffset", FeatureCategory::OpenGLWorkarounds,
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"glDrawArraysInstanced is buggy on certain new Mac Intel GPUs", &members,
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"http://crbug.com/1144207"};
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FeatureInfo syncVertexArraysToDefault = {
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"syncVertexArraysToDefault", FeatureCategory::OpenGLWorkarounds,
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"Only use the default VAO because of missing support or driver bugs", &members,
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"http://anglebug.com/5577"};
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FeatureInfo sanitizeAMDGPURendererString = {
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"sanitizeAMDGPURendererString", FeatureCategory::OpenGLWorkarounds,
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"Strip precise kernel and DRM version information from amdgpu renderer strings.", &members,
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"http://crbug.com/1181193"};
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FeatureInfo unbindFBOBeforeSwitchingContext = {
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"unbindFBOBeforeSwitchingContext", FeatureCategory::OpenGLWorkarounds,
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"Imagination GL drivers are buggy with context switching.", &members,
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"http://crbug.com/1181193"};
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FeatureInfo flushOnFramebufferChange = {"flushOnFramebufferChange",
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FeatureCategory::OpenGLWorkarounds,
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"Switching framebuffers without a flush can lead to "
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"crashes on Intel 9th Generation GPU Macs.",
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&members, "http://crbug.com/1181068"};
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FeatureInfo disableMultisampledRenderToTexture = {
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"disableMultisampledRenderToTexture", FeatureCategory::OpenGLWorkarounds,
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"Many drivers have bugs when using GL_EXT_multisampled_render_to_texture", &members,
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"http://anglebug.com/2894"};
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FeatureInfo uploadTextureDataInChunks = {
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"uploadTextureDataInChunks", FeatureCategory::OpenGLWorkarounds,
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"Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.",
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&members, "http://crbug.com/1181068"};
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FeatureInfo emulateImmutableCompressedTexture3D = {
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"emulateImmutableCompressedTexture3D", FeatureCategory::OpenGLWorkarounds,
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"Use non-immutable texture allocation to work around a driver bug.", &members,
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"https://crbug.com/1060012"};
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FeatureInfo emulateRGB10 = {"emulateRGB10", FeatureCategory::OpenGLWorkarounds,
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"Emulate RGB10 support using RGB10_A2.", &members,
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"https://crbug.com/1300575"};
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FeatureInfo alwaysUnbindFramebufferTexture2D = {
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"alwaysUnbindFramebufferTexture2D", FeatureCategory::OpenGLWorkarounds,
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"Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.",
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&members, "https://anglebug.com/5536"};
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FeatureInfo disableTextureClampToBorder = {
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"disableTextureClampToBorder", FeatureCategory::OpenGLWorkarounds,
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"Imagination devices generate INVALID_ENUM when setting the texture border color.",
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&members, "https://anglebug.com/7405"};
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|
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FeatureInfo passHighpToPackUnormSnormBuiltins = {
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|
"passHighpToPackUnormSnormBuiltins", FeatureCategory::OpenGLWorkarounds,
|
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"packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.", &members,
|
|
"http://anglebug.com/7527"};
|
|
|
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FeatureInfo supportsFragmentShaderInterlockNV = {
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"supportsFragmentShaderInterlockNV", FeatureCategory::OpenGLFeatures,
|
|
"GL context supports NV_fragment_shader_interlock extension", &members,
|
|
"http://anglebug.com/7279"};
|
|
|
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FeatureInfo supportsFragmentShaderOrderingINTEL = {
|
|
"supportsFragmentShaderOrderingINTEL", FeatureCategory::OpenGLFeatures,
|
|
"GL context supports GL_INTEL_fragment_shader_ordering extension", &members,
|
|
"http://anglebug.com/7279"};
|
|
|
|
FeatureInfo supportsFragmentShaderInterlockARB = {
|
|
"supportsFragmentShaderInterlockARB", FeatureCategory::OpenGLFeatures,
|
|
"GL context supports ARB_fragment_shader_interlock extension", &members,
|
|
"http://anglebug.com/7279"};
|
|
};
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inline FeaturesGL::FeaturesGL() = default;
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inline FeaturesGL::~FeaturesGL() = default;
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} // namespace angle
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#endif // ANGLE_PLATFORM_FEATURESGL_H_
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