hmn/src/discord/showcase.go

341 lines
8.5 KiB
Go

package discord
import (
"context"
"errors"
"io"
"net/http"
"net/url"
"regexp"
"strings"
"git.handmade.network/hmn/hmn/src/assets"
"git.handmade.network/hmn/hmn/src/db"
"git.handmade.network/hmn/hmn/src/logging"
"git.handmade.network/hmn/hmn/src/models"
"git.handmade.network/hmn/hmn/src/oops"
"github.com/jackc/pgx/v4"
)
var reDiscordMessageLink = regexp.MustCompile(`https?://.+?(\s|$)`)
var errNotEnoughInfo = errors.New("Discord didn't send enough info in this event for us to do this")
func (bot *discordBotInstance) processShowcaseMsg(ctx context.Context, msg *Message) error {
switch msg.Type {
case MessageTypeDefault, MessageTypeReply, MessageTypeApplicationCommand:
default:
return nil
}
didDelete, err := bot.maybeDeleteShowcaseMsg(ctx, msg)
if err != nil {
return err
}
if didDelete {
return nil
}
tx, err := bot.dbConn.Begin(ctx)
if err != nil {
panic(err)
}
defer tx.Rollback(ctx)
// save the message, maybe save its contents, and maybe make a snippet too
_, err = bot.saveMessageAndContents(ctx, tx, msg)
if errors.Is(err, errNotEnoughInfo) {
logging.ExtractLogger(ctx).Warn().
Interface("msg", msg).
Msg("didn't have enough info to process Discord message")
return nil
} else if err != nil {
return err
}
if doSnippet, err := bot.allowedToCreateMessageSnippet(ctx, msg); doSnippet && err == nil {
_, err := bot.createMessageSnippet(ctx, msg)
if err != nil {
return oops.New(err, "failed to create snippet in gateway")
}
} else if err != nil {
return oops.New(err, "failed to check snippet permissions in gateway")
}
err = tx.Commit(ctx)
if err != nil {
return oops.New(err, "failed to commit Discord message updates")
}
return nil
}
func (bot *discordBotInstance) maybeDeleteShowcaseMsg(ctx context.Context, msg *Message) (didDelete bool, err error) {
hasGoodContent := true
if msg.OriginalHasFields("content") && !messageHasLinks(msg.Content) {
hasGoodContent = false
}
hasGoodAttachments := true
if msg.OriginalHasFields("attachments") && len(msg.Attachments) == 0 {
hasGoodAttachments = false
}
didDelete = false
if !hasGoodContent && !hasGoodAttachments {
didDelete = true
err := DeleteMessage(ctx, msg.ChannelID, msg.ID)
if err != nil {
return false, oops.New(err, "failed to delete message")
}
if !msg.Author.IsBot {
channel, err := CreateDM(ctx, msg.Author.ID)
if err != nil {
return false, oops.New(err, "failed to create DM channel")
}
err = SendMessages(ctx, bot.dbConn, MessageToSend{
ChannelID: channel.ID,
Req: CreateMessageRequest{
Content: "Posts in #project-showcase are required to have either an image/video or a link. Discuss showcase content in #projects.",
},
})
if err != nil {
return false, oops.New(err, "failed to send showcase warning message")
}
}
}
return didDelete, nil
}
/*
Ensures that a Discord message is stored in the database. This function is
idempotent and can be called regardless of whether the item already exists in
the database.
This does not create snippets or do anything besides save the message itself.
*/
func (bot *discordBotInstance) saveMessage(
ctx context.Context,
tx pgx.Tx,
msg *Message,
) (*models.DiscordMessage, error) {
iDiscordMessage, err := db.QueryOne(ctx, tx, models.DiscordMessage{},
`
SELECT $columns
FROM handmade_discordmessage
WHERE id = $1
`,
msg.ID,
)
if errors.Is(err, db.ErrNoMatchingRows) {
if !msg.OriginalHasFields("author", "timestamp") {
return nil, errNotEnoughInfo
}
_, err = tx.Exec(ctx,
`
INSERT INTO handmade_discordmessage (id, channel_id, guild_id, url, user_id, sent_at, snippet_created)
VALUES ($1, $2, $3, $4, $5, $6, $7)
`,
msg.ID,
msg.ChannelID,
*msg.GuildID,
msg.JumpURL(),
msg.Author.ID,
msg.Time(),
false,
)
if err != nil {
return nil, oops.New(err, "failed to save new discord message")
}
/*
TODO(db): This is a spot where it would be really nice to be able
to use RETURNING, and avoid this second query.
*/
iDiscordMessage, err = db.QueryOne(ctx, tx, models.DiscordMessage{},
`
SELECT $columns
FROM handmade_discordmessage
WHERE id = $1
`,
msg.ID,
)
if err != nil {
panic(err)
}
} else if err != nil {
return nil, oops.New(err, "failed to check for existing Discord message")
}
return iDiscordMessage.(*models.DiscordMessage), nil
}
/*
Processes a single Discord message, saving as much of the message's content
and attachments as allowed by our rules and user settings. Does NOT create
snippets.
Idempotent; can be called any time whether the message exists or not.
*/
func (bot *discordBotInstance) saveMessageAndContents(
ctx context.Context,
tx pgx.Tx,
msg *Message,
) (*models.DiscordMessage, error) {
newMsg, err := bot.saveMessage(ctx, tx, msg)
if err != nil {
return nil, err
}
// Check for linked Discord user
iDiscordUser, err := db.QueryOne(ctx, tx, models.DiscordUser{},
`
SELECT $columns
FROM handmade_discorduser
WHERE userid = $1
`,
msg.Author.ID,
)
if errors.Is(err, db.ErrNoMatchingRows) {
return newMsg, nil
} else if err != nil {
return nil, oops.New(err, "failed to look up linked Discord user")
}
discordUser := iDiscordUser.(*models.DiscordUser)
// We have a linked Discord account, so save the message contents (regardless of
// whether we create a snippet or not).
_, err = tx.Exec(ctx,
`
INSERT INTO handmade_discordmessagecontent (message_id, discord_id, last_content)
VALUES ($1, $2, $3)
ON CONFLICT (message_id) DO UPDATE SET
discord_id = EXCLUDED.discord_id,
last_content = EXCLUDED.last_content
`,
msg.ID,
discordUser.ID,
msg.Content, // TODO: Add a method that can fill in mentions and stuff (https://discord.com/developers/docs/reference#message-formatting)
)
// Save attachments
for _, attachment := range msg.Attachments {
_, err := bot.saveAttachment(ctx, tx, &attachment, discordUser.HMNUserId, msg.ID)
if err != nil {
return nil, oops.New(err, "failed to save attachment")
}
}
// TODO: Save embeds
return newMsg, nil
}
func (bot *discordBotInstance) saveAttachment(ctx context.Context, tx pgx.Tx, attachment *Attachment, hmnUserID int, discordMessageID string) (*models.DiscordMessageAttachment, error) {
// TODO: Return an existing attachment if it exists
width := 0
height := 0
if attachment.Width != nil {
width = *attachment.Width
}
if attachment.Height != nil {
height = *attachment.Height
}
// TODO: Timeouts and stuff, context cancellation
res, err := http.Get(attachment.Url)
if err != nil {
return nil, oops.New(err, "failed to fetch attachment data")
}
defer res.Body.Close()
content, err := io.ReadAll(res.Body)
if err != nil {
panic(err)
}
asset, err := assets.Create(ctx, tx, assets.CreateInput{
Content: content,
Filename: attachment.Filename,
MimeType: attachment.ContentType,
UploaderID: &hmnUserID,
Width: width,
Height: height,
})
if err != nil {
return nil, oops.New(err, "failed to save asset for Discord attachment")
}
// TODO(db): RETURNING plz thanks
_, err = tx.Exec(ctx,
`
INSERT INTO handmade_discordmessageattachment (id, asset_id, message_id)
VALUES ($1, $2, $3)
`,
attachment.ID,
asset.ID,
discordMessageID,
)
if err != nil {
return nil, oops.New(err, "failed to save Discord attachment data")
}
iDiscordAttachment, err := db.QueryOne(ctx, tx, models.DiscordMessageAttachment{},
`
SELECT $columns
FROM handmade_discordmessageattachment
WHERE id = $1
`,
attachment.ID,
)
if err != nil {
return nil, oops.New(err, "failed to fetch new Discord attachment data")
}
return iDiscordAttachment.(*models.DiscordMessageAttachment), nil
}
func (bot *discordBotInstance) allowedToCreateMessageSnippet(ctx context.Context, msg *Message) (bool, error) {
canSave, err := db.QueryBool(ctx, bot.dbConn,
`
SELECT u.discord_save_showcase
FROM
handmade_discorduser AS duser
JOIN auth_user AS u ON duser.hmn_user_id = u.id
WHERE
duser.userid = $1
`,
msg.Author.ID,
)
if errors.Is(err, db.ErrNoMatchingRows) {
return false, nil
} else if err != nil {
return false, oops.New(err, "failed to check if we can save Discord message")
}
return canSave, nil
}
func (bot *discordBotInstance) createMessageSnippet(ctx context.Context, msg *Message) (*models.Snippet, error) {
// TODO: Actually do this
return nil, nil
}
func messageHasLinks(content string) bool {
links := reDiscordMessageLink.FindAllString(content, -1)
for _, link := range links {
_, err := url.Parse(strings.TrimSpace(link))
if err == nil {
return true
}
}
return false
}