Research Starter: Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Two years ago, I showed you how I created a simple ray-tracer from scratch.
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Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Two years ago, I showed you how I created a simple ray-tracer from scratch.
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- Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.
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- Two years ago, I showed you how I created a simple ray-tracer from scratch.
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