hero/code384: Fix chronology of annotations
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@ -28,8 +28,10 @@
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[1:20:54][handmade_opengl.cpp: Make OpenGLRenderCommands() bind the framebuffer at the end of the depth peels]
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[1:20:54][handmade_opengl.cpp: Make OpenGLRenderCommands() bind the framebuffer at the end of the depth peels]
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[1:24:53][Run the game to see that it looks correct]
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[1:24:53][Run the game to see that it looks correct]
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[1:25:10][handmade.cpp: Add some render settings to the debug system]
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[1:25:10][handmade.cpp: Add some render settings to the debug system]
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[1:26:21][Run the game and try changing these render settings]
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[1:26:21][Run the game, try changing these render settings and determine to enable multisampling and clean-up]
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[2:27:08][handmade_opengl.cpp: Introduce FreeFramebuffer() and FreeProgram() for OpenGLChangeToSettings() to call[ref
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[1:27:33][Check the time][:admin]
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[1:27:46][@insobot][87 minutes into the main stream. 33 until Q&A. (based on NOTE)]
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[1:28:02][handmade_opengl.cpp: Introduce FreeFramebuffer() and FreeProgram() for OpenGLChangeToSettings() to call[ref
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site=docs.GL
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site=docs.GL
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page="glDeleteShader"
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page="glDeleteShader"
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url=http://docs.gl/gl3/glDeleteShader][ref
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url=http://docs.gl/gl3/glDeleteShader][ref
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