hero/code492: Finish writing 1:21:02 timestamp
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[1:15:23][Enable EditorInteract() to handle the notion of EndInteraction][:"asset system" :ui :"undo / redo"]
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[1:15:23][Enable EditorInteract() to handle the notion of EndInteraction][:"asset system" :ui :"undo / redo"]
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[1:20:13][:Run the game and crash in EditorInteract()][:"asset system" :ui :"undo / redo"]
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[1:20:13][:Run the game and crash in EditorInteract()][:"asset system" :ui :"undo / redo"]
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[1:20:26][Fix InitializeEditor() to initialise the InProgresSentinel][:"asset system" :ui :"undo / redo"]
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[1:20:26][Fix InitializeEditor() to initialise the InProgresSentinel][:"asset system" :ui :"undo / redo"]
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[1:21:02][Try out our aggregated undo, and consider how to make ][:"asset system" :run :ui :"undo / redo"]
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[1:21:02][Try out our aggregated undo, and consider prettying it up][:"asset system" :run :ui :"undo / redo"]
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[1:22:31][Consider how to handle coexistence of the debug and developer :UI][:"asset system" :"debug system"]
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[1:22:31][Consider how to handle coexistence of the debug and developer :UI][:"asset system" :"debug system"]
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[1:24:06][Investigate the :font baseline issue]
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[1:24:06][Investigate the :font baseline issue]
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[1:27:10][Change TextOp() to factor in the AscenderHeight to the glyph's offset][:font]
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[1:27:10][Change TextOp() to factor in the AscenderHeight to the glyph's offset][:font]
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