hero/code504: Fix an annotation
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[26:18][Investigate our :camera's positional hiccough][:research]
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[28:30][Enable UpdateCameraForEntityMovement() to restart :camera interpolation when the target changes]
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[32:32][Try out our newly restarting :camera interpolation, to still see a positional hiccough][:run]
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[33:39][Reduce the MaxDistancePerFrame() in UpdateCameraForEntityMovement(), and initialise the hero in at the forest stairs][:camera]
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[33:39][Reduce the MaxDistancePerFrame() in UpdateCameraForEntityMovement(), and initialise the hero at the forest stairs][:camera]
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[34:13][Take a closer look at our :camera's positional hiccough on the stairs][:run]
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[34:34][Continue to investigate our :camera's positional hiccough][:research]
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[36:00][Fix UpdateCameraForEntityMovement() to restart :camera interpolation if either the starting or ending positions move]
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[44:12][Find that we've fixed the :camera's positional hiccough][:run]
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[44:45][:Camera phases: Acceleration, Max Speed and Deceleration][:blackboard]
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[46:59][Figuring out our options for getting the target velocity][:camera :"entity system" :research]
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[49:00][Initialise the hero at her bedroom][:"procedural generation"]
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[49:00][Initialise the hero in her bedroom][:"procedural generation"]
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[49:35][Show our current :camera easing][:run]
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[49:43][Change UpdateCameraForEntityMovement() to base :camera interpolation on accelerations, rather than start and end positions]
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[1:00:21][Differentiating between the acceleration and deceleration regions][:blackboard :camera]
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