hero/code576: Switch default medium to :research

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Matt Mascarenhas 2020-02-13 19:43:16 +00:00
parent da6ba195a7
commit 9eeef22901
1 changed files with 19 additions and 19 deletions

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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Octahedral Encoding" vod_platform=youtube id=CUboglhuTDw annotator=Miblo] [video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code medium=research title="Octahedral Encoding" vod_platform=youtube id=CUboglhuTDw annotator=Miblo]
[0:04][Recap our generalised :"hot reloading" and set the stage for the day][:speech] [0:04][Recap our generalised :"hot reloading" and set the stage for the day][:speech]
[2:43][Set up to recompile shaders when reloading the renderer][:"hot reloading" :research] [2:43][Set up to recompile shaders when reloading the renderer][:"hot reloading"]
[4:33][Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation][:"hot reloading"] [4:33][Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation][:"hot reloading" :programming]
[9:51][:Run the game] [9:51][:Run the game]
[10:09][Toggle off / on PushDebugBox() and watch it hot reload][:"hot reloading" :programming :run] [10:09][Toggle off / on PushDebugBox() and watch it hot reload][:"hot reloading" :programming :run]
[10:39][Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0][:rendering] [10:39][Make CompileZBiasProgram() hard set the SurfaceReflect.r to 1.0][:programming :rendering]
[11:15][See the shader recompilation take effect][:"hot reloading" :rendering] [11:15][See the shader recompilation take effect][:"hot reloading" :rendering :run]
[11:22][Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload][:"hot reloading" :programming :rendering :run] [11:22][Revert CompileZBiasProgram() to set the correct SurfaceReflect.r and see it hot reload][:"hot reloading" :programming :rendering :run]
[12:14][Decide against flood filling the :lighting voxel][:performance :speech] [12:14][Decide against flood filling the :lighting voxel][:performance :speech]
[15:57][Spherical Harmonics[ref [15:57][Spherical Harmonics[ref
site="Research Gate" site="Research Gate"
page="3-D shape of Spherical Harmonic basis functions" page="3-D shape of Spherical Harmonic basis functions"
url=https://www.researchgate.net/profile/Kunihiro_Chihara/publication/224165074/figure/fig2/AS:302560503189516@1449147453437/3-D-shape-of-Spherical-Harmonic-basis-functions.png]][:lighting :research] url=https://www.researchgate.net/profile/Kunihiro_Chihara/publication/224165074/figure/fig2/AS:302560503189516@1449147453437/3-D-shape-of-Spherical-Harmonic-basis-functions.png]][:lighting]
[21:26][A few words on DuckDuckGo's[ref [21:26][A few words on DuckDuckGo's[ref
site=DuckDuckGo site=DuckDuckGo
url=https://duckduckgo.com/] technical searches][:research] url=https://duckduckgo.com/] technical searches]
[22:14][:Research Spherical Harmonics truncation][:lighting] [22:14][Research Spherical Harmonics truncation][:lighting]
[25:59][Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'[ref [25:59][Consult Peter-Pike Sloan's 'Efficient Spherical Harmonic Evaluation'[ref
author="Peter-Pike Sloan" author="Peter-Pike Sloan"
title="Efficient Spherical Harmonic Evaluation" title="Efficient Spherical Harmonic Evaluation"
publisher="NVIDIA Corporation" publisher="NVIDIA Corporation"
url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting :research] url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting]
[31:43]["Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"[ref [31:43]["Reconstruction of a HDR light probe into order 1 to 6 Spherical Harmonics"[ref
author="Peter-Pike Sloan" author="Peter-Pike Sloan"
title="Efficient Spherical Harmonic Evaluation" title="Efficient Spherical Harmonic Evaluation"
publisher="NVIDIA Corporation" publisher="NVIDIA Corporation"
url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting :research] url=https://ppsloan.org/publications/SHJCGT.pdf]][:lighting]
[35:55][Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref [35:55][Consult 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/]][:lighting :research] url=http://jcgt.org/published/0008/02/01/]][:lighting]
[41:50][Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref [41:50][Consult the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting]
[54:20][Consult 'Survey of Efficient Representations for Independent Unit Vectors'[ref [54:20][Consult 'Survey of Efficient Representations for Independent Unit Vectors'[ref
title="Survey of Efficient Representations for Independent Unit Vectors" title="Survey of Efficient Representations for Independent Unit Vectors"
author="Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer" author="Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer"
url=http://jcgt.org/published/0003/02/01/] with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref url=http://jcgt.org/published/0003/02/01/] with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting]
[1:06:47][Admire Octahedral Encoding[ref [1:06:47][Admire Octahedral Encoding[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting :research] url=http://jcgt.org/published/0008/02/01/supplement.zip]][:lighting]
[1:09:03][Consider the cage building part of Octahedral Encoding[ref [1:09:03][Consider the cage building part of Octahedral Encoding[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/]][:lighting :research] url=http://jcgt.org/published/0008/02/01/]][:lighting]
[1:12:46][Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array[ref [1:12:46][Consider edge-wrapping in Octahedral Encoding, using an atlas rather than a texture array[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/]][:lighting :research] url=http://jcgt.org/published/0008/02/01/]][:lighting]
[1:16:06][Octahedral Encoding: Wrapped :Sampling][:blackboard :lighting] [1:16:06][Octahedral Encoding: Wrapped :Sampling][:blackboard :lighting]
[1:19:55][@somebody_took_my_name][It is flipped][:lighting] [1:19:55][@somebody_took_my_name][It is flipped][:lighting]
[1:20:23][Octahedral Encoding: Edge Orientation][:blackboard :lighting] [1:20:23][Octahedral Encoding: Edge Orientation][:blackboard :lighting]
[1:22:55][:Research the wrapping modes of glTexParameter[ref [1:22:55][Research the wrapping modes of glTexParameter[ref
site="docs.GL" site="docs.GL"
page="glTexParameter" page="glTexParameter"
url=http://docs.gl/gl3/glTexParameter]] url=http://docs.gl/gl3/glTexParameter]]
[1:24:31][:Research Cage :Sampling in Octahedral Encoding[ref [1:24:31][Research Cage :Sampling in Octahedral Encoding[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields" title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire" author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
url=http://jcgt.org/published/0008/02/01/]][:lighting] url=http://jcgt.org/published/0008/02/01/]][:lighting]
@ -88,6 +88,6 @@
site=Google site=Google
url=https://google.com/] vs DuckDuckGo[ref url=https://google.com/] vs DuckDuckGo[ref
site=DuckDuckGo site=DuckDuckGo
url=https://duckduckgo.com/]][:research] url=https://duckduckgo.com/]]
[1:43:52][Get some lunch][:speech] [1:43:52][Get some lunch][:speech]
[/video] [/video]