Fix categorisation in hero/code432

This commit is contained in:
Matt Mascarenhas 2018-03-05 23:16:32 +00:00
parent a895a3921e
commit e4948731b5
1 changed files with 1 additions and 1 deletions

View File

@ -24,7 +24,7 @@
[42:30][:Run the game and crash in ComputeLightPropagation()][:lighting :optimisation :rendering] [42:30][:Run the game and crash in ComputeLightPropagation()][:lighting :optimisation :rendering]
[44:45][Step in to GetBox() to see that our BoxIndex is busted][:lighting :optimisation :rendering :run] [44:45][Step in to GetBox() to see that our BoxIndex is busted][:lighting :optimisation :rendering :run]
[46:33][Step through RayCast() to see what's happening][:lighting :optimisation :rendering :run] [46:33][Step through RayCast() to see what's happening][:lighting :optimisation :rendering :run]
[49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering :run] [49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering]
[50:55][:Run the game with the selection happening][:lighting :optimisation :owl :performance :rendering] [50:55][:Run the game with the selection happening][:lighting :optimisation :owl :performance :rendering]
[51:09][Make RayCast() set the RayP in SIMD using a v3_4x version of Select()][:lighting :optimisation :owl :rendering] [51:09][Make RayCast() set the RayP in SIMD using a v3_4x version of Select()][:lighting :optimisation :owl :rendering]
[53:38][:Run the game to see that we are down to \~26ms][:lighting :optimisation :owl :performance :rendering] [53:38][:Run the game to see that we are down to \~26ms][:lighting :optimisation :owl :performance :rendering]