Fix categorisation in hero/code432
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@ -24,7 +24,7 @@
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[42:30][:Run the game and crash in ComputeLightPropagation()][:lighting :optimisation :rendering]
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[42:30][:Run the game and crash in ComputeLightPropagation()][:lighting :optimisation :rendering]
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[44:45][Step in to GetBox() to see that our BoxIndex is busted][:lighting :optimisation :rendering :run]
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[44:45][Step in to GetBox() to see that our BoxIndex is busted][:lighting :optimisation :rendering :run]
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[46:33][Step through RayCast() to see what's happening][:lighting :optimisation :rendering :run]
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[46:33][Step through RayCast() to see what's happening][:lighting :optimisation :rendering :run]
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[49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering :run]
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[49:46][Make RayCast() actually set the BoxIndex and BoxSurfaceIndex][:lighting :optimisation :owl :rendering]
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[50:55][:Run the game with the selection happening][:lighting :optimisation :owl :performance :rendering]
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[50:55][:Run the game with the selection happening][:lighting :optimisation :owl :performance :rendering]
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[51:09][Make RayCast() set the RayP in SIMD using a v3_4x version of Select()][:lighting :optimisation :owl :rendering]
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[51:09][Make RayCast() set the RayP in SIMD using a v3_4x version of Select()][:lighting :optimisation :owl :rendering]
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[53:38][:Run the game to see that we are down to \~26ms][:lighting :optimisation :owl :performance :rendering]
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[53:38][:Run the game to see that we are down to \~26ms][:lighting :optimisation :owl :performance :rendering]
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