Useful Context: I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the
C64 Game Programming In Forth Zezito In The Glittering Caves Wip 3 - General Verification Tips
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Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the I have done several optimizations to functions (words) and I have added the player movement and animation.
General Knowledge Map
I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. I have decided to make the levels bigger, previously they were 16x11 tiles now they are 20x11 tiles.
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- I have done several optimizations to functions (words) and I have added the player movement and animation.
- I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
- I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.
- I have decided to make the levels bigger, previously they were 16x11 tiles now they are 20x11 tiles.
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