Useful Context: I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the

C64 Game Programming In Forth Zezito In The Glittering Caves Wip 3 - General Verification Tips

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Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the I have done several optimizations to functions (words) and I have added the player movement and animation.

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I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. I have decided to make the levels bigger, previously they were 16x11 tiles now they are 20x11 tiles.

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  • I have done several optimizations to functions (words) and I have added the player movement and animation.
  • I have added the movement and animation to the enemies moving on the horizontal, in this case the snail.
  • I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard.
  • I have decided to make the levels bigger, previously they were 16x11 tiles now they are 20x11 tiles.

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C64 Game programming in Forth / Zezito in the Glittering Caves WIP 3
C64 Zezito in The Glittering caves WIP - forth programming
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Forth Game Programming : Zezito in the Glittering Caves WIP 4
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Zezito in the Glittering Caves C64 WIP 20241021- Durex Forth
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C64 Zezito in The Glittering caves WIP - forth programming

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