orca/samples/fluid/src/shaders/blit_fragment.glsl

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#version 300 es
precision highp float;
precision highp sampler2D;
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
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fragColor = texture(tex, texCoord);
fragColor.a = 1.0;
}