orca/samples/fluid/src/shaders/blit_fragment.glsl

16 lines
210 B
GLSL

#version 300 es
precision highp float;
precision highp sampler2D;
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
fragColor = texture(tex, texCoord);
fragColor.a = 1.0;
}