orca/sketches/smooth_resize/main.c

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/************************************************************/ /**
*
* @file: main.cpp
* @author: Martin Fouilleul
* @date: 30/07/2022
* @revision:
*
*****************************************************************/
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#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include <math.h>
#define MG_INCLUDE_GL_API
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#include "milepost.h"
unsigned int program;
const char* vshaderSource =
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"#version 430\n"
"attribute vec4 vPosition;\n"
"uniform mat4 transform;\n"
"void main()\n"
"{\n"
" gl_Position = transform*vPosition;\n"
"}\n";
const char* fshaderSource =
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"#version 430\n"
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
void compile_shader(GLuint shader, const char* source)
{
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glShaderSource(shader, 1, &source, 0);
glCompileShader(shader);
int err = glGetError();
if(err)
{
printf("gl error: %i\n", err);
}
int status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetShaderInfoLog(shader, 256, &size, buffer);
printf("shader error: %.*s\n", size, buffer);
}
}
GLfloat vertices[] = {
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-0.866 / 2, -0.5 / 2, 0, 0.866 / 2, -0.5 / 2, 0, 0, 0.5, 0
};
typedef struct app_data
{
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mp_window window;
mg_surface surface;
mg_canvas canvas;
mg_font font;
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GLuint vertexBuffer;
} app_data;
void process_event(app_data* app, mp_event event)
{
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switch(event.type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
}
break;
case MP_EVENT_WINDOW_RESIZE:
{
log_info("resizing window!\n");
}
break;
default:
break;
}
}
void update_and_render(app_data* app)
{
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mg_surface_prepare(app->surface);
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glClearColor(0.3, 0.3, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
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static float alpha = 0;
//f32 aspect = frameSize.x/frameSize.y;
f32 aspect = 800 / (f32)600;
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GLfloat matrix[] = { cosf(alpha) / aspect, sinf(alpha), 0, 0,
-sinf(alpha) / aspect, cosf(alpha), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 };
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alpha += 2 * M_PI / 120;
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glUniformMatrix4fv(0, 1, false, matrix);
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glBindBuffer(GL_ARRAY_BUFFER, app->vertexBuffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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mg_surface_present(app->surface);
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mem_arena_clear(mem_scratch());
}
i32 render(void* user)
{
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app_data* app = (app_data*)user;
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//NOTE: init shader and gl state
mg_surface_prepare(app->surface);
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GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
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glGenBuffers(1, &app->vertexBuffer);
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GLfloat vertices[] = {
-0.866 / 2, -0.5 / 2, 0, 0.866 / 2, -0.5 / 2, 0, 0, 0.5, 0
};
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glBindBuffer(GL_ARRAY_BUFFER, app->vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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unsigned int vshader = glCreateShader(GL_VERTEX_SHADER);
unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER);
program = glCreateProgram();
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compile_shader(vshader, vshaderSource);
compile_shader(fshader, fshaderSource);
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glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
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int status = 0;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(!status)
{
char buffer[256];
int size = 0;
glGetProgramInfoLog(program, 256, &size, buffer);
printf("link error: %.*s\n", size, buffer);
}
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glUseProgram(program);
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while(!mp_should_quit())
{
mp_event* event = 0;
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while((event = mp_next_event(mem_scratch())) != 0)
{
process_event(app, *event);
}
update_and_render(app);
mem_arena_clear(mem_scratch());
}
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return (0);
}
int main()
{
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mp_init();
mp_clock_init(); //TODO put that in mp_init()?
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mp_rect windowRect = { .x = 100, .y = 100, .w = 810, .h = 610 };
mp_window window = mp_window_create(windowRect, "test", 0);
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//NOTE: create surface
mg_surface surface = mg_surface_create_for_window(window, MG_GL);
if(mg_surface_is_nil(surface))
{
printf("Error: couldn't create surface\n");
return (-1);
}
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mg_surface_swap_interval(surface, 1);
mg_surface_deselect();
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// start app
mp_window_bring_to_front(window);
mp_window_focus(window);
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//TODO: start thread
app_data app = { .window = window,
.surface = surface };
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mp_thread* renderThread = mp_thread_create(render, &app);
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while(!mp_should_quit())
{
mp_pump_events(0);
}
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mp_thread_join(renderThread, NULL);
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mg_surface_destroy(surface);
mp_window_destroy(window);
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mp_terminate();
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return (0);
}