orca/src/graphics.c

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/************************************************************//**
*
* @file: graphics.c
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* @author: Martin Fouilleul
* @date: 23/01/2023
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* @revision:
*
*****************************************************************/
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include<math.h>
#define STB_TRUETYPE_IMPLEMENTATION
#include"stb_truetype.h"
#define STB_IMAGE_IMPLEMENTATION
#include"stb_image.h"
#include"debug_log.h"
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#include"graphics_internal.h"
#define LOG_SUBSYSTEM "Graphics"
//------------------------------------------------------------------------
// graphics handles structs
//------------------------------------------------------------------------
typedef struct mg_resource_slot
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{
list_elt freeListElt;
u32 generation;
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union
{
mg_surface_data* surface;
mg_image_data* image;
mg_canvas_data* canvas;
mg_font_data* font;
//...
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};
} mg_resource_slot;
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enum
{
MG_MAX_RESOURCE_SLOTS = 128,
//...
};
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typedef struct mg_resource_pool
{
mg_resource_slot slots[MG_MAX_RESOURCE_SLOTS];
list_info freeList;
u32 nextIndex;
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} mg_resource_pool;
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typedef struct mg_data
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{
bool init;
mg_resource_pool surfaces;
mg_resource_pool canvases;
mg_resource_pool fonts;
//...
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} mg_data;
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static mg_data __mgData = {0};
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void mg_init()
{
if(!__mgData.init)
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{
__mgData.init = true;
//...
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}
}
//------------------------------------------------------------------------
// handle pools procedures
//------------------------------------------------------------------------
mg_resource_slot* mg_resource_slot_alloc(mg_resource_pool* pool)
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{
if(!__mgData.init)
{
//TODO: see if we require an init at all, and if we want to make it explicit to the user
mg_init();
}
mg_resource_slot* slot = ListPopEntry(&pool->freeList, mg_resource_slot, freeListElt);
if(!slot && pool->nextIndex < MG_MAX_RESOURCE_SLOTS)
{
slot = &pool->slots[pool->nextIndex];
slot->generation = 1;
pool->nextIndex++;
}
return(slot);
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}
void mg_resource_slot_recycle(mg_resource_pool* pool, mg_resource_slot* slot)
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{
DEBUG_ASSERT(slot >= pool->slots && slot < pool->slots + MG_MAX_RESOURCE_SLOTS);
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#ifdef DEBUG
if(slot->generation == UINT32_MAX)
{
LOG_ERROR("surface slot generation wrap around\n");
}
#endif
slot->generation++;
ListPush(&pool->freeList, &slot->freeListElt);
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}
mg_resource_slot* mg_resource_slot_from_handle(mg_resource_pool* pool, u64 h)
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{
u32 index = h>>32;
u32 generation = h & 0xffffffff;
if(index >= MG_MAX_RESOURCE_SLOTS)
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{
return(0);
}
mg_resource_slot* slot = &pool->slots[index];
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if(slot->generation != generation)
{
return(0);
}
else
{
return(slot);
}
}
u64 mg_resource_handle_from_slot(mg_resource_pool* pool, mg_resource_slot* slot)
{
DEBUG_ASSERT( (slot - pool->slots) >= 0
&& (slot - pool->slots) < MG_MAX_RESOURCE_SLOTS);
u64 h = ((u64)(slot - pool->slots))<<32
|((u64)(slot->generation));
return(h);
}
void mg_resource_handle_recycle(mg_resource_pool* pool, u64 h)
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{
mg_resource_slot* slot = mg_resource_slot_from_handle(pool, h);
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if(slot)
{
mg_resource_slot_recycle(pool, slot);
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}
}
//------------------------------------------------------------------------
// surface handles
//------------------------------------------------------------------------
mg_surface mg_surface_nil() { return((mg_surface){.h = 0}); }
bool mg_surface_is_nil(mg_surface surface) { return(surface.h == 0); }
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mg_surface mg_surface_alloc_handle(mg_surface_data* surface)
{
mg_resource_slot* slot = mg_resource_slot_alloc(&__mgData.surfaces);
if(!slot)
{
LOG_ERROR("no more surface slots\n");
return(mg_surface_nil());
}
slot->surface = surface;
u64 h = mg_resource_handle_from_slot(&__mgData.surfaces, slot);
mg_surface handle = {h};
return(handle);
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}
mg_surface_data* mg_surface_data_from_handle(mg_surface surface)
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{
mg_resource_slot* slot = mg_resource_slot_from_handle(&__mgData.surfaces, surface.h);
mg_surface_data* data = 0;
if(slot)
{
data = slot->surface;
}
return(data);
}
//------------------------------------------------------------------------
// canvas handles
//------------------------------------------------------------------------
mg_canvas mg_canvas_nil() { return((mg_canvas){.h = 0}); }
bool mg_canvas_is_nil(mg_canvas canvas) { return(canvas.h == 0); }
mg_canvas mg_canvas_alloc_handle(mg_canvas_data* canvas)
{
mg_resource_slot* slot = mg_resource_slot_alloc(&__mgData.canvases);
if(!slot)
{
LOG_ERROR("no more canvas slots\n");
return(mg_canvas_nil());
}
slot->canvas = canvas;
u64 h = mg_resource_handle_from_slot(&__mgData.canvases, slot);
mg_canvas handle = {h};
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return(handle);
}
mg_canvas_data* mg_canvas_data_from_handle(mg_canvas canvas)
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{
mg_canvas_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&__mgData.canvases, canvas.h);
if(slot)
{
data = slot->canvas;
}
return(data);
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}
//------------------------------------------------------------------------
// image handles
//------------------------------------------------------------------------
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mg_image mg_image_nil() { return((mg_image){.h = 0}); }
bool mg_image_is_nil(mg_image image) { return(image.h == 0); }
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mg_image mg_image_handle_from_ptr(mg_canvas_data* canvas, mg_image_data* imageData)
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{
DEBUG_ASSERT( (imageData - canvas->images) >= 0
&& (imageData - canvas->images) < MG_IMAGE_MAX_COUNT);
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u64 h = ((u64)(imageData - canvas->images))<<32
|((u64)(imageData->generation));
return((mg_image){.h = h});
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}
void mg_image_data_recycle(mg_canvas_data* canvas, mg_image_data* image)
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{
image->generation++;
ListPush(&canvas->imageFreeList, &image->listElt);
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}
mg_image_data* mg_image_ptr_from_handle(mg_canvas_data* context, mg_image handle)
{
u32 index = handle.h>>32;
u32 generation = handle.h & 0xffffffff;
if(index >= MG_IMAGE_MAX_COUNT)
{
return(0);
}
mg_image_data* image = &context->images[index];
if(image->generation != generation)
{
return(0);
}
else
{
return(image);
}
}
//------------------------------------------------------------------------
// font handles
//------------------------------------------------------------------------
mg_font mg_font_nil() { return((mg_font){.h = 0}); }
bool mg_font_is_nil(mg_font font) { return(font.h == 0); }
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mg_font mg_font_alloc_handle(mg_font_data* font)
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{
mg_resource_slot* slot = mg_resource_slot_alloc(&__mgData.fonts);
if(!slot)
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{
LOG_ERROR("no more font slots\n");
return(mg_font_nil());
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}
slot->font = font;
u64 h = mg_resource_handle_from_slot(&__mgData.fonts, slot);
mg_font handle = {h};
return(handle);
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}
mg_font_data* mg_font_data_from_handle(mg_font font)
{
mg_font_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&__mgData.fonts, font.h);
if(slot)
{
data = slot->font;
}
return(data);
}
//---------------------------------------------------------------
// surface API
//---------------------------------------------------------------
void mg_surface_destroy(mg_surface handle)
{
DEBUG_ASSERT(__mgData.init);
mg_resource_slot* slot = mg_resource_slot_from_handle(&__mgData.surfaces, handle.h);
if(slot)
{
slot->surface->destroy(slot->surface);
mg_resource_slot_recycle(&__mgData.surfaces, slot);
}
}
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void mg_surface_prepare(mg_surface surface)
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{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
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{
surfaceData->prepare(surfaceData);
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}
}
void mg_surface_present(mg_surface surface)
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{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
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{
surfaceData->present(surfaceData);
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}
}
void mg_surface_set_frame(mg_surface surface, mp_rect frame)
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{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
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{
surfaceData->setFrame(surfaceData, frame);
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}
}
mp_rect mg_surface_get_frame(mg_surface surface)
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{
DEBUG_ASSERT(__mgData.init);
mp_rect res = {0};
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
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{
res = surfaceData->getFrame(surfaceData);
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}
return(res);
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}
void mg_surface_set_hidden(mg_surface surface, bool hidden)
{
DEBUG_ASSERT(__mgData.init);
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
{
surfaceData->setHidden(surfaceData, hidden);
}
}
bool mg_surface_get_hidden(mg_surface surface)
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{
DEBUG_ASSERT(__mgData.init);
bool res = false;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
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{
res = surfaceData->getHidden(surfaceData);
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}
return(res);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics canvas internal
//------------------------------------------------------------------------------------------
mp_thread_local mg_canvas_data* __mgCurrentCanvas = 0;
mp_thread_local mg_canvas __mgCurrentCanvasHandle = {0};
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//TODO: move elsewhere?
mg_mat2x3 mg_mat2x3_mul_m(mg_mat2x3 lhs, mg_mat2x3 rhs)
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{
mg_mat2x3 res;
res.m[0] = lhs.m[0]*rhs.m[0] + lhs.m[1]*rhs.m[3];
res.m[1] = lhs.m[0]*rhs.m[1] + lhs.m[1]*rhs.m[4];
res.m[2] = lhs.m[0]*rhs.m[2] + lhs.m[1]*rhs.m[5] + lhs.m[2];
res.m[3] = lhs.m[3]*rhs.m[0] + lhs.m[4]*rhs.m[3];
res.m[4] = lhs.m[3]*rhs.m[1] + lhs.m[4]*rhs.m[4];
res.m[5] = lhs.m[3]*rhs.m[2] + lhs.m[4]*rhs.m[5] + lhs.m[5];
return(res);
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}
vec2 mg_mat2x3_mul(mg_mat2x3 m, vec2 p)
{
f32 x = p.x*m.m[0] + p.y*m.m[1] + m.m[2];
f32 y = p.x*m.m[3] + p.y*m.m[4] + m.m[5];
return((vec2){x, y});
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}
void mg_push_command(mg_canvas_data* canvas, mg_primitive primitive)
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{
//NOTE(martin): push primitive and updates current stream, eventually patching a pending jump.
ASSERT(canvas->primitiveCount < MG_MAX_PRIMITIVE_COUNT);
canvas->primitives[canvas->primitiveCount] = primitive;
canvas->primitiveCount++;
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}
void mg_new_path(mg_canvas_data* canvas)
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{
canvas->path.startIndex += canvas->path.count;
canvas->path.count = 0;
canvas->subPathStartPoint = canvas->subPathLastPoint;
canvas->path.startPoint = canvas->subPathStartPoint;
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}
void mg_path_push_elements(mg_canvas_data* canvas, u32 count, mg_path_elt* elements)
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{
ASSERT(canvas->path.count + canvas->path.startIndex + count <= MG_MAX_PATH_ELEMENT_COUNT);
memcpy(canvas->pathElements + canvas->path.startIndex + canvas->path.count, elements, count*sizeof(mg_path_elt));
canvas->path.count += count;
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}
void mg_path_push_element(mg_canvas_data* canvas, mg_path_elt elt)
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{
mg_path_push_elements(canvas, 1, &elt);
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}
void mg_reset_z_index(mg_canvas_data* canvas)
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{
canvas->nextZIndex = 1;
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}
u32 mg_get_next_z_index(mg_canvas_data* canvas)
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{
return(canvas->nextZIndex++);
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}
/////////////////////////////////////// WIP /////////////////////////////////////////////////////////////////////////
u32 mg_vertices_base_index(mg_canvas_data* canvas)
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{
return(canvas->vertexCount);
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}
void mg_push_textured_vertex(mg_canvas_data* canvas, vec2 pos, vec4 cubic, vec2 uv, mg_color color, u64 zIndex)
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{
mg_vertex_layout* layout = &canvas->backend->vertexLayout;
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DEBUG_ASSERT(canvas->vertexCount < layout->maxVertexCount);
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u32 offset = canvas->vertexCount;
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*(vec2*)(((char*)layout->posBuffer) + offset*layout->posStride) = pos;
*(vec4*)(((char*)layout->cubicBuffer) + offset*layout->cubicStride) = cubic;
*(vec2*)(((char*)layout->uvBuffer) + offset*layout->uvStride) = uv;
*(mg_color*)(((char*)layout->colorBuffer) + offset*layout->colorStride) = color;
*(u32*)(((char*)layout->zIndexBuffer) + offset*layout->zIndexStride) = zIndex;
*(mp_rect*)(((char*)layout->clipsBuffer) + offset*layout->clipsStride) = canvas->clip;
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canvas->vertexCount++;
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}
void mg_push_vertex(mg_canvas_data* canvas, vec2 pos, vec4 cubic, mg_color color, u64 zIndex)
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{
mg_push_textured_vertex(canvas, pos, cubic, (vec2){0, 0}, color, zIndex);
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}
/////////////////////////////////////// WIP /////////////////////////////////////////////////////////////////////////
int* mg_reserve_indices(mg_canvas_data* canvas, u32 indexCount)
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{
mg_vertex_layout* layout = &canvas->backend->vertexLayout;
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ASSERT(canvas->indexCount + indexCount < layout->maxIndexCount);
int* base = ((int*)layout->indexBuffer) + canvas->indexCount;
canvas->indexCount += indexCount;
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return(base);
}
//-----------------------------------------------------------------------------------------------------------
// Path Filling
//-----------------------------------------------------------------------------------------------------------
//NOTE(martin): forward declarations
void mg_render_fill_cubic(mg_canvas_data* canvas, vec2 p[4], u32 zIndex, mg_color color);
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//NOTE(martin): quadratics filling
void mg_render_fill_quadratic(mg_canvas_data* canvas, vec2 p[3], u32 zIndex, mg_color color)
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{
u32 baseIndex = mg_vertices_base_index(canvas);
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i32* indices = mg_reserve_indices(canvas, 3);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[0].x, p[0].y}),
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(vec4){0, 0, 0, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[1].x, p[1].y}),
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(vec4){0.5, 0, 0.5, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[2].x, p[2].y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
}
//NOTE(martin): cubic filling
void mg_split_and_fill_cubic(mg_canvas_data* canvas, vec2 p[4], f32 tSplit, u32 zIndex, mg_color color)
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{
int subVertexCount = 0;
int subIndexCount = 0;
f32 OneMinusTSplit = 1-tSplit;
vec2 q0 = {OneMinusTSplit*p[0].x + tSplit*p[1].x,
OneMinusTSplit*p[0].y + tSplit*p[1].y};
vec2 q1 = {OneMinusTSplit*p[1].x + tSplit*p[2].x,
OneMinusTSplit*p[1].y + tSplit*p[2].y};
vec2 q2 = {OneMinusTSplit*p[2].x + tSplit*p[3].x,
OneMinusTSplit*p[2].y + tSplit*p[3].y};
vec2 r0 = {OneMinusTSplit*q0.x + tSplit*q1.x,
OneMinusTSplit*q0.y + tSplit*q1.y};
vec2 r1 = {OneMinusTSplit*q1.x + tSplit*q2.x,
OneMinusTSplit*q1.y + tSplit*q2.y};
vec2 split = {OneMinusTSplit*r0.x + tSplit*r1.x,
OneMinusTSplit*r0.y + tSplit*r1.y};;
vec2 subPointsLow[4] = {p[0], q0, r0, split};
vec2 subPointsHigh[4] = {split, r1, q2, p[3]};
//NOTE(martin): add base triangle
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[0].x, p[0].y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){split.x, split.y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[3].x, p[3].y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
mg_render_fill_cubic(canvas, subPointsLow, zIndex, color);
mg_render_fill_cubic(canvas, subPointsHigh, zIndex, color);
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return;
}
void mg_render_fill_cubic(mg_canvas_data* canvas, vec2 p[4], u32 zIndex, mg_color color)
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{
LOG_DEBUG("graphics render fill cubic\n");
vec4 testCoords[4];
/*NOTE(martin): first convert the control points to power basis, multiplying by M3
| 1 0 0 0|
M3 = |-3 3 0 0|
| 3 -6 3 0|
|-1 3 -3 1|
ie:
c0 = p0
c1 = -3*p0 + 3*p1
c2 = 3*p0 - 6*p1 + 3*p2
c3 = -p0 + 3*p1 - 3*p2 + p3
*/
f32 c1x = 3.0*p[1].x - 3.0*p[0].x;
f32 c1y = 3.0*p[1].y - 3.0*p[0].y;
f32 c2x = 3.0*p[0].x + 3.0*p[2].x - 6.0*p[1].x;
f32 c2y = 3.0*p[0].y + 3.0*p[2].y - 6.0*p[1].y;
f32 c3x = 3.0*p[1].x - 3.0*p[2].x + p[3].x - p[0].x;
f32 c3y = 3.0*p[1].y - 3.0*p[2].y + p[3].y - p[0].y;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TODO(martin): we should do the tex coords computations in f64 and scale them to avoid f32 precision/range glitches in shader
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
c1x /= 10;
c1y /= 10;
c2x /= 10;
c2y /= 10;
c3x /= 10;
c3y /= 10;
/*NOTE(martin):
now, compute determinants d0, d1, d2, d3, which gives the coefficients of the
inflection points polynomial:
I(t, s) = d0*t^3 - 3*d1*t^2*s + 3*d2*t*s^2 - d3*s^3
The roots of this polynomial are the inflection points of the parametric curve, in homogeneous
coordinates (ie we can have an inflection point at inifinity with s=0).
|x3 y3 w3| |x3 y3 w3| |x3 y3 w3| |x2 y2 w2|
d0 = det |x2 y2 w2| d1 = -det |x2 y2 w2| d2 = det |x1 y1 w1| d3 = -det |x1 y1 w1|
|x1 y1 w1| |x0 y0 w0| |x0 y0 w0| |x0 y0 w0|
In our case, the pi.w equal 1 (no point at infinity), so _in_the_power_basis_, w1 = w2 = w3 = 0 and w0 = 1
(which also means d0 = 0)
*/
f32 d1 = c3y*c2x - c3x*c2y;
f32 d2 = c3x*c1y - c3y*c1x;
f32 d3 = c2y*c1x - c2x*c1y;
//NOTE(martin): compute the second factor of the discriminant discr(I) = d1^2*(3*d2^2 - 4*d3*d1)
f32 discrFactor2 = 3.0*Square(d2) - 4.0*d3*d1;
//NOTE(martin): each following case gives the number of roots, hence the category of the parametric curve
if(fabs(d1) < 0.1 && fabs(d2) < 0.1 && d3 != 0)
{
//NOTE(martin): quadratic degenerate case
LOG_DEBUG("quadratic curve\n");
//NOTE(martin): compute quadratic curve control point, which is at p0 + 1.5*(p1-p0) = 1.5*p1 - 0.5*p0
vec2 quadControlPoints[3] = { p[0],
{1.5*p[1].x - 0.5*p[0].x, 1.5*p[1].y - 0.5*p[0].y},
p[3]};
mg_render_fill_quadratic(canvas, quadControlPoints, zIndex, color);
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return;
}
else if( (discrFactor2 > 0 && d1 != 0)
||(discrFactor2 == 0 && d1 != 0))
{
//NOTE(martin): serpentine curve or cusp with inflection at infinity
// (these two cases are handled the same way).
LOG_DEBUG("%s\n", (discrFactor2 > 0 && d1 != 0) ? "serpentine curve" : "cusp with inflection at infinity");
//NOTE(martin): compute the solutions (tl, sl), (tm, sm), and (tn, sn) of the inflection point equation
f32 tl = d2 + sqrt(discrFactor2/3);
f32 sl = 2*d1;
f32 tm = d2 - sqrt(discrFactor2/3);
f32 sm = sl;
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| tl*tm tl^3 tm^3 1 |
| -sm*tl - sl*tm -3sl*tl^2 -3*sm*tm^2 0 |
| sl*sm 3*sl^2*tl 3*sm^2*tm 0 |
| 0 -sl^3 -sm^3 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D texture coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = tl*tm;
testCoords[0].y = Cube(tl);
testCoords[0].z = Cube(tm);
testCoords[1].x = tl*tm - (sm*tl + sl*tm)/3;
testCoords[1].y = Cube(tl) - sl*Square(tl);
testCoords[1].z = Cube(tm) - sm*Square(tm);
testCoords[2].x = tl*tm - (sm*tl + sl*tm)*2/3 + sl*sm/3;
testCoords[2].y = Cube(tl) - 2*sl*Square(tl) + Square(sl)*tl;
testCoords[2].z = Cube(tm) - 2*sm*Square(tm) + Square(sm)*tm;
testCoords[3].x = tl*tm - (sm*tl + sl*tm) + sl*sm;
testCoords[3].y = Cube(tl) - 3*sl*Square(tl) + 3*Square(sl)*tl - Cube(sl);
testCoords[3].z = Cube(tm) - 3*sm*Square(tm) + 3*Square(sm)*tm - Cube(sm);
}
else if(discrFactor2 < 0 && d1 != 0)
{
//NOTE(martin): loop curve
LOG_DEBUG("loop curve\n");
f32 td = d2 + sqrt(-discrFactor2);
f32 sd = 2*d1;
f32 te = d2 - sqrt(-discrFactor2);
f32 se = sd;
//NOTE(martin): if one of the parameters (td/sd) or (te/se) is in the interval [0,1], the double point
// is inside the control points convex hull and would cause a shading anomaly. If this is
// the case, subdivide the curve at that point
//TODO: study edge case where td/sd ~ 1 or 0 (which causes an infinite recursion in split and fill).
// quick fix for now is adding a little slop in the check...
if(sd != 0 && td/sd < 0.99 && td/sd > 0.01)
{
LOG_DEBUG("split curve at first double point\n");
mg_split_and_fill_cubic(canvas, p, td/sd, zIndex, color);
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return;
}
if(se != 0 && te/se < 0.99 && te/se > 0.01)
{
LOG_DEBUG("split curve at second double point\n");
mg_split_and_fill_cubic(canvas, p, te/se, zIndex, color);
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return;
}
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| td*te td^2*te td*te^2 1 |
| -se*td - sd*te -se*td^2 - 2sd*te*td -sd*te^2 - 2*se*td*te 0 |
| sd*se te*sd^2 + 2*se*td*sd td*se^2 + 2*sd*te*se 0 |
| 0 -sd^2*se -sd*se^2 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D texture coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = td*te;
testCoords[0].y = Square(td)*te;
testCoords[0].z = td*Square(te);
testCoords[1].x = td*te - (se*td + sd*te)/3.0;
testCoords[1].y = Square(td)*te - (se*Square(td) + 2.*sd*te*td)/3.0;
testCoords[1].z = td*Square(te) - (sd*Square(te) + 2*se*td*te)/3.0;
testCoords[2].x = td*te - 2.0*(se*td + sd*te)/3.0 + sd*se/3.0;
testCoords[2].y = Square(td)*te - 2.0*(se*Square(td) + 2.0*sd*te*td)/3.0 + (te*Square(sd) + 2.0*se*td*sd)/3.0;
testCoords[2].z = td*Square(te) - 2.0*(sd*Square(te) + 2.0*se*td*te)/3.0 + (td*Square(se) + 2.0*sd*te*se)/3.0;
testCoords[3].x = td*te - (se*td + sd*te) + sd*se;
testCoords[3].y = Square(td)*te - (se*Square(td) + 2.0*sd*te*td) + (te*Square(sd) + 2.0*se*td*sd) - Square(sd)*se;
testCoords[3].z = td*Square(te) - (sd*Square(te) + 2.0*se*td*te) + (td*Square(se) + 2.0*sd*te*se) - sd*Square(se);
}
else if(d1 == 0 && d2 != 0)
{
//NOTE(martin): cusp with cusp at infinity
LOG_DEBUG("cusp at infinity curve\n");
f32 tl = d3;
f32 sl = 3*d2;
/*NOTE(martin):
the power basis coefficients of points k,l,m,n are collected into the rows of the 4x4 matrix F:
| tl tl^3 1 1 |
| -sl -3sl*tl^2 0 0 |
| 0 3*sl^2*tl 0 0 |
| 0 -sl^3 0 0 |
This matrix is then multiplied by M3^(-1) on the left which yelds the bezier coefficients of k, l, m, n
which are assigned as a 4D texture coordinates to control points.
| 1 0 0 0 |
M3^(-1) = | 1 1/3 0 0 |
| 1 2/3 1/3 0 |
| 1 1 1 1 |
*/
testCoords[0].x = tl;
testCoords[0].y = Cube(tl);
testCoords[0].z = 1;
testCoords[1].x = tl - sl/3;
testCoords[1].y = Cube(tl) - sl*Square(tl);
testCoords[1].z = 1;
testCoords[2].x = tl - sl*2/3;
testCoords[2].y = Cube(tl) - 2*sl*Square(tl) + Square(sl)*tl;
testCoords[2].z = 1;
testCoords[3].x = tl - sl;
testCoords[3].y = Cube(tl) - 3*sl*Square(tl) + 3*Square(sl)*tl - Cube(sl);
testCoords[3].z = 1;
}
else if(d1 == 0 && d2 == 0 && d3 == 0)
{
//NOTE(martin): line or point degenerate case, ignored
LOG_DEBUG("line or point curve (ignored)\n");
return;
}
else
{
//TODO(martin): handle error ? put some epsilon slack on the conditions ?
LOG_DEBUG("none of the above...\n");
ASSERT(0, "not implemented yet !");
return;
}
//NOTE(martin): compute convex hull indices using Gift wrapping / Jarvis' march algorithm
int convexHullIndices[4];
int leftMostPointIndex = 0;
for(int i=0; i<4; i++)
{
if(p[i].x < p[leftMostPointIndex].x)
{
leftMostPointIndex = i;
}
}
int currentPointIndex = leftMostPointIndex;
int i=0;
int convexHullCount = 0;
do
{
convexHullIndices[i] = currentPointIndex;
convexHullCount++;
int bestGuessIndex = 0;
for(int j=0; j<4; j++)
{
vec2 bestGuessEdge = {.x = p[bestGuessIndex].x - p[currentPointIndex].x,
.y = p[bestGuessIndex].y - p[currentPointIndex].y};
vec2 nextGuessEdge = {.x = p[j].x - p[currentPointIndex].x,
.y = p[j].y - p[currentPointIndex].y};
//NOTE(martin): if control point j is on the right of current edge, it is a best guess
// (in case of colinearity we choose the point which is farthest from the current point)
f32 crossProduct = bestGuessEdge.x*nextGuessEdge.y - bestGuessEdge.y*nextGuessEdge.x;
if( bestGuessIndex == currentPointIndex
|| crossProduct < 0)
{
bestGuessIndex = j;
}
else if(crossProduct == 0)
{
//NOTE(martin): if vectors v1, v2 are colinear and distinct, and ||v1|| > ||v2||,
// either abs(v1.x) > abs(v2.x) or abs(v1.y) > abs(v2.y)
// so we don't actually need to compute their norm to select the greatest
// (and if v1 and v2 are equal we don't have to update our best guess.)
//TODO(martin): in case of colinearity we should rather select the edge that has the greatest dot product with last edge ??
if(fabs(nextGuessEdge.x) > fabs(bestGuessEdge.x)
|| fabs(nextGuessEdge.y) > fabs(bestGuessEdge.y))
{
bestGuessIndex = j;
}
}
}
i++;
currentPointIndex = bestGuessIndex;
} while(currentPointIndex != leftMostPointIndex && i<4);
//TODO: quick fix, maybe later cull degenerate hulls beforehand
if(convexHullCount <= 2)
{
//NOTE(martin): if convex hull has only two point, we have a degenerate cubic that displays nothing.
return;
}
//NOTE(martin): rearrange convex hull to put p0 first
int startIndex = -1;
int orderedHullIndices[4];
for(int i=0; i<convexHullCount; i++)
{
if(convexHullIndices[i] == 0)
{
startIndex = i;
}
if(startIndex >= 0)
{
orderedHullIndices[i-startIndex] = convexHullIndices[i];
}
}
for(int i=0; i<startIndex; i++)
{
orderedHullIndices[convexHullCount-startIndex+i] = convexHullIndices[i];
}
//NOTE(martin): inside/outside tests for the two triangles. In the shader, the outside is defined by s*(k^3 - lm) > 0
// ie the 4th coordinate s flips the inside/outside test.
// We affect s such that control points p1 and p2 are always outside the covered area.
if(convexHullCount <= 3)
{
//NOTE(martin): the convex hull is a triangle
//NOTE(martin): when we degenerate from 4 control points to a 3 points convex hull, this means one of the
// control points p1 or p2 could be inside the covered area. We want to compute the test for the
// control point which belongs to the convex hull, as we know it should be outside the covered area.
//
// Since there are 3 points in the hull and p0 is the first, and p3 belongs to the hull, this means we
// must select the point of the convex hull which is neither the first, nor p3.
int testPointIndex = orderedHullIndices[1] == 3 ? orderedHullIndices[2] : orderedHullIndices[1];
int outsideTest = 1;
if(Cube(testCoords[testPointIndex].x)-testCoords[testPointIndex].y*testCoords[testPointIndex].z < 0)
{
outsideTest = -1;
}
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
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for(int i=0; i<3; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[i]]);
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vec4 cubic = testCoords[orderedHullIndices[i]];
cubic.w = outsideTest;
mg_push_vertex(canvas, pos, cubic, color, zIndex);
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indices[i] = baseIndex + i;
}
}
else if(orderedHullIndices[2] == 3)
{
//NOTE(martin): p1 and p2 are not on the same side of (p0,p3). The outside test can be different for
// the two triangles
int outsideTest1 = 1;
int outsideTest2 = 1;
int testIndex = orderedHullIndices[1];
if(Cube(testCoords[testIndex].x)-testCoords[testIndex].y*testCoords[testIndex].z < 0)
{
outsideTest1 = -1;
}
testIndex = orderedHullIndices[3];
if(Cube(testCoords[testIndex].x)-testCoords[testIndex].y*testCoords[testIndex].z < 0)
{
outsideTest2 = -1;
}
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[0]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[0]]), outsideTest1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[1]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[1]]), outsideTest1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[2]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[2]]), outsideTest1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[0]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[0]]), outsideTest2},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[2]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[2]]), outsideTest2},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[3]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[3]]), outsideTest2},
color,
zIndex);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 3;
indices[4] = baseIndex + 4;
indices[5] = baseIndex + 5;
}
else
{
//NOTE(martin): if p1 and p2 are on the same side of (p0,p3), the outside test is the same for both triangles
int outsideTest = 1;
if(Cube(testCoords[1].x)-testCoords[1].y*testCoords[1].z < 0)
{
outsideTest = -1;
}
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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for(int i=0; i<4; i++)
{
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p[orderedHullIndices[i]]),
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(vec4){vec4_expand_xyz(testCoords[orderedHullIndices[i]]), outsideTest},
color,
zIndex);
}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
}
//NOTE(martin): global path fill
void mg_render_fill(mg_canvas_data* canvas, mg_path_elt* elements, mg_path_descriptor* path, u32 zIndex, mg_color color)
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{
u32 eltCount = path->count;
vec2 startPoint = path->startPoint;
vec2 endPoint = path->startPoint;
vec2 currentPoint = path->startPoint;
for(int eltIndex=0; eltIndex<eltCount; eltIndex++)
{
mg_path_elt* elt = &(elements[eltIndex]);
vec2 controlPoints[4] = {currentPoint, elt->p[0], elt->p[1], elt->p[2]};
switch(elt->type)
{
case MG_PATH_MOVE:
{
startPoint = elt->p[0];
endPoint = elt->p[0];
currentPoint = endPoint;
continue;
} break;
case MG_PATH_LINE:
{
endPoint = controlPoints[1];
} break;
case MG_PATH_QUADRATIC:
{
mg_render_fill_quadratic(canvas, controlPoints, zIndex, color);
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endPoint = controlPoints[2];
} break;
case MG_PATH_CUBIC:
{
mg_render_fill_cubic(canvas, controlPoints, zIndex, color);
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endPoint = controlPoints[3];
} break;
}
//NOTE(martin): now fill interior triangle
u32 baseIndex = mg_vertices_base_index(canvas);
int* indices = mg_reserve_indices(canvas, 3);
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vec2 pos[3];
pos[0] = mg_mat2x3_mul(canvas->transform, startPoint);
pos[1] = mg_mat2x3_mul(canvas->transform, currentPoint);
pos[2] = mg_mat2x3_mul(canvas->transform, endPoint);
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vec4 cubic = {1, 1, 1, 1};
for(int i=0; i<3; i++)
{
mg_push_vertex(canvas, pos[i], cubic, color, zIndex);
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indices[i] = baseIndex + i;
}
currentPoint = endPoint;
}
}
//-----------------------------------------------------------------------------------------------------------
// Path Stroking
//-----------------------------------------------------------------------------------------------------------
void mg_render_stroke_line(mg_canvas_data* canvas, vec2 p[2], u32 zIndex, mg_attributes* attributes)
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{
//NOTE(martin): get normals multiplied by halfWidth
f32 halfW = attributes->width/2;
vec2 n0 = {p[0].y - p[1].y,
p[1].x - p[0].x};
f32 norm0 = sqrt(n0.x*n0.x + n0.y*n0.y);
n0.x *= halfW/norm0;
n0.y *= halfW/norm0;
mg_color color = attributes->color;
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[0].x + n0.x, p[0].y + n0.y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[1].x + n0.x, p[1].y + n0.y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[1].x - n0.x, p[1].y - n0.y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p[0].x - n0.x, p[0].y - n0.y}),
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(vec4){1, 1, 1, 1},
color,
zIndex);
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_offset_hull(int count, vec2* p, vec2* result, f32 offset)
{
//////////////////////////////////////////////////////////////////////////////////////
//WARN: quick fix for coincident middle control points
if(count == 4 && (p[1].x - p[2].x < 0.01) && (p[1].y - p[2].y < 0.01))
{
vec2 hull3[3] = {p[0], p[1], p[3]};
vec2 result3[3];
mg_offset_hull(3, hull3, result3, offset);
result[0] = result3[0];
result[1] = result3[1];
result[2] = result3[1];
result[3] = result3[2];
return;
}
/////////////////////////////////////////////////////////////////////////////////////:
//TODO(martin): review edge cases (coincident points ? colinear points ? control points pointing outward end point?)
//NOTE(martin): first offset control point is just the offset of first control point
vec2 n = {p[0].y - p[1].y,
p[1].x - p[0].x};
f32 norm = sqrt(n.x*n.x + n.y*n.y);
n.x *= offset/norm;
n.y *= offset/norm;
result[0].x = p[0].x + n.x;
result[0].y = p[0].y + n.y;
//NOTE(martin): subsequent offset control points are the intersection of offset control lines
for(int i=1; i<count-1; i++)
{
vec2 p0 = p[i-1];
vec2 p1 = p[i];
vec2 p2 = p[i+1];
//NOTE(martin): get normals
vec2 n0 = {p0.y - p1.y,
p1.x - p0.x};
f32 norm0 = sqrt(n0.x*n0.x + n0.y*n0.y);
n0.x /= norm0;
n0.y /= norm0;
vec2 n1 = {p1.y - p2.y,
p2.x - p1.x};
f32 norm1 = sqrt(n1.x*n1.x + n1.y*n1.y);
n1.x /= norm1;
n1.y /= norm1;
/*NOTE(martin): let vector u = (n0+n1) and vector v = pIntersect - p1
then v = u * (2*offset / norm(u)^2)
(this can be derived from writing the pythagoras theorems in the triangles of the joint)
*/
vec2 u = {n0.x + n1.x, n0.y + n1.y};
f32 uNormSquare = u.x*u.x + u.y*u.y;
f32 alpha = 2*offset / uNormSquare;
vec2 v = {u.x * alpha, u.y * alpha};
result[i].x = p1.x + v.x;
result[i].y = p1.y + v.y;
ASSERT(!isnan(result[i].x));
ASSERT(!isnan(result[i].y));
}
//NOTE(martin): last offset control point is just the offset of last control point
n = (vec2){p[count-2].y - p[count-1].y,
p[count-1].x - p[count-2].x};
norm = sqrt(n.x*n.x + n.y*n.y);
n.x *= offset/norm;
n.y *= offset/norm;
result[count-1].x = p[count-1].x + n.x;
result[count-1].y = p[count-1].y + n.y;
}
vec2 mg_quadratic_get_point(vec2 p[3], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 t2 = Square(t);
r.x = oneMt2*p[0].x + 2*oneMt*t*p[1].x + t2*p[2].x;
r.y = oneMt2*p[0].y + 2*oneMt*t*p[1].y + t2*p[2].y;
return(r);
}
void mg_quadratic_split(vec2 p[3], f32 t, vec2 outLeft[3], vec2 outRight[3])
{
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// s is the split point.
f32 oneMt = 1-t;
vec2 q0 = {oneMt*p[0].x + t*p[1].x,
oneMt*p[0].y + t*p[1].y};
vec2 q1 = {oneMt*p[1].x + t*p[2].x,
oneMt*p[1].y + t*p[2].y};
vec2 s = {oneMt*q0.x + t*q1.x,
oneMt*q0.y + t*q1.y};
outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = s;
outRight[0] = s;
outRight[1] = q1;
outRight[2] = p[2];
}
void mg_render_stroke_quadratic(mg_canvas_data* canvas, vec2 p[4], u32 zIndex, mg_attributes* attributes)
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{
#define CHECK_SAMPLE_COUNT 5
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
vec2 positiveOffsetHull[3];
vec2 negativeOffsetHull[3];
mg_offset_hull(3, p, positiveOffsetHull, 0.5 * attributes->width);
mg_offset_hull(3, p, negativeOffsetHull, -0.5 * attributes->width);
//NOTE(martin): the distance d between the offset curve and the path must be between w/2-tolerance and w/2+tolerance
// thus, by constraining tolerance to be at most, 0.5*width, we can rewrite this condition like this:
//
// (w/2-tolerance)^2 < d^2 < (w/2+tolerance)^2
//
// we compute the maximum overshoot outside these bounds and split the curve at the corresponding parameter
f32 tolerance = minimum(attributes->tolerance, 0.5 * attributes->width);
f32 d2LowBound = Square(0.5 * attributes->width - attributes->tolerance);
f32 d2HighBound = Square(0.5 * attributes->width + attributes->tolerance);
f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
vec2 c = mg_quadratic_get_point(p, t);
vec2 cp = mg_quadratic_get_point(positiveOffsetHull, t);
vec2 cn = mg_quadratic_get_point(negativeOffsetHull, t);
f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
if(maxOvershoot > 0)
{
//TODO(martin): split at maxErrorParameter and recurse
vec2 splitLeft[3];
vec2 splitRight[3];
mg_quadratic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_render_stroke_quadratic(canvas, splitLeft, zIndex, attributes);
mg_render_stroke_quadratic(canvas, splitRight, zIndex, attributes);
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}
else
{
//NOTE(martin): push the actual fill commands for the offset contour
u32 zIndex = mg_get_next_z_index(canvas);
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mg_render_fill_quadratic(canvas, positiveOffsetHull, zIndex, attributes->color);
mg_render_fill_quadratic(canvas, negativeOffsetHull, zIndex, attributes->color);
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//NOTE(martin): add base triangles
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, positiveOffsetHull[0]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, positiveOffsetHull[2]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, negativeOffsetHull[2]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, negativeOffsetHull[0]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
#undef CHECK_SAMPLE_COUNT
}
vec2 mg_cubic_get_point(vec2 p[4], f32 t)
{
vec2 r;
f32 oneMt = 1-t;
f32 oneMt2 = Square(oneMt);
f32 oneMt3 = oneMt2*oneMt;
f32 t2 = Square(t);
f32 t3 = t2*t;
r.x = oneMt3*p[0].x + 3*oneMt2*t*p[1].x + 3*oneMt*t2*p[2].x + t3*p[3].x;
r.y = oneMt3*p[0].y + 3*oneMt2*t*p[1].y + 3*oneMt*t2*p[2].y + t3*p[3].y;
return(r);
}
void mg_cubic_split(vec2 p[4], f32 t, vec2 outLeft[4], vec2 outRight[4])
{
//NOTE(martin): split bezier curve p at parameter t, using De Casteljau's algorithm
// the q_n are the points along the hull's segments at parameter t
// the r_n are the points along the (q_n, q_n+1) segments at parameter t
// s is the split point.
f32 oneMt = 1-t;
vec2 q0 = {oneMt*p[0].x + t*p[1].x,
oneMt*p[0].y + t*p[1].y};
vec2 q1 = {oneMt*p[1].x + t*p[2].x,
oneMt*p[1].y + t*p[2].y};
vec2 q2 = {oneMt*p[2].x + t*p[3].x,
oneMt*p[2].y + t*p[3].y};
vec2 r0 = {oneMt*q0.x + t*q1.x,
oneMt*q0.y + t*q1.y};
vec2 r1 = {oneMt*q1.x + t*q2.x,
oneMt*q1.y + t*q2.y};
vec2 s = {oneMt*r0.x + t*r1.x,
oneMt*r0.y + t*r1.y};;
outLeft[0] = p[0];
outLeft[1] = q0;
outLeft[2] = r0;
outLeft[3] = s;
outRight[0] = s;
outRight[1] = r1;
outRight[2] = q2;
outRight[3] = p[3];
}
void mg_render_stroke_cubic(mg_canvas_data* canvas, vec2 p[4], u32 zIndex, mg_attributes* attributes)
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{
#define CHECK_SAMPLE_COUNT 5
f32 checkSamples[CHECK_SAMPLE_COUNT] = {1./6, 2./6, 3./6, 4./6, 5./6};
vec2 positiveOffsetHull[4];
vec2 negativeOffsetHull[4];
mg_offset_hull(4, p, positiveOffsetHull, 0.5 * attributes->width);
mg_offset_hull(4, p, negativeOffsetHull, -0.5 * attributes->width);
//NOTE(martin): the distance d between the offset curve and the path must be between w/2-tolerance and w/2+tolerance
// thus, by constraining tolerance to be at most, 0.5*width, we can rewrite this condition like this:
//
// (w/2-tolerance)^2 < d^2 < (w/2+tolerance)^2
//
// we compute the maximum overshoot outside these bounds and split the curve at the corresponding parameter
f32 tolerance = minimum(attributes->tolerance, 0.5 * attributes->width);
f32 d2LowBound = Square(0.5 * attributes->width - attributes->tolerance);
f32 d2HighBound = Square(0.5 * attributes->width + attributes->tolerance);
f32 maxOvershoot = 0;
f32 maxOvershootParameter = 0;
for(int i=0; i<CHECK_SAMPLE_COUNT; i++)
{
f32 t = checkSamples[i];
vec2 c = mg_cubic_get_point(p, t);
vec2 cp = mg_cubic_get_point(positiveOffsetHull, t);
vec2 cn = mg_cubic_get_point(negativeOffsetHull, t);
f32 positiveDistSquare = Square(c.x - cp.x) + Square(c.y - cp.y);
f32 negativeDistSquare = Square(c.x - cn.x) + Square(c.y - cn.y);
f32 positiveOvershoot = maximum(positiveDistSquare - d2HighBound, d2LowBound - positiveDistSquare);
f32 negativeOvershoot = maximum(negativeDistSquare - d2HighBound, d2LowBound - negativeDistSquare);
f32 overshoot = maximum(positiveOvershoot, negativeOvershoot);
if(overshoot > maxOvershoot)
{
maxOvershoot = overshoot;
maxOvershootParameter = t;
}
}
if(maxOvershoot > 0)
{
//TODO(martin): split at maxErrorParameter and recurse
vec2 splitLeft[4];
vec2 splitRight[4];
mg_cubic_split(p, maxOvershootParameter, splitLeft, splitRight);
mg_render_stroke_cubic(canvas, splitLeft, zIndex, attributes);
mg_render_stroke_cubic(canvas, splitRight, zIndex, attributes);
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}
else
{
//NOTE(martin): push the actual fill commands for the offset contour
u32 zIndex = mg_get_next_z_index(canvas);
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mg_render_fill_cubic(canvas, positiveOffsetHull, zIndex, attributes->color);
mg_render_fill_cubic(canvas, negativeOffsetHull, zIndex, attributes->color);
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//NOTE(martin): add base triangles
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, positiveOffsetHull[0]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, positiveOffsetHull[3]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, negativeOffsetHull[3]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, negativeOffsetHull[0]),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
#undef CHECK_SAMPLE_COUNT
}
void mg_stroke_cap(mg_canvas_data* canvas, vec2 p0, vec2 direction, mg_attributes* attributes)
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{
//NOTE(martin): compute the tangent and normal vectors (multiplied by half width) at the cap point
f32 dn = sqrt(Square(direction.x) + Square(direction.y));
f32 alpha = 0.5 * attributes->width/dn;
vec2 n0 = {-alpha*direction.y,
alpha*direction.x};
vec2 m0 = {alpha*direction.x,
alpha*direction.y};
u32 zIndex = mg_get_next_z_index(canvas);
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u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n0.x, p0.y + n0.y}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n0.x + m0.x, p0.y + n0.y + m0.y}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x - n0.x + m0.x, p0.y - n0.y + m0.y}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x - n0.x, p0.y - n0.y}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_stroke_joint(mg_canvas_data* canvas,
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vec2 p0,
vec2 t0,
vec2 t1,
mg_attributes* attributes)
{
//NOTE(martin): compute the normals at the joint point
f32 norm_t0 = sqrt(Square(t0.x) + Square(t0.y));
f32 norm_t1 = sqrt(Square(t1.x) + Square(t1.y));
vec2 n0 = {-t0.y, t0.x};
n0.x /= norm_t0;
n0.y /= norm_t0;
vec2 n1 = {-t1.y, t1.x};
n1.x /= norm_t1;
n1.y /= norm_t1;
//NOTE(martin): the sign of the cross product determines if the normals are facing outwards or inwards the angle.
// we flip them to face outwards if needed
f32 crossZ = n0.x*n1.y - n0.y*n1.x;
if(crossZ > 0)
{
n0.x *= -1;
n0.y *= -1;
n1.x *= -1;
n1.y *= -1;
}
u32 zIndex = mg_get_next_z_index(canvas);
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//NOTE(martin): use the same code as hull offset to find mitter point...
/*NOTE(martin): let vector u = (n0+n1) and vector v = pIntersect - p1
then v = u * (2*offset / norm(u)^2)
(this can be derived from writing the pythagoras theorems in the triangles of the joint)
*/
f32 halfW = 0.5 * attributes->width;
vec2 u = {n0.x + n1.x, n0.y + n1.y};
f32 uNormSquare = u.x*u.x + u.y*u.y;
f32 alpha = attributes->width / uNormSquare;
vec2 v = {u.x * alpha, u.y * alpha};
f32 excursionSquare = uNormSquare * Square(alpha - attributes->width/4);
if( attributes->joint == MG_JOINT_MITER
&& excursionSquare <= Square(attributes->maxJointExcursion))
{
vec2 mitterPoint = {p0.x + v.x, p0.y + v.y};
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p0),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n0.x*halfW, p0.y + n0.y*halfW}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, mitterPoint),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n1.x*halfW, p0.y + n1.y*halfW}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
else
{
//NOTE(martin): add a bevel joint
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 3);
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mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, p0),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n0.x*halfW, p0.y + n0.y*halfW}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
mg_push_vertex(canvas,
mg_mat2x3_mul(canvas->transform, (vec2){p0.x + n1.x*halfW, p0.y + n1.y*halfW}),
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(vec4){1, 1, 1, 1},
attributes->color,
zIndex);
DEBUG_ASSERT(!isnan(n0.x) && !isnan(n0.y) && !isnan(n1.x) && !isnan(n1.y));
indices[0] = baseIndex;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
}
}
void mg_render_stroke_element(mg_canvas_data* canvas,
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mg_path_elt* element,
mg_attributes* attributes,
vec2 currentPoint,
vec2* startTangent,
vec2* endTangent,
vec2* endPoint)
{
vec2 controlPoints[4] = {currentPoint, element->p[0], element->p[1], element->p[2]};
int endPointIndex = 0;
u32 zIndex = mg_get_next_z_index(canvas);
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switch(element->type)
{
case MG_PATH_LINE:
mg_render_stroke_line(canvas, controlPoints, zIndex, attributes);
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endPointIndex = 1;
break;
case MG_PATH_QUADRATIC:
mg_render_stroke_quadratic(canvas, controlPoints, zIndex, attributes);
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endPointIndex = 2;
break;
case MG_PATH_CUBIC:
mg_render_stroke_cubic(canvas, controlPoints, zIndex, attributes);
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endPointIndex = 3;
break;
case MG_PATH_MOVE:
ASSERT(0, "should be unreachable");
break;
}
*startTangent = (vec2){.x = controlPoints[1].x - controlPoints[0].x,
.y = controlPoints[1].y - controlPoints[0].y};
*endTangent = (vec2){controlPoints[endPointIndex].x - controlPoints[endPointIndex-1].x,
controlPoints[endPointIndex].y - controlPoints[endPointIndex-1].y};
*endPoint = controlPoints[endPointIndex];
}
u32 mg_render_stroke_subpath(mg_canvas_data* canvas,
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mg_path_elt* elements,
mg_path_descriptor* path,
mg_attributes* attributes,
u32 startIndex,
vec2 startPoint)
{
u32 eltCount = path->count;
DEBUG_ASSERT(startIndex < eltCount);
vec2 currentPoint = startPoint;
vec2 endPoint = {0, 0};
vec2 previousEndTangent = {0, 0};
vec2 firstTangent = {0, 0};
vec2 startTangent = {0, 0};
vec2 endTangent = {0, 0};
//NOTE(martin): render first element and compute first tangent
mg_render_stroke_element(canvas, elements + startIndex, attributes, currentPoint, &startTangent, &endTangent, &endPoint);
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firstTangent = startTangent;
previousEndTangent = endTangent;
currentPoint = endPoint;
//NOTE(martin): render subsequent elements along with their joints
u32 eltIndex = startIndex + 1;
for(;
eltIndex<eltCount && elements[eltIndex].type != MG_PATH_MOVE;
eltIndex++)
{
mg_render_stroke_element(canvas, elements + eltIndex, attributes, currentPoint, &startTangent, &endTangent, &endPoint);
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if(attributes->joint != MG_JOINT_NONE)
{
mg_stroke_joint(canvas, currentPoint, previousEndTangent, startTangent, attributes);
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}
previousEndTangent = endTangent;
currentPoint = endPoint;
}
u32 subPathEltCount = eltIndex - (startIndex+1);
//NOTE(martin): draw end cap / joint. We ensure there's at least two segments to draw a closing joint
if( subPathEltCount > 1
&& startPoint.x == endPoint.x
&& startPoint.y == endPoint.y)
{
if(attributes->joint != MG_JOINT_NONE)
{
//NOTE(martin): add a closing joint if the path is closed
mg_stroke_joint(canvas, endPoint, endTangent, firstTangent, attributes);
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}
}
else if(attributes->cap == MG_CAP_SQUARE)
{
//NOTE(martin): add start and end cap
mg_stroke_cap(canvas, startPoint, (vec2){-startTangent.x, -startTangent.y}, attributes);
mg_stroke_cap(canvas, endPoint, startTangent, attributes);
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}
return(eltIndex);
}
void mg_render_stroke(mg_canvas_data* canvas,
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mg_path_elt* elements,
mg_path_descriptor* path,
mg_attributes* attributes)
{
u32 eltCount = path->count;
DEBUG_ASSERT(eltCount);
vec2 startPoint = path->startPoint;
u32 startIndex = 0;
while(startIndex < eltCount)
{
//NOTE(martin): eliminate leading moves
while(startIndex < eltCount && elements[startIndex].type == MG_PATH_MOVE)
{
startPoint = elements[startIndex].p[0];
startIndex++;
}
if(startIndex < eltCount)
{
startIndex = mg_render_stroke_subpath(canvas, elements, path, attributes, startIndex, startPoint);
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}
}
}
//-----------------------------------------------------------------------------------------------------------
// Fast shapes primitives
//-----------------------------------------------------------------------------------------------------------
void mg_render_rectangle_fill(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
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{
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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u32 zIndex = mg_get_next_z_index(canvas);
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vec2 points[4] = {{rect.x, rect.y},
{rect.x + rect.w, rect.y},
{rect.x + rect.w, rect.y + rect.h},
{rect.x, rect.y + rect.h}};
vec4 cubic = {1, 1, 1, 1};
for(int i=0; i<4; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, points[i]);
mg_push_vertex(canvas, pos, cubic, attributes->color, zIndex);
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}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_render_rectangle_stroke(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
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{
//NOTE(martin): stroke a rectangle by fill two scaled rectangles with the same zIndex.
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 12);
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u32 zIndex = mg_get_next_z_index(canvas);
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//NOTE(martin): limit stroke width to the minimum dimension of the rectangle
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
vec2 outerPoints[4] = {{rect.x - halfW, rect.y - halfW},
{rect.x + rect.w + halfW, rect.y - halfW},
{rect.x + rect.w + halfW, rect.y + rect.h + halfW},
{rect.x - halfW, rect.y + rect.h + halfW}};
vec2 innerPoints[4] = {{rect.x + halfW, rect.y + halfW},
{rect.x + rect.w - halfW, rect.y + halfW},
{rect.x + rect.w - halfW, rect.y + rect.h - halfW},
{rect.x + halfW, rect.y + rect.h - halfW}};
vec4 cubic = {1, 1, 1, 1};
for(int i=0; i<4; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, outerPoints[i]);
mg_push_vertex(canvas, pos, cubic, attributes->color, zIndex);
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}
for(int i=0; i<4; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, innerPoints[i]);
mg_push_vertex(canvas, pos, cubic, attributes->color, zIndex);
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}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
indices[6] = baseIndex + 4;
indices[7] = baseIndex + 5;
indices[8] = baseIndex + 6;
indices[9] = baseIndex + 4;
indices[10] = baseIndex + 6;
indices[11] = baseIndex + 7;
}
void mg_render_fill_arc_corner(mg_canvas_data* canvas, f32 x, f32 y, f32 rx, f32 ry, u32 zIndex, mg_color color)
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{
//NOTE(martin): draw a precomputed arc corner, using a bezier approximation
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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static const vec4 cubics[4] = {{-3.76797, -9.76362, 5.47912, -1},
{-4.19896, -9.45223, 7.534, -1},
{-4.19896, -7.534, 9.45223, -1},
{-3.76797, -5.47912, 9.76362, -1}};
f32 cx = rx*4*(sqrt(2)-1)/3;
f32 cy = ry*4*(sqrt(2)-1)/3;
vec2 points[4] = {{x, y + ry},
{x, y + ry - cy},
{x + rx - cx, y},
{x + rx, y}};
for(int i=0; i<4; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, points[i]);
mg_push_vertex(canvas, pos, cubics[i], color, zIndex);
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}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
}
void mg_render_rounded_rectangle_fill_with_z_index(mg_canvas_data* canvas,
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mg_rounded_rect rect,
mg_attributes* attributes,
u32 zIndex)
{
//NOTE(martin): draw a rounded rectangle by drawing a normal rectangle and 4 corners,
// approximating an arc by a precomputed bezier curve
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 18);
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//NOTE(martin): inner cutted corner rectangle
vec2 points[8] = {{rect.x + rect.r, rect.y},
{rect.x + rect.w - rect.r, rect.y},
{rect.x + rect.w, rect.y + rect.r},
{rect.x + rect.w, rect.y + rect.h - rect.r},
{rect.x + rect.w - rect.r, rect.y + rect.h},
{rect.x + rect.r, rect.y + rect.h},
{rect.x, rect.y + rect.h - rect.r},
{rect.x, rect.y + rect.r}};
vec4 cubic = {1, 1, 1, 1};
for(int i=0; i<8; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, points[i]);
mg_push_vertex(canvas, pos, cubic, attributes->color, zIndex);
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}
static const i32 fanIndices[18] = { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 7 }; // inner fan
for(int i=0; i<18; i++)
{
indices[i] = fanIndices[i] + baseIndex;
}
mg_render_fill_arc_corner(canvas, rect.x, rect.y, rect.r, rect.r, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y, -rect.r, rect.r, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y + rect.h, -rect.r, -rect.r, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x, rect.y + rect.h, rect.r, -rect.r, zIndex, attributes->color);
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}
void mg_render_rounded_rectangle_fill(mg_canvas_data* canvas,
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mg_rounded_rect rect,
mg_attributes* attributes)
{
u32 zIndex = mg_get_next_z_index(canvas);
mg_render_rounded_rectangle_fill_with_z_index(canvas, rect, attributes, zIndex);
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}
void mg_render_rounded_rectangle_stroke(mg_canvas_data* canvas,
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mg_rounded_rect rect,
mg_attributes* attributes)
{
//NOTE(martin): stroke rounded rectangle by filling two scaled rounded rectangles with the same zIndex
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
mg_rounded_rect inner = {rect.x + halfW, rect.y + halfW, rect.w - width, rect.h - width, rect.r - halfW};
mg_rounded_rect outer = {rect.x - halfW, rect.y - halfW, rect.w + width, rect.h + width, rect.r + halfW};
u32 zIndex = mg_get_next_z_index(canvas);
mg_render_rounded_rectangle_fill_with_z_index(canvas, outer, attributes, zIndex);
mg_render_rounded_rectangle_fill_with_z_index(canvas, inner, attributes, zIndex);
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}
void mg_render_ellipse_fill_with_z_index(mg_canvas_data* canvas,
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mp_rect rect,
mg_attributes* attributes,
u32 zIndex)
{
//NOTE(martin): draw a filled ellipse by drawing a diamond and 4 corners,
// approximating an arc by a precomputed bezier curve
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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f32 rx = rect.w/2;
f32 ry = rect.h/2;
//NOTE(martin): inner diamond
vec2 points[4] = {{rect.x, rect.y + ry},
{rect.x + rx, rect.y},
{rect.x + rect.w, rect.y + ry},
{rect.x + rx, rect.y + rect.h}};
vec4 cubic = {1, 1, 1, 1};
for(int i=0; i<4; i++)
{
vec2 pos = mg_mat2x3_mul(canvas->transform, points[i]);
mg_push_vertex(canvas, pos, cubic, attributes->color, zIndex);
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}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
mg_render_fill_arc_corner(canvas, rect.x, rect.y, rx, ry, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y, -rx, ry, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x + rect.w, rect.y + rect.h, -rx, -ry, zIndex, attributes->color);
mg_render_fill_arc_corner(canvas, rect.x, rect.y + rect.h, rx, -ry, zIndex, attributes->color);
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}
void mg_render_ellipse_fill(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
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{
u32 zIndex = mg_get_next_z_index(canvas);
mg_render_ellipse_fill_with_z_index(canvas, rect, attributes, zIndex);
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}
void mg_render_ellipse_stroke(mg_canvas_data* canvas, mp_rect rect, mg_attributes* attributes)
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{
//NOTE(martin): stroke by filling two scaled ellipsis with the same zIndex
f32 width = minimum(attributes->width, minimum(rect.w, rect.h));
f32 halfW = width/2;
mp_rect inner = {rect.x + halfW, rect.y + halfW, rect.w - width, rect.h - width};
mp_rect outer = {rect.x - halfW, rect.y - halfW, rect.w + width, rect.h + width};
u32 zIndex = mg_get_next_z_index(canvas);
mg_render_ellipse_fill_with_z_index(canvas, outer, attributes, zIndex);
mg_render_ellipse_fill_with_z_index(canvas, inner, attributes, zIndex);
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}
void mg_render_image(mg_canvas_data* canvas, mg_image image, mp_rect rect)
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{
mg_image_data* imageData = mg_image_ptr_from_handle(canvas, image);
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if(!imageData)
{
return;
}
u32 baseIndex = mg_vertices_base_index(canvas);
i32* indices = mg_reserve_indices(canvas, 6);
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u32 zIndex = mg_get_next_z_index(canvas);
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vec2 points[4] = {{rect.x, rect.y},
{rect.x + rect.w, rect.y},
{rect.x + rect.w, rect.y + rect.h},
{rect.x, rect.y + rect.h}};
vec2 uv[4] = {{imageData->rect.x + 0.5, imageData->rect.y + 0.5},
{imageData->rect.x + imageData->rect.w - 0.5, imageData->rect.y + 0.5},
{imageData->rect.x + imageData->rect.w - 0.5, imageData->rect.y + imageData->rect.h - 0.5},
{imageData->rect.x + 0.5, imageData->rect.y + imageData->rect.h - 0.5}};
vec4 cubic = {1, 1, 1, 1};
mg_color color = {1, 1, 1, 1};
for(int i=0; i<4; i++)
{
vec2 transformedUV = {uv[i].x / MG_ATLAS_SIZE, uv[i].y / MG_ATLAS_SIZE};
vec2 pos = mg_mat2x3_mul(canvas->transform, points[i]);
mg_push_textured_vertex(canvas, pos, cubic, transformedUV, color, zIndex);
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}
indices[0] = baseIndex + 0;
indices[1] = baseIndex + 1;
indices[2] = baseIndex + 2;
indices[3] = baseIndex + 0;
indices[4] = baseIndex + 2;
indices[5] = baseIndex + 3;
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}
void mg_render_rounded_image(mg_canvas_data* canvas, mg_image image, mg_rounded_rect rect, mg_attributes* attributes)
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{
mg_image_data* imageData = mg_image_ptr_from_handle(canvas, image);
if(!imageData)
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{
return;
}
////////////////////////////////////////////////////////////////////////////////
//TODO: this does not work for rotated rectangles
////////////////////////////////////////////////////////////////////////////////
vec2 uvMin = {(imageData->rect.x + 0.5) / MG_ATLAS_SIZE, (imageData->rect.y + 0.5) / MG_ATLAS_SIZE};
vec2 uvMax = {(imageData->rect.x + imageData->rect.w - 0.5) / MG_ATLAS_SIZE, (imageData->rect.y + imageData->rect.h - 0.5) / MG_ATLAS_SIZE};
mp_rect uvRect = {uvMin.x, uvMin.y, uvMax.x - uvMin.x, uvMax.y - uvMin.y};
vec2 pMin = mg_mat2x3_mul(canvas->transform, (vec2){rect.x, rect.y});
vec2 pMax = mg_mat2x3_mul(canvas->transform, (vec2){rect.x + rect.w, rect.y + rect.h});
mp_rect pRect = {pMin.x, pMin.y, pMax.x - pMin.x, pMax.y - pMin.y};
u32 startIndex = mg_vertices_base_index(canvas);
mg_vertex_layout* layout = &canvas->backend->vertexLayout;
attributes->color = (mg_color){1, 1, 1, 1};
mg_render_rounded_rectangle_fill(canvas, rect, attributes);
u32 indexCount = mg_vertices_base_index(canvas) - startIndex;
for(int i=0; i<indexCount; i++)
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{
u32 index = startIndex + i;
vec2* pos = (vec2*)(((char*)layout->posBuffer) + index*layout->posStride);
vec2* uv = (vec2*)(((char*)layout->uvBuffer) + index*layout->uvStride);
vec2 coordInBoundingSpace = {(pos->x - pRect.x)/pRect.w,
(pos->y - pRect.y)/pRect.h};
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vec2 mappedUV = {uvRect.x + coordInBoundingSpace.x * uvRect.w,
uvRect.y + coordInBoundingSpace.y * uvRect.h};
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*uv = mappedUV;
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}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): fonts
//------------------------------------------------------------------------------------------
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mg_font mg_font_create_from_memory(u32 size, byte* buffer, u32 rangeCount, unicode_range* ranges)
{
mg_font_data* fontData = malloc_type(mg_font_data);
mg_font font = mg_font_alloc_handle(fontData);
if(mg_font_is_nil(font))
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{
free(fontData);
return(font);
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}
stbtt_fontinfo stbttFontInfo;
stbtt_InitFont(&stbttFontInfo, buffer, 0);
//NOTE(martin): load font metrics data
fontData->unitsPerEm = 1./stbtt_ScaleForMappingEmToPixels(&stbttFontInfo, 1);
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int ascent, descent, lineGap, x0, x1, y0, y1;
stbtt_GetFontVMetrics(&stbttFontInfo, &ascent, &descent, &lineGap);
stbtt_GetFontBoundingBox(&stbttFontInfo, &x0, &y0, &x1, &y1);
fontData->extents.ascent = ascent;
fontData->extents.descent = -descent;
fontData->extents.leading = lineGap;
fontData->extents.width = x1 - x0;
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stbtt_GetCodepointBox(&stbttFontInfo, 'x', &x0, &y0, &x1, &y1);
fontData->extents.xHeight = y1 - y0;
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stbtt_GetCodepointBox(&stbttFontInfo, 'M', &x0, &y0, &x1, &y1);
fontData->extents.capHeight = y1 - y0;
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//NOTE(martin): load codepoint ranges
fontData->rangeCount = rangeCount;
fontData->glyphMap = malloc_array(mg_glyph_map_entry, rangeCount);
fontData->glyphCount = 0;
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for(int i=0; i<rangeCount; i++)
{
//NOTE(martin): initialize the map entry.
// The glyph indices are offseted by 1, to reserve 0 as an invalid glyph index.
fontData->glyphMap[i].range = ranges[i];
fontData->glyphMap[i].firstGlyphIndex = fontData->glyphCount + 1;
fontData->glyphCount += ranges[i].count;
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}
fontData->glyphs = malloc_array(mg_glyph_data, fontData->glyphCount);
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//NOTE(martin): first do a count of outlines
int outlineCount = 0;
for(int rangeIndex=0; rangeIndex<rangeCount; rangeIndex++)
{
utf32 codePoint = fontData->glyphMap[rangeIndex].range.firstCodePoint;
u32 firstGlyphIndex = fontData->glyphMap[rangeIndex].firstGlyphIndex;
u32 endGlyphIndex = firstGlyphIndex + fontData->glyphMap[rangeIndex].range.count;
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for(int glyphIndex = firstGlyphIndex;
glyphIndex < endGlyphIndex; glyphIndex++)
{
int stbttGlyphIndex = stbtt_FindGlyphIndex(&stbttFontInfo, codePoint);
if(stbttGlyphIndex == 0)
{
//NOTE(martin): the codepoint is not found in the font
codePoint++;
continue;
}
//NOTE(martin): load glyph outlines
stbtt_vertex* vertices = 0;
outlineCount += stbtt_GetGlyphShape(&stbttFontInfo, stbttGlyphIndex, &vertices);
stbtt_FreeShape(&stbttFontInfo, vertices);
codePoint++;
}
}
//NOTE(martin): allocate outlines
fontData->outlines = malloc_array(mg_path_elt, outlineCount);
fontData->outlineCount = 0;
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//NOTE(martin): load metrics and outlines
for(int rangeIndex=0; rangeIndex<rangeCount; rangeIndex++)
{
utf32 codePoint = fontData->glyphMap[rangeIndex].range.firstCodePoint;
u32 firstGlyphIndex = fontData->glyphMap[rangeIndex].firstGlyphIndex;
u32 endGlyphIndex = firstGlyphIndex + fontData->glyphMap[rangeIndex].range.count;
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for(int glyphIndex = firstGlyphIndex;
glyphIndex < endGlyphIndex; glyphIndex++)
{
mg_glyph_data* glyph = &(fontData->glyphs[glyphIndex-1]);
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int stbttGlyphIndex = stbtt_FindGlyphIndex(&stbttFontInfo, codePoint);
if(stbttGlyphIndex == 0)
{
//NOTE(martin): the codepoint is not found in the font, we zero the glyph info
memset(glyph, 0, sizeof(*glyph));
codePoint++;
continue;
}
glyph->exists = true;
glyph->codePoint = codePoint;
//NOTE(martin): load glyph metric
int xAdvance, xBearing, x0, y0, x1, y1;
stbtt_GetGlyphHMetrics(&stbttFontInfo, stbttGlyphIndex, &xAdvance, &xBearing);
stbtt_GetGlyphBox(&stbttFontInfo, stbttGlyphIndex, &x0, &y0, &x1, &y1);
glyph->extents.xAdvance = (f32)xAdvance;
glyph->extents.yAdvance = 0;
glyph->extents.xBearing = (f32)xBearing;
glyph->extents.yBearing = y0;
glyph->extents.width = x1 - x0;
glyph->extents.height = y1 - y0;
//NOTE(martin): load glyph outlines
stbtt_vertex* vertices = 0;
int vertexCount = stbtt_GetGlyphShape(&stbttFontInfo, stbttGlyphIndex, &vertices);
glyph->pathDescriptor = (mg_path_descriptor){.startIndex = fontData->outlineCount,
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.count = vertexCount,
.startPoint = {0, 0}};
mg_path_elt* elements = fontData->outlines + fontData->outlineCount;
fontData->outlineCount += vertexCount;
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vec2 currentPos = {0, 0};
for(int vertIndex = 0; vertIndex < vertexCount; vertIndex++)
{
f32 x = vertices[vertIndex].x;
f32 y = vertices[vertIndex].y;
f32 cx = vertices[vertIndex].cx;
f32 cy = vertices[vertIndex].cy;
f32 cx1 = vertices[vertIndex].cx1;
f32 cy1 = vertices[vertIndex].cy1;
switch(vertices[vertIndex].type)
{
case STBTT_vmove:
elements[vertIndex].type = MG_PATH_MOVE;
elements[vertIndex].p[0] = (vec2){x, y};
break;
case STBTT_vline:
elements[vertIndex].type = MG_PATH_LINE;
elements[vertIndex].p[0] = (vec2){x, y};
break;
case STBTT_vcurve:
{
elements[vertIndex].type = MG_PATH_QUADRATIC;
elements[vertIndex].p[0] = (vec2){cx, cy};
elements[vertIndex].p[1] = (vec2){x, y};
} break;
case STBTT_vcubic:
elements[vertIndex].type = MG_PATH_CUBIC;
elements[vertIndex].p[0] = (vec2){cx, cy};
elements[vertIndex].p[1] = (vec2){cx1, cy1};
elements[vertIndex].p[2] = (vec2){x, y};
break;
}
currentPos = (vec2){x, y};
}
stbtt_FreeShape(&stbttFontInfo, vertices);
codePoint++;
}
}
return(font);
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}
void mg_font_destroy(mg_font fontHandle)
{
mg_font_data* fontData = mg_font_data_from_handle(fontHandle);
if(!fontData)
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{
return;
}
#ifdef DEBUG
if(fontData->generation == UINT32_MAX)
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{
LOG_ERROR("font info generation wrap around\n");
}
#endif
fontData->generation++;
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free(fontData->glyphMap);
free(fontData->glyphs);
free(fontData->outlines);
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free(fontData);
mg_resource_handle_recycle(&__mgData.fonts, fontHandle.h);
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}
str32 mg_font_get_glyph_indices_from_font_data(mg_font_data* fontData, str32 codePoints, str32 backing)
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{
u64 count = minimum(codePoints.len, backing.len);
for(int i = 0; i<count; i++)
{
u32 glyphIndex = 0;
for(int rangeIndex=0; rangeIndex < fontData->rangeCount; rangeIndex++)
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{
if(codePoints.ptr[i] >= fontData->glyphMap[rangeIndex].range.firstCodePoint
&& codePoints.ptr[i] < (fontData->glyphMap[rangeIndex].range.firstCodePoint + fontData->glyphMap[rangeIndex].range.count))
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{
u32 rangeOffset = codePoints.ptr[i] - fontData->glyphMap[rangeIndex].range.firstCodePoint;
glyphIndex = fontData->glyphMap[rangeIndex].firstGlyphIndex + rangeOffset;
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break;
}
}
if(glyphIndex && !fontData->glyphs[glyphIndex].exists)
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{
backing.ptr[i] = 0;
}
backing.ptr[i] = glyphIndex;
}
str32 res = {.len = count, .ptr = backing.ptr};
return(res);
}
u32 mg_font_get_glyph_index_from_font_data(mg_font_data* fontData, utf32 codePoint)
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{
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing);
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return(glyphIndex);
}
str32 mg_font_get_glyph_indices(mg_font font, str32 codePoints, str32 backing)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
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{
return((str32){0});
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}
return(mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing));
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}
str32 mg_font_push_glyph_indices(mg_font font, mem_arena* arena, str32 codePoints)
{
u32* buffer = mem_arena_alloc_array(arena, u32, codePoints.len);
str32 backing = {codePoints.len, buffer};
return(mg_font_get_glyph_indices(font, codePoints, backing));
}
u32 mg_font_get_glyph_index(mg_font font, utf32 codePoint)
{
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
mg_font_get_glyph_indices(font, codePoints, backing);
return(glyphIndex);
}
mg_glyph_data* mg_font_get_glyph_data(mg_font_data* fontData, u32 glyphIndex)
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{
DEBUG_ASSERT(glyphIndex);
DEBUG_ASSERT(glyphIndex < fontData->glyphCount);
return(&(fontData->glyphs[glyphIndex-1]));
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}
mg_font_extents mg_font_get_extents(mg_font font)
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{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
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{
return((mg_font_extents){0});
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}
return(fontData->extents);
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}
mg_font_extents mg_font_get_scaled_extents(mg_font font, f32 emSize)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((mg_font_extents){0});
}
f32 scale = emSize/fontData->unitsPerEm;
mg_font_extents extents = fontData->extents;
extents.ascent *= scale;
extents.descent *= scale;
extents.leading *= scale;
extents.xHeight *= scale;
extents.capHeight *= scale;
extents.width *= scale;
return(extents);
}
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f32 mg_font_get_scale_for_em_pixels(mg_font font, f32 emSize)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
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{
return(0);
}
return(emSize/fontData->unitsPerEm);
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}
void mg_font_get_glyph_extents_from_font_data(mg_font_data* fontData,
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str32 glyphIndices,
mg_text_extents* outExtents)
{
for(int i=0; i<glyphIndices.len; i++)
{
if(!glyphIndices.ptr[i] || glyphIndices.ptr[i] >= fontData->glyphCount)
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{
continue;
}
mg_glyph_data* glyph = mg_font_get_glyph_data(fontData, glyphIndices.ptr[i]);
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outExtents[i] = glyph->extents;
}
}
int mg_font_get_glyph_extents(mg_font font, str32 glyphIndices, mg_text_extents* outExtents)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
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{
return(-1);
}
mg_font_get_glyph_extents_from_font_data(fontData, glyphIndices, outExtents);
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return(0);
}
int mg_font_get_codepoint_extents(mg_font font, utf32 codePoint, mg_text_extents* outExtents)
{
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
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{
return(-1);
}
u32 glyphIndex = 0;
str32 codePoints = {1, &codePoint};
str32 backing = {1, &glyphIndex};
str32 glyphs = mg_font_get_glyph_indices_from_font_data(fontData, codePoints, backing);
mg_font_get_glyph_extents_from_font_data(fontData, glyphs, outExtents);
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return(0);
}
mp_rect mg_text_bounding_box_utf32(mg_font font, f32 fontSize, str32 codePoints)
{
if(!codePoints.len || !codePoints.ptr)
{
return((mp_rect){0});
}
mg_font_data* fontData = mg_font_data_from_handle(font);
if(!fontData)
{
return((mp_rect){0});
}
mem_arena* scratch = mem_scratch();
str32 glyphIndices = mg_font_push_glyph_indices(font, scratch, codePoints);
//NOTE(martin): find width of missing character
//TODO(martin): should cache that at font creation...
mg_text_extents missingGlyphExtents;
u32 missingGlyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 0xfffd);
if(missingGlyphIndex)
{
mg_font_get_glyph_extents_from_font_data(fontData, (str32){1, &missingGlyphIndex}, &missingGlyphExtents);
}
else
{
//NOTE(martin): could not find replacement glyph, try to get an 'x' to get a somewhat correct width
// to render an empty rectangle. Otherwise just render with the max font width
f32 boxWidth = fontData->extents.width * 0.8;
f32 xBearing = fontData->extents.width * 0.1;
f32 xAdvance = fontData->extents.width;
missingGlyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 'x');
if(missingGlyphIndex)
{
mg_font_get_glyph_extents_from_font_data(fontData, (str32){1, &missingGlyphIndex}, &missingGlyphExtents);
}
else
{
missingGlyphExtents.xBearing = fontData->extents.width * 0.1;
missingGlyphExtents.yBearing = 0;
missingGlyphExtents.width = fontData->extents.width * 0.8;
missingGlyphExtents.xAdvance = fontData->extents.width;
missingGlyphExtents.yAdvance = 0;
}
}
//NOTE(martin): accumulate text extents
f32 width = 0;
f32 x = 0;
f32 y = 0;
f32 lineHeight = fontData->extents.descent + fontData->extents.ascent;
for(int i=0; i<glyphIndices.len; i++)
{
//TODO(martin): make it failsafe for fonts that don't have a glyph for the line-feed codepoint ?
mg_glyph_data* glyph = 0;
mg_text_extents extents;
if(!glyphIndices.ptr[i] || glyphIndices.ptr[i] >= fontData->glyphCount)
{
extents = missingGlyphExtents;
}
else
{
glyph = mg_font_get_glyph_data(fontData, glyphIndices.ptr[i]);
extents = glyph->extents;
}
x += extents.xAdvance;
y += extents.yAdvance;
if(glyph && glyph->codePoint == '\n')
{
width = maximum(width, x);
x = 0;
y += lineHeight + fontData->extents.leading;
}
}
width = maximum(width, x);
f32 fontScale = mg_font_get_scale_for_em_pixels(font, fontSize);
mp_rect rect = {0, -fontData->extents.ascent * fontScale, width * fontScale, (y + lineHeight) * fontScale };
return(rect);
}
mp_rect mg_text_bounding_box(mg_font font, f32 fontSize, str8 text)
{
if(!text.len || !text.ptr)
{
return((mp_rect){0});
}
mem_arena* scratch = mem_scratch();
str32 codePoints = utf8_push_to_codepoints(scratch, text);
return(mg_text_bounding_box_utf32(font, fontSize, codePoints));
}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics canvas API
//------------------------------------------------------------------------------------------
#ifdef MG_IMPLEMENTS_BACKEND_METAL
mg_canvas_backend* mg_metal_canvas_create(mg_surface surface);
#endif
mg_canvas mg_canvas_create(mg_surface surface)
{
mg_canvas canvas = mg_canvas_nil();
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData)
{
mg_canvas_backend* backend = 0;
switch(surfaceData->backend)
{
#ifdef MG_IMPLEMENTS_BACKEND_METAL
case MG_BACKEND_METAL:
backend = mg_metal_canvas_create(surface);
break;
#endif
/*
case MG_BACKEND_OPENGL:
canvasData = mg_opengl_canvas_create(surface);
break;
*/
default:
break;
}
if(backend)
{
mg_canvas_data* canvasData = malloc_type(mg_canvas_data);
memset(canvasData, 0, sizeof(mg_canvas_data));
canvasData->backend = backend;
canvasData->primitiveCount = 0;
canvasData->path.startIndex = 0;
canvasData->path.count = 0;
canvasData->nextZIndex = 1;
canvasData->attributes.color = (mg_color){0, 0, 0, 1};
canvasData->attributes.tolerance = 1;
canvasData->attributes.width = 10;
canvasData->attributes.clip = (mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX};
canvasData->transform = (mg_mat2x3){{1, 0, 0,
0, 1, 0}};
//TODO: review this ////////////////////////////////////////////////////////////////////////
canvas = mg_canvas_alloc_handle(canvasData);
mg_canvas_set_current(canvas);
//NOTE: create a blank image
//WARN: this requires setting the current context before
u8 bytes[4] = {255, 255, 255, 255};
canvasData->blankImage = mg_image_create_from_rgba8(1, 1, bytes);
////////////////////////////////////////////////////////////////////////////////////////////////////
}
}
return(canvas);
}
void mg_canvas_destroy(mg_canvas handle)
{
mg_canvas_data* canvas = mg_canvas_data_from_handle(handle);
if(canvas)
{
if(__mgCurrentCanvas == canvas)
{
__mgCurrentCanvas = 0;
__mgCurrentCanvasHandle = mg_canvas_nil();
}
if(canvas->backend && canvas->backend->destroy)
{
canvas->backend->destroy(canvas->backend);
}
free(canvas);
mg_resource_handle_recycle(&__mgData.canvases, handle.h);
}
}
mg_canvas mg_canvas_set_current(mg_canvas canvas)
{
mg_canvas old = __mgCurrentCanvasHandle;
__mgCurrentCanvasHandle = canvas;
__mgCurrentCanvas = mg_canvas_data_from_handle(canvas);
return(old);
}
////////////////////////////////////////////////////////////
mg_mat2x3 mg_matrix_stack_top(mg_canvas_data* canvas)
{
if(canvas->matrixStackSize == 0)
{
return((mg_mat2x3){1, 0, 0,
0, 1, 0});
}
else
{
return(canvas->matrixStack[canvas->matrixStackSize-1]);
}
}
void mg_matrix_stack_push(mg_canvas_data* canvas, mg_mat2x3 transform)
{
if(canvas->matrixStackSize >= MG_MATRIX_STACK_MAX_DEPTH)
{
LOG_ERROR("matrix stack overflow\n");
}
else
{
canvas->matrixStack[canvas->matrixStackSize] = transform;
canvas->matrixStackSize++;
canvas->transform = transform;
}
}
void mg_matrix_stack_pop(mg_canvas_data* canvas)
{
if(canvas->matrixStackSize == 0)
{
LOG_ERROR("matrix stack underflow\n");
}
else
{
canvas->matrixStackSize--;
canvas->transform = mg_matrix_stack_top(canvas);
}
}
mp_rect mg_clip_stack_top(mg_canvas_data* canvas)
{
if(canvas->clipStackSize == 0)
{
return((mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX});
}
else
{
return(canvas->clipStack[canvas->clipStackSize-1]);
}
}
void mg_clip_stack_push(mg_canvas_data* canvas, mp_rect clip)
{
if(canvas->clipStackSize >= MG_CLIP_STACK_MAX_DEPTH)
{
LOG_ERROR("clip stack overflow\n");
}
else
{
canvas->clipStack[canvas->clipStackSize] = clip;
canvas->clipStackSize++;
canvas->clip = clip;
}
}
void mg_clip_stack_pop(mg_canvas_data* canvas)
{
if(canvas->clipStackSize == 0)
{
LOG_ERROR("clip stack underflow\n");
}
else
{
canvas->clipStackSize--;
canvas->clip = mg_clip_stack_top(canvas);
}
}
void mg_do_clip_push(mg_canvas_data* canvas, mp_rect clip)
{
//NOTE(martin): transform clip
vec2 p0 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x, clip.y});
vec2 p1 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x + clip.w, clip.y});
vec2 p2 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x + clip.w, clip.y + clip.h});
vec2 p3 = mg_mat2x3_mul(canvas->transform, (vec2){clip.x, clip.y + clip.h});
f32 x0 = minimum(p0.x, minimum(p1.x, minimum(p2.x, p3.x)));
f32 y0 = minimum(p0.y, minimum(p1.y, minimum(p2.y, p3.y)));
f32 x1 = maximum(p0.x, maximum(p1.x, maximum(p2.x, p3.x)));
f32 y1 = maximum(p0.y, maximum(p1.y, maximum(p2.y, p3.y)));
mp_rect current = mg_clip_stack_top(canvas);
//NOTE(martin): intersect with current clip
x0 = maximum(current.x, x0);
y0 = maximum(current.y, y0);
x1 = minimum(current.x + current.w, x1);
y1 = minimum(current.y + current.h, y1);
mp_rect r = {x0, y0, maximum(0, x1-x0), maximum(0, y1-y0)};
mg_clip_stack_push(canvas, r);
}
void mg_flush()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
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}
mg_color clearColor = {0, 0, 0, 1};
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u32 count = canvas->primitiveCount;
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u32 nextIndex = 0;
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mg_reset_z_index(canvas);
canvas->transform = (mg_mat2x3){1, 0, 0,
0, 1, 0};
canvas->clip = (mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX};
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for(int i=0; i<count; i++)
{
if(nextIndex >= count)
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{
LOG_ERROR("invalid location '%i' in graphics command buffer would cause an overrun\n", nextIndex);
break;
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}
mg_primitive* primitive = &(canvas->primitives[nextIndex]);
nextIndex++;
switch(primitive->cmd)
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{
case MG_CMD_CLEAR:
{
//NOTE(martin): clear buffers
canvas->vertexCount = 0;
canvas->indexCount = 0;
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clearColor = primitive->attributes.color;
} break;
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case MG_CMD_FILL:
{
u32 zIndex = mg_get_next_z_index(canvas);
mg_render_fill(canvas,
canvas->pathElements + primitive->path.startIndex,
&primitive->path,
zIndex,
primitive->attributes.color);
} break;
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case MG_CMD_STROKE:
{
mg_render_stroke(canvas,
canvas->pathElements + primitive->path.startIndex,
&primitive->path,
&primitive->attributes);
} break;
case MG_CMD_RECT_FILL:
mg_render_rectangle_fill(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_RECT_STROKE:
mg_render_rectangle_stroke(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_ROUND_RECT_FILL:
mg_render_rounded_rectangle_fill(canvas, primitive->roundedRect, &primitive->attributes);
break;
case MG_CMD_ROUND_RECT_STROKE:
mg_render_rounded_rectangle_stroke(canvas, primitive->roundedRect, &primitive->attributes);
break;
case MG_CMD_ELLIPSE_FILL:
mg_render_ellipse_fill(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_ELLIPSE_STROKE:
mg_render_ellipse_stroke(canvas, primitive->rect, &primitive->attributes);
break;
case MG_CMD_JUMP:
{
if(primitive->jump == ~0)
{
//NOTE(martin): normal end of stream marker
goto exit_command_loop;
}
else if(primitive->jump >= count)
{
LOG_ERROR("invalid jump location '%i' in graphics command buffer\n", primitive->jump);
goto exit_command_loop;
}
else
{
nextIndex = primitive->jump;
}
} break;
case MG_CMD_MATRIX_PUSH:
{
mg_mat2x3 transform = mg_matrix_stack_top(canvas);
mg_matrix_stack_push(canvas, mg_mat2x3_mul_m(transform, primitive->matrix));
} break;
case MG_CMD_MATRIX_POP:
{
mg_matrix_stack_pop(canvas);
} break;
case MG_CMD_CLIP_PUSH:
{
//TODO(martin): use only aligned rect and avoid this
mp_rect r = {primitive->rect.x, primitive->rect.y, primitive->rect.w, primitive->rect.h};
mg_do_clip_push(canvas, r);
} break;
case MG_CMD_CLIP_POP:
{
mg_clip_stack_pop(canvas);
} break;
case MG_CMD_IMAGE_DRAW:
{
mg_render_image(canvas, primitive->attributes.image, primitive->rect);
} break;
case MG_CMD_ROUNDED_IMAGE_DRAW:
{
mg_render_rounded_image(canvas, primitive->attributes.image, primitive->roundedRect, &primitive->attributes);
} break;
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}
}
exit_command_loop: ;
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if(canvas->backend && canvas->backend->drawBuffers)
{
canvas->backend->drawBuffers(canvas->backend, canvas->vertexCount, canvas->indexCount, clearColor);
}
//NOTE(martin): clear buffers
canvas->primitiveCount = 0;
canvas->vertexCount = 0;
canvas->indexCount = 0;
canvas->path.startIndex = 0;
canvas->path.count = 0;
canvas->primitiveCount = 0;
canvas->frameCounter++;
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}
////////////////////////////////////////////////////////////
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//------------------------------------------------------------------------------------------
//NOTE(martin): transform, viewport and clipping
//------------------------------------------------------------------------------------------
void mg_matrix_push(mg_mat2x3 matrix)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
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}
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_MATRIX_PUSH, .matrix = matrix});
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}
void mg_matrix_pop()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_MATRIX_POP});
}
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void mg_clip_push(f32 x, f32 y, f32 w, f32 h)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_CLIP_PUSH,
.rect = (mp_rect){x, y, w, h}});
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}
void mg_clip_pop()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_CLIP_POP});
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}
//------------------------------------------------------------------------------------------
//NOTE(martin): graphics attributes setting/getting
//------------------------------------------------------------------------------------------
void mg_set_color(mg_color color)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.color = color;
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}
void mg_set_color_rgba(f32 r, f32 g, f32 b, f32 a)
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{
mg_set_color((mg_color){r, g, b, a});
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}
void mg_set_width(f32 width)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.width = width;
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}
void mg_set_tolerance(f32 tolerance)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.tolerance = tolerance;
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}
void mg_set_joint(mg_joint_type joint)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.joint = joint;
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}
void mg_set_max_joint_excursion(f32 maxJointExcursion)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.maxJointExcursion = maxJointExcursion;
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}
void mg_set_cap(mg_cap_type cap)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.cap = cap;
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}
void mg_set_font(mg_font font)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.font = font;
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}
void mg_set_font_size(f32 fontSize)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->attributes.fontSize = fontSize;
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}
void mg_set_text_flip(bool flip)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
canvas->textFlip = flip;
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}
mg_color mg_get_color()
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{
mg_color color = {0};
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
color = canvas->attributes.color;
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}
return(color);
}
f32 mg_get_width()
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{
f32 width = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
width = canvas->attributes.width;
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}
return(width);
}
f32 mg_get_tolerance()
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{
f32 tolerance = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
tolerance = canvas->attributes.tolerance;
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}
return(tolerance);
}
mg_joint_type mg_get_joint()
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{
mg_joint_type joint = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
joint = canvas->attributes.joint;
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}
return(joint);
}
f32 mg_get_max_joint_excursion()
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{
f32 maxJointExcursion = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
maxJointExcursion = canvas->attributes.maxJointExcursion;
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}
return(maxJointExcursion);
}
mg_cap_type mg_get_cap()
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{
mg_cap_type cap = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
cap = canvas->attributes.cap;
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}
return(cap);
}
mg_font mg_get_font()
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{
mg_font font = mg_font_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
font = canvas->attributes.font;
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}
return(font);
}
f32 mg_get_font_size()
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{
f32 fontSize = 0;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
fontSize = canvas->attributes.fontSize;
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}
return(fontSize);
}
bool mg_get_text_flip()
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{
bool flip = false;
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
flip = canvas->textFlip;
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}
return(flip);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): path construction
//------------------------------------------------------------------------------------------
vec2 mg_get_position()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return((vec2){0, 0});
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}
return(canvas->subPathLastPoint);
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}
void mg_move_to(f32 x, f32 y)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_MOVE, .p[0] = {x, y}}));
canvas->subPathStartPoint = (vec2){x, y};
canvas->subPathLastPoint = (vec2){x, y};
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}
void mg_line_to(f32 x, f32 y)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_LINE, .p[0] = {x, y}}));
canvas->subPathLastPoint = (vec2){x, y};
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}
void mg_quadratic_to(f32 x1, f32 y1, f32 x2, f32 y2)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_QUADRATIC, .p = {{x1, y1}, {x2, y2}}}));
canvas->subPathLastPoint = (vec2){x2, y2};
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}
void mg_cubic_to(f32 x1, f32 y1, f32 x2, f32 y2, f32 x3, f32 y3)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_path_push_element(canvas, ((mg_path_elt){.type = MG_PATH_CUBIC, .p = {{x1, y1}, {x2, y2}, {x3, y3}}}));
canvas->subPathLastPoint = (vec2){x3, y3};
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}
void mg_close_path()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
if( canvas->subPathStartPoint.x != canvas->subPathLastPoint.x
|| canvas->subPathStartPoint.y != canvas->subPathLastPoint.y)
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{
mg_line_to(canvas->subPathStartPoint.x, canvas->subPathStartPoint.y);
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}
canvas->subPathStartPoint = canvas->subPathLastPoint;
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}
mp_rect mg_glyph_outlines_from_font_data(mg_font_data* fontData, str32 glyphIndices)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
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f32 startX = canvas->subPathLastPoint.x;
f32 startY = canvas->subPathLastPoint.y;
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f32 maxWidth = 0;
f32 scale = canvas->attributes.fontSize/fontData->unitsPerEm;
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for(int i=0; i<glyphIndices.len; i++)
{
u32 glyphIndex = glyphIndices.ptr[i];
f32 xOffset = canvas->subPathLastPoint.x;
f32 yOffset = canvas->subPathLastPoint.y;
f32 flip = canvas->textFlip ? -1 : 1;
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if(!glyphIndex || glyphIndex >= fontData->glyphCount)
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{
LOG_WARNING("code point is not present in font ranges\n");
//NOTE(martin): try to find the replacement character
glyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 0xfffd);
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if(!glyphIndex)
{
//NOTE(martin): could not find replacement glyph, try to get an 'x' to get a somewhat correct width
// to render an empty rectangle. Otherwise just render with the max font width
f32 boxWidth = fontData->extents.width * 0.8;
f32 xBearing = fontData->extents.width * 0.1;
f32 xAdvance = fontData->extents.width;
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glyphIndex = mg_font_get_glyph_index_from_font_data(fontData, 'x');
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if(glyphIndex)
{
mg_glyph_data* glyph = &(fontData->glyphs[glyphIndex]);
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boxWidth = glyph->extents.width;
xBearing = glyph->extents.xBearing;
xAdvance = glyph->extents.xAdvance;
}
f32 oldStrokeWidth = canvas->attributes.width;
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mg_set_width(boxWidth*0.005);
mg_rectangle_stroke(xOffset + xBearing * scale,
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yOffset,
boxWidth * scale * flip,
fontData->extents.capHeight*scale);
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mg_set_width(oldStrokeWidth);
mg_move_to(xOffset + xAdvance * scale, yOffset);
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maxWidth = maximum(maxWidth, xOffset + xAdvance*scale - startX);
continue;
}
}
mg_glyph_data* glyph = mg_font_get_glyph_data(fontData, glyphIndex);
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mg_path_push_elements(canvas, glyph->pathDescriptor.count, fontData->outlines + glyph->pathDescriptor.startIndex);
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mg_path_elt* elements = canvas->pathElements + canvas->path.count + canvas->path.startIndex - glyph->pathDescriptor.count;
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for(int eltIndex=0; eltIndex<glyph->pathDescriptor.count; eltIndex++)
{
for(int pIndex = 0; pIndex < 3; pIndex++)
{
elements[eltIndex].p[pIndex].x = elements[eltIndex].p[pIndex].x * scale + xOffset;
elements[eltIndex].p[pIndex].y = elements[eltIndex].p[pIndex].y * scale * flip + yOffset;
}
}
mg_move_to(xOffset + scale*glyph->extents.xAdvance, yOffset);
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maxWidth = maximum(maxWidth, xOffset + scale*glyph->extents.xAdvance - startX);
}
f32 lineHeight = (fontData->extents.ascent + fontData->extents.descent)*scale;
mp_rect box = {startX, startY, maxWidth, canvas->subPathLastPoint.y - startY + lineHeight };
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return(box);
}
mp_rect mg_glyph_outlines(str32 glyphIndices)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return((mp_rect){0});
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}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
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{
return((mp_rect){0});
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}
return(mg_glyph_outlines_from_font_data(fontData, glyphIndices));
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}
void mg_codepoints_outlines(str32 codePoints)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
{
return;
}
str32 glyphIndices = mg_font_push_glyph_indices(canvas->attributes.font, mem_scratch(), codePoints);
mg_glyph_outlines_from_font_data(fontData, glyphIndices);
}
void mg_text_outlines(str8 text)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_font_data* fontData = mg_font_data_from_handle(canvas->attributes.font);
if(!fontData)
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{
return;
}
mem_arena* scratch = mem_scratch();
str32 codePoints = utf8_push_to_codepoints(scratch, text);
str32 glyphIndices = mg_font_push_glyph_indices(canvas->attributes.font, scratch, codePoints);
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mg_glyph_outlines_from_font_data(fontData, glyphIndices);
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}
//------------------------------------------------------------------------------------------
//NOTE(martin): clear/fill/stroke
//------------------------------------------------------------------------------------------
void mg_clear()
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
{
return;
}
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_CLEAR, .attributes = canvas->attributes});
}
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void mg_fill()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
if(canvas->path.count)
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{
mg_push_command(canvas, ((mg_primitive){.cmd = MG_CMD_FILL, .path = canvas->path, .attributes = canvas->attributes}));
mg_new_path(canvas);
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}
}
void mg_stroke()
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
if(canvas->path.count)
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{
mg_push_command(canvas, ((mg_primitive){.cmd = MG_CMD_STROKE, .path = canvas->path, .attributes = canvas->attributes}));
mg_new_path(canvas);
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}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): 'fast' shapes primitives
//------------------------------------------------------------------------------------------
void mg_rectangle_fill(f32 x, f32 y, f32 w, f32 h)
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{
// DEBUG_ASSERT(w>=0 && h>=0);
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
((mg_primitive){.cmd = MG_CMD_RECT_FILL, .rect = (mp_rect){x, y, w, h}, .attributes = canvas->attributes}));
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}
void mg_rectangle_stroke(f32 x, f32 y, f32 w, f32 h)
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{
// DEBUG_ASSERT(w>=0 && h>=0);
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
((mg_primitive){.cmd = MG_CMD_RECT_STROKE, .rect = (mp_rect){x, y, w, h}, .attributes = canvas->attributes}));
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}
void mg_rounded_rectangle_fill(f32 x, f32 y, f32 w, f32 h, f32 r)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ROUND_RECT_FILL,
.roundedRect = (mg_rounded_rect){x, y, w, h, r},
.attributes = canvas->attributes}));
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}
void mg_rounded_rectangle_stroke(f32 x, f32 y, f32 w, f32 h, f32 r)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ROUND_RECT_STROKE,
.roundedRect = (mg_rounded_rect){x, y, w, h, r},
.attributes = canvas->attributes}));
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}
void mg_circle_fill(f32 x, f32 y, f32 r)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ELLIPSE_FILL,
.rect = (mp_rect){x-r, y-r, 2*r, 2*r},
.attributes = canvas->attributes}));
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}
void mg_circle_stroke(f32 x, f32 y, f32 r)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ELLIPSE_STROKE,
.rect = (mp_rect){x-r, y-r, 2*r, 2*r},
.attributes = canvas->attributes}));
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}
void mg_ellipse_fill(f32 x, f32 y, f32 rx, f32 ry)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ELLIPSE_FILL,
.rect = (mp_rect){x-rx, y-ry, 2*rx, 2*ry},
.attributes = canvas->attributes}));
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}
void mg_ellipse_stroke(f32 x, f32 y, f32 rx, f32 ry)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_push_command(canvas,
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((mg_primitive){.cmd = MG_CMD_ELLIPSE_STROKE,
.rect = (mp_rect){x-rx, y-ry, 2*rx, 2*ry},
.attributes = canvas->attributes}));
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}
void mg_arc(f32 x, f32 y, f32 r, f32 arcAngle, f32 startAngle)
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{
f32 endAngle = startAngle + arcAngle;
while(startAngle < endAngle)
{
f32 smallAngle = minimum(endAngle - startAngle, M_PI/4.);
if(smallAngle < 0.001)
{
break;
}
vec2 v0 = {cos(smallAngle/2), sin(smallAngle/2)};
vec2 v1 = {(4-v0.x)/3, (1-v0.x)*(3-v0.x)/(3*v0.y)};
vec2 v2 = {v1.x, -v1.y};
vec2 v3 = {v0.x, -v0.y};
f32 rotAngle = smallAngle/2 + startAngle;
f32 rotCos = cos(rotAngle);
f32 rotSin = sin(rotAngle);
mg_mat2x3 t = {r*rotCos, -r*rotSin, x,
r*rotSin, r*rotCos, y};
v0 = mg_mat2x3_mul(t, v0);
v1 = mg_mat2x3_mul(t, v1);
v2 = mg_mat2x3_mul(t, v2);
v3 = mg_mat2x3_mul(t, v3);
mg_move_to(v0.x, v0.y);
mg_cubic_to(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y);
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startAngle += smallAngle;
}
}
//------------------------------------------------------------------------------------------
//NOTE(martin): images
//------------------------------------------------------------------------------------------
mg_image mg_image_create_from_rgba8(u32 width, u32 height, u8* bytes)
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{
mg_image image = mg_image_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
mg_image_data* imageData = ListPopEntry(&canvas->imageFreeList, mg_image_data, listElt);
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if(!imageData)
{
if(canvas->imageNextIndex < MG_IMAGE_MAX_COUNT)
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{
imageData = &canvas->images[canvas->imageNextIndex];
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imageData->generation = 1;
canvas->imageNextIndex++;
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}
else
{
LOG_ERROR("image pool full\n");
}
}
if(imageData)
{
if(canvas->atlasPos.x + width >= MG_ATLAS_SIZE)
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{
canvas->atlasPos.x = 0;
canvas->atlasPos.y += canvas->atlasLineHeight;
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}
if(canvas->atlasPos.x + width < MG_ATLAS_SIZE
&& canvas->atlasPos.y + height < MG_ATLAS_SIZE)
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{
imageData->rect = (mp_rect){canvas->atlasPos.x,
canvas->atlasPos.y,
width,
height};
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canvas->atlasPos.x += width;
canvas->atlasLineHeight = maximum(canvas->atlasLineHeight, height);
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canvas->backend->atlasUpload(canvas->backend, imageData->rect, bytes);
image = mg_image_handle_from_ptr(canvas, imageData);
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}
else
{
mg_image_data_recycle(canvas, imageData);
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}
}
}
return(image);
}
mg_image mg_image_create_from_data(str8 data, bool flip)
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{
mg_image image = mg_image_nil();
int width, height, channels;
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load_from_memory((u8*)data.ptr, data.len, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
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free(pixels);
}
return(image);
}
mg_image mg_image_create_from_file(str8 path, bool flip)
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{
mg_image image = mg_image_nil();
int width, height, channels;
const char* cpath = str8_to_cstring(mem_scratch(), path);
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
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free(pixels);
}
return(image);
}
void mg_image_destroy(mg_image image)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
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{
mg_image_data* imageData = mg_image_ptr_from_handle(canvas, image);
if(imageData)
{
//TODO free atlas area
mg_image_data_recycle(canvas, imageData);
}
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}
}
vec2 mg_image_size(mg_image image)
{
///////////////////////////////////////////////////////////////////////////
//WARN: this supposes the current canvas is that for which the image was created
///////////////////////////////////////////////////////////////////////////
vec2 size = {0};
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_ptr_from_handle(canvas, image);
if(imageData)
{
size = (vec2){imageData->rect.w, imageData->rect.h};
}
}
return(size);
}
void mg_image_draw(mg_image image, mp_rect rect)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_primitive primitive = {.cmd = MG_CMD_IMAGE_DRAW,
.rect = (mp_rect){rect.x, rect.y, rect.w, rect.h},
.attributes = canvas->attributes};
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primitive.attributes.image = image;
mg_push_command(canvas, primitive);
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}
void mg_rounded_image_draw(mg_image image, mp_rect rect, f32 roundness)
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{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(!canvas)
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{
return;
}
mg_primitive primitive = {.cmd = MG_CMD_ROUNDED_IMAGE_DRAW,
.roundedRect = {rect.x, rect.y, rect.w, rect.h, roundness},
.attributes = canvas->attributes};
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primitive.attributes.image = image;
mg_push_command(canvas, primitive);
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}
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#undef LOG_SUBSYSTEM