2023-09-07 12:51:48 +00:00
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/*************************************************************************
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2023-09-01 17:40:37 +00:00
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*
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2023-09-07 12:51:48 +00:00
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* Orca
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* Copyright 2023 Martin Fouilleul and the Orca project contributors
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* See LICENSE.txt for licensing information
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2023-09-01 17:40:37 +00:00
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*
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2023-09-07 12:51:48 +00:00
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**************************************************************************/
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2023-09-01 17:40:37 +00:00
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
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#include <math.h>
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#include "orca.h"
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oc_font create_font()
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{
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//NOTE(martin): create font
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oc_str8 fontPath = oc_path_executable_relative(oc_scratch(), OC_STR8("../../resources/OpenSansLatinSubset.ttf"));
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char* fontPathCString = oc_str8_to_cstring(oc_scratch(), fontPath);
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FILE* fontFile = fopen(fontPathCString, "r");
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if(!fontFile)
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{
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oc_log_error("Could not load font file '%s': %s\n", fontPathCString, strerror(errno));
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return (oc_font_nil());
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}
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unsigned char* fontData = 0;
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fseek(fontFile, 0, SEEK_END);
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u32 fontDataSize = ftell(fontFile);
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rewind(fontFile);
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fontData = (unsigned char*)malloc(fontDataSize);
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fread(fontData, 1, fontDataSize, fontFile);
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fclose(fontFile);
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oc_unicode_range ranges[5] = { OC_UNICODE_BASIC_LATIN,
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OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
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OC_UNICODE_LATIN_EXTENDED_A,
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OC_UNICODE_LATIN_EXTENDED_B,
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OC_UNICODE_SPECIALS };
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oc_font font = oc_font_create_from_memory(oc_str8_from_buffer(fontDataSize, (char*)fontData), 5, ranges);
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free(fontData);
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return (font);
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}
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int main()
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{
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oc_init();
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oc_rect windowRect = { .x = 100, .y = 100, .w = 810, .h = 610 };
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oc_window window = oc_window_create(windowRect, OC_STR8("test"), 0);
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oc_rect contentRect = oc_window_get_content_rect(window);
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//NOTE: create surface
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oc_surface surface = oc_surface_create_for_window(window, OC_CANVAS);
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if(oc_surface_is_nil(surface))
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{
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oc_log_error("Error: couldn't create surface\n");
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return (-1);
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}
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oc_surface_swap_interval(surface, 0);
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oc_canvas canvas = oc_canvas_create();
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if(oc_canvas_is_nil(canvas))
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{
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printf("Error: couldn't create canvas\n");
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return (-1);
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}
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oc_font font = create_font();
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// start app
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oc_window_bring_to_front(window);
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oc_window_focus(window);
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f32 x = 400, y = 300;
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f32 speed = 0;
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f32 dx = speed, dy = speed;
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f64 frameTime = 0;
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while(!oc_should_quit())
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{
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f64 startTime = oc_clock_time(OC_CLOCK_MONOTONIC);
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oc_pump_events(0);
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oc_event* event = 0;
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while((event = oc_next_event(oc_scratch())) != 0)
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{
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switch(event->type)
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{
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case OC_EVENT_WINDOW_CLOSE:
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{
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oc_request_quit();
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}
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break;
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case OC_EVENT_KEYBOARD_KEY:
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{
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if(event->key.action == OC_KEY_PRESS || event->key.action == OC_KEY_REPEAT)
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{
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f32 factor = (event->key.mods & OC_KEYMOD_SHIFT) ? 10 : 1;
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if(event->key.code == OC_KEY_LEFT)
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{
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x -= 0.3 * factor;
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}
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else if(event->key.code == OC_KEY_RIGHT)
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{
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x += 0.3 * factor;
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}
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else if(event->key.code == OC_KEY_UP)
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{
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y -= 0.3 * factor;
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}
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else if(event->key.code == OC_KEY_DOWN)
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{
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y += 0.3 * factor;
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}
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}
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}
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break;
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default:
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break;
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}
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}
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if(x - 200 < 0)
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{
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x = 200;
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dx = speed;
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}
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if(x + 200 > contentRect.w)
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{
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x = contentRect.w - 200;
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dx = -speed;
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}
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if(y - 200 < 0)
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{
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y = 200;
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dy = speed;
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}
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if(y + 200 > contentRect.h)
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{
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y = contentRect.h - 200;
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dy = -speed;
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}
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x += dx;
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y += dy;
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// background
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oc_set_color_rgba(0, 1, 1, 1);
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oc_clear();
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oc_set_color_rgba(1, 0, 1, 1);
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oc_rectangle_fill(0, 0, 100, 100);
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// head
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oc_set_color_rgba(1, 1, 0, 1);
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oc_circle_fill(x, y, 200);
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// smile
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f32 frown = frameTime > 0.033 ? -100 : 0;
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oc_set_color_rgba(0, 0, 0, 1);
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oc_set_width(20);
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oc_move_to(x - 100, y + 100);
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oc_cubic_to(x - 50, y + 150 + frown, x + 50, y + 150 + frown, x + 100, y + 100);
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oc_stroke();
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// eyes
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oc_ellipse_fill(x - 70, y - 50, 30, 50);
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oc_ellipse_fill(x + 70, y - 50, 30, 50);
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// text
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oc_set_color_rgba(0, 0, 1, 1);
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oc_set_font(font);
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oc_set_font_size(12);
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oc_move_to(50, 600 - 50);
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oc_str8 text = oc_str8_pushf(oc_scratch(),
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"Orca vector graphics test program (frame time = %fs, fps = %f)...",
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frameTime,
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1. / frameTime);
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oc_text_outlines(text);
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oc_fill();
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oc_log_info("Orca vector graphics test program (frame time = %fs, fps = %f)...\n",
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frameTime,
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1. / frameTime);
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oc_surface_select(surface);
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2023-09-10 13:21:11 +00:00
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oc_render(canvas);
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2023-09-01 17:40:37 +00:00
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oc_surface_present(surface);
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oc_arena_clear(oc_scratch());
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frameTime = oc_clock_time(OC_CLOCK_MONOTONIC) - startTime;
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}
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oc_font_destroy(font);
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oc_canvas_destroy(canvas);
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oc_surface_destroy(surface);
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oc_window_destroy(window);
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oc_terminate();
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return (0);
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}
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