orca/milepost/ext/angle_headers/platform/d3d_features.json

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{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"d3d_features.json: Features and workarounds for D3D driver bugs and other issues."
],
"features": [
{
"name": "mrt_perf_workaround",
"category": "Workarounds",
"description": [
"Some drivers have a bug where they ignore null render targets"
]
},
{
"name": "set_data_faster_than_image_upload",
"category": "Workarounds",
"description": [
"Set data faster than image upload"
]
},
{
"name": "zero_max_lod_workaround",
"category": "Workarounds",
"description": [
"Missing an option to disable mipmaps on a mipmapped texture"
]
},
{
"name": "use_instanced_point_sprite_emulation",
"category": "Workarounds",
"description": [
"Some D3D11 renderers do not support geometry shaders for pointsprite emulation"
]
},
{
"name": "depth_stencil_blit_extra_copy",
"category": "Workarounds",
"description": [
"Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging ",
"texture to a depth/stencil"
],
"issue": "http://anglebug.com/1452"
},
{
"name": "expand_integer_pow_expressions",
"category": "Workarounds",
"description": [
"The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions"
]
},
{
"name": "flush_after_ending_transform_feedback",
"category": "Workarounds",
"description": [
"Some drivers sometimes write out-of-order results to StreamOut buffers when transform ",
"feedback is used to repeatedly write to the same buffer positions"
]
},
{
"name": "get_dimensions_ignores_base_level",
"category": "Workarounds",
"description": [
"Some drivers do not take into account the base level of the ",
"texture in the results of the HLSL GetDimensions builtin"
]
},
{
"name": "pre_add_texel_fetch_offsets",
"category": "Workarounds",
"description": [
"HLSL's function texture.Load returns 0 when the parameter Location is negative, even if ",
"the sum of Offset and Location is in range"
]
},
{
"name": "emulate_tiny_stencil_textures",
"category": "Workarounds",
"description": [
"1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly"
]
},
{
"name": "disable_B5G6R5_support",
"category": "Workarounds",
"description": [
"Textures with the format ",
"DXGI_FORMAT_B5G6R5_UNORM have incorrect data"
]
},
{
"name": "rewrite_unary_minus_operator",
"category": "Workarounds",
"description": [
"Evaluating unary minus operator on integer may get wrong answer in vertex shaders"
]
},
{
"name": "emulate_isnan_float",
"category": "Workarounds",
"description": [
"Using isnan() on highp float will get wrong answer"
],
"issue": "https://crbug.com/650547"
},
{
"name": "call_clear_twice",
"category": "Workarounds",
"description": [
"Using clear() may not take effect"
],
"issue": "https://crbug.com/655534"
},
{
"name": "use_system_memory_for_constant_buffers",
"category": "Workarounds",
"description": [
"Copying from staging storage to constant buffer ",
"storage does not work"
],
"issue": "https://crbug.com/593024"
},
{
"name": "select_view_in_geometry_shader",
"category": "Workarounds",
"description": [
"The viewport or render target slice will be selected in the geometry shader stage for ",
"the ANGLE_multiview extension"
]
},
{
"name": "add_mock_texture_no_render_target",
"category": "Workarounds",
"description": [
"On some drivers when rendering with no render target, two bugs lead to incorrect behavior"
],
"issue": "http://anglebug.com/2152"
},
{
"name": "skip_VS_constant_register_zero",
"category": "Workarounds",
"description": [
"In specific cases the driver doesn't handle constant register zero correctly"
]
},
{
"name": "force_atomic_value_resolution",
"category": "Workarounds",
"description": [
"On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve ",
"when used in the .yzw components of a RWByteAddressBuffer.Store operation"
],
"issue": "http://anglebug.com/3246"
},
{
"name": "allow_clear_for_robust_resource_init",
"category": "Workarounds",
"description": [
"Some drivers corrupt texture data when clearing for robust resource initialization."
],
"issue": "http://crbug.com/941620"
},
{
"name": "allow_translate_uniform_block_to_structured_buffer",
"category": "Workarounds",
"description": [
"There is a slow fxc compile performance issue with dynamic uniform indexing if ",
"translating a uniform block with a large array member to cbuffer."
],
"issue": "http://anglebug.com/3682"
},
{
"name": "allow_ES3_on_FL10_0",
"category": "Workarounds",
"description": [
"Allow ES3 on 10.0 devices"
]
}
]
}