[win32]
- Take drop shadown into account when calling SetWindowPos (milepost window frame _excludes_ the drop shadow) - Fix mp_window_center()
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2c0d3268e7
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0785b6b637
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@ -22,6 +22,8 @@ int main()
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mp_window_bring_to_front(window);
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mp_window_focus(window);
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mp_window_center(window);
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while(!mp_should_quit())
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{
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mp_pump_events(0);
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@ -831,6 +831,27 @@ mp_rect mp_window_get_frame_rect(mp_window window)
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return(rect);
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}
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mp_rect win32_get_drop_shadow_offsets(HWND hWnd)
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{
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RECT frameIncludingShadow;
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RECT frameExcludingShadow;
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GetWindowRect(hWnd, &frameIncludingShadow);
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DwmGetWindowAttribute(hWnd,
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DWMWA_EXTENDED_FRAME_BOUNDS,
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&frameExcludingShadow,
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sizeof(RECT));
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mp_rect extents = {
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.x = frameIncludingShadow.left - frameExcludingShadow.left,
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.y = frameIncludingShadow.top - frameExcludingShadow.top,
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.w = frameIncludingShadow.right - frameExcludingShadow.right,
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.h = frameIncludingShadow.bottom- frameExcludingShadow.bottom
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};
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return(extents);
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}
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void mp_window_set_frame_rect(mp_window window, mp_rect rect)
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{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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@ -839,11 +860,14 @@ void mp_window_set_frame_rect(mp_window window, mp_rect rect)
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u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
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f32 scale = (float)dpi/96.;
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//NOTE compute the size of the drop shadow to add it in setwindowpos
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mp_rect shadowOffsets = win32_get_drop_shadow_offsets(windowData->win32.hWnd);
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RECT frame = {
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rect.x * scale,
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rect.y * scale,
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(rect.x + rect.w)*scale,
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(rect.y + rect.h)*scale
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rect.x * scale + shadowOffsets.x,
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rect.y * scale + shadowOffsets.y,
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(rect.x + rect.w)*scale + shadowOffsets.w,
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(rect.y + rect.h)*scale + shadowOffsets.h
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};
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SetWindowPos(windowData->win32.hWnd,
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@ -909,28 +933,35 @@ void mp_window_set_content_rect(mp_window window, mp_rect rect)
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}
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}
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//TODO: set content rect, center
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void mp_window_center(mp_window window)
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{
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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RECT winRect;
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GetWindowRect(windowData->win32.hWnd, &winRect);
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HMONITOR monitor = MonitorFromPoint((POINT){winRect.left, winRect.top}, MONITOR_DEFAULTTOPRIMARY);
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mp_rect frame = mp_window_get_frame_rect(window);
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HMONITOR monitor = MonitorFromWindow(windowData->win32.hWnd, MONITOR_DEFAULTTOPRIMARY);
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if(monitor)
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{
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MONITORINFO monitorInfo = {.cbSize = sizeof(MONITORINFO)};
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GetMonitorInfoW(monitor, &monitorInfo);
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int monW = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
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int monH = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
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int winW = winRect.right - winRect.left;
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int winH = winRect.bottom - winRect.top;
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int dpiX, dpiY;
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GetDpiForMonitor(monitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY);
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f32 scaleX = dpiX/96.;
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f32 scaleY = dpiY/96.;
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int winX = 0.5*(monW-winW);
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int winY = 0.5*(monW-winW);
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f32 monX = monitorInfo.rcWork.left/scaleX;
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f32 monY = monitorInfo.rcWork.top/scaleY;
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f32 monW = (monitorInfo.rcWork.right - monitorInfo.rcWork.left)/scaleX;
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f32 monH = (monitorInfo.rcWork.bottom - monitorInfo.rcWork.top)/scaleY;
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SetWindowPos(windowData->win32.hWnd, NULL, winX, winY, winW, winH, SWP_NOZORDER|SWP_NOACTIVATE);
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frame.x = monX + 0.5*(monW - frame.w);
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frame.y = monY + 0.5*(monH - frame.h);
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mp_window_set_frame_rect(window, frame);
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}
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}
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}
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