[graphics, win32] applying changes to surface backend API
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@ -2,7 +2,7 @@
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*
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* file: glsl_shaders.h
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* note: string literals auto-generated by embed_text.py
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* date: 27/022023
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* date: 01/032023
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*
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**********************************************************************/
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#ifndef __GLSL_SHADERS_H__
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@ -192,7 +192,7 @@ bool mg_wgl_surface_get_hidden(mg_surface_data* interface)
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void* mg_wgl_surface_native_layer(mg_surface_data* interface)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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return(mg_layer_native_surface(&surface->layer));
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return(mp_layer_native_surface(&surface->layer));
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}
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void* mg_wgl_get_proc(const char* name)
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@ -211,9 +211,9 @@ void* mg_wgl_get_proc(const char* name)
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return(p);
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}
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mg_surface mg_wgl_surface_create_for_window(mp_window window)
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mg_surface_data* mg_wgl_surface_create_for_window(mp_window window)
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{
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mg_surface surfaceHandle = mg_surface_nil();
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mg_surface* surface = 0;
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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@ -222,86 +222,84 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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//NOTE: fill surface data and load api
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mg_wgl_surface* surface = malloc_type(mg_wgl_surface);
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surface->interface.backend = MG_BACKEND_GL;
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surface->interface.destroy = mg_wgl_surface_destroy;
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surface->interface.prepare = mg_wgl_surface_prepare;
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surface->interface.present = mg_wgl_surface_present;
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surface->interface.swapInterval = mg_wgl_surface_swap_interval;
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surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
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surface->interface.getFrame = mg_wgl_surface_get_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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mp_layer_init_for_window(&surface->layer, windowData);
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surface->hDC = GetDC(surface->layer.hWnd);
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//NOTE(martin): create the pixel format and gl context
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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if(surface)
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{
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
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PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
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32, // Colordepth of the framebuffer.
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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24, // Number of bits for the depthbuffer
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8, // Number of bits for the stencilbuffer
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0, // Number of Aux buffers in the framebuffer.
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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surface->interface.backend = MG_BACKEND_GL;
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surface->interface.destroy = mg_wgl_surface_destroy;
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surface->interface.prepare = mg_wgl_surface_prepare;
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surface->interface.present = mg_wgl_surface_present;
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surface->interface.swapInterval = mg_wgl_surface_swap_interval;
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surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
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surface->interface.getFrame = mg_wgl_surface_get_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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int pixelFormatAttrs[] = {
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_COLOR_BITS_ARB, 32,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 8,
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0};
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mp_layer_init_for_window(&surface->layer, windowData);
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surface->hDC = GetDC(surface->layer.hWnd);
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u32 numFormats = 0;
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int pixelFormat = 0;
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//NOTE(martin): create the pixel format and gl context
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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{
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
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PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
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32, // Colordepth of the framebuffer.
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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24, // Number of bits for the depthbuffer
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8, // Number of bits for the stencilbuffer
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0, // Number of Aux buffers in the framebuffer.
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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wglChoosePixelFormatARB(surface->hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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int pixelFormatAttrs[] = {
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WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_COLOR_BITS_ARB, 32,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 8,
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0};
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if(!pixelFormat)
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{
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//TODO: error
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u32 numFormats = 0;
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int pixelFormat = 0;
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wglChoosePixelFormatARB(surface->hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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if(!pixelFormat)
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{
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//TODO: error
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}
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SetPixelFormat(surface->hDC, pixelFormat, &pixelFormatDesc);
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int contextAttrs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0};
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surface->glContext = wglCreateContextAttribsARB(surface->hDC, __mgWGLDummyContext.glContext, contextAttrs);
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if(!surface->glContext)
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{
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//TODO error
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int error = GetLastError();
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printf("error: %i\n", error);
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}
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//NOTE: make gl context current and load api
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wglMakeCurrent(surface->hDC, surface->glContext);
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wglSwapIntervalEXT(1);
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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}
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SetPixelFormat(surface->hDC, pixelFormat, &pixelFormatDesc);
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int contextAttrs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0};
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surface->glContext = wglCreateContextAttribsARB(surface->hDC, __mgWGLDummyContext.glContext, contextAttrs);
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if(!surface->glContext)
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{
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//TODO error
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int error = GetLastError();
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printf("error: %i\n", error);
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}
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//NOTE: make gl context current and load api
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wglMakeCurrent(surface->hDC, surface->glContext);
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wglSwapIntervalEXT(1);
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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surfaceHandle = mg_surface_alloc_handle((mg_surface_data*)surface);
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}
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quit:;
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return(surfaceHandle);
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return((mg_surface_data*)surface);
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}
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@ -9,8 +9,8 @@
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#ifndef __WGL_SURFACE_H_
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#define __WGL_SURFACE_H_
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#include"graphics.h"
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#include"graphics_internal.h"
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mg_surface mg_wgl_surface_create_for_window(mp_window window);
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mg_surface_data* mg_wgl_surface_create_for_window(mp_window window);
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#endif // __WIN32_GL_SURFACE_H_
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