[win32, multisurface] putting 'present' call for guest and surface overlay next to each other.
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parent
238963df0b
commit
472d3031b2
17
src/main.c
17
src/main.c
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@ -567,11 +567,6 @@ void* orca_runloop(void* user)
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}
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}
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if(eventHandlers[G_EVENT_FRAME_REFRESH])
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{
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m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0);
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}
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if(app->debugOverlay.show)
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{
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ui_style debugUIDefaultStyle = {.bgColor = {0},
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@ -707,6 +702,17 @@ void* orca_runloop(void* user)
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ui_draw();
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mg_render(app->debugOverlay.surface, app->debugOverlay.canvas);
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}
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if(eventHandlers[G_EVENT_FRAME_REFRESH])
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{
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mg_surface_prepare(app->surface);
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m3_Call(eventHandlers[G_EVENT_FRAME_REFRESH], 0, 0);
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}
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if(app->debugOverlay.show)
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{
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mg_surface_prepare(app->debugOverlay.surface);
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mg_surface_present(app->debugOverlay.surface);
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}
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@ -746,6 +752,7 @@ int main(int argc, char** argv)
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mg_surface_set_hidden(app->debugOverlay.surface, true);
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mg_surface dummy = mg_surface_create_for_window(app->window, MG_CANVAS);
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mg_surface_destroy(dummy);
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//WARN: this is a workaround to avoid stalling the first few times we acquire drawables from
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// the surfaces... This should probably be fixed in the implementation of mtl_surface!
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