[surface] abstracted child window layer from win32 surfaces
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@ -19,8 +19,7 @@ typedef struct mg_egl_surface
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{
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mg_surface_data interface;
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HWND hWnd;
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vec2 contentsScaling;
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mp_layer layer;
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EGLDisplay eglDisplay;
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EGLConfig eglConfig;
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@ -46,7 +45,7 @@ void mg_egl_surface_destroy(mg_surface_data* interface)
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eglDestroyContext(surface->eglDisplay, surface->eglContext);
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eglDestroySurface(surface->eglDisplay, surface->eglSurface);
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DestroyWindow(surface->hWnd);
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mp_layer_cleanup(&surface->layer);
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free(surface);
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}
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@ -72,74 +71,32 @@ void mg_egl_surface_swap_interval(mg_surface_data* interface, int swap)
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vec2 mg_egl_surface_contents_scaling(mg_surface_data* interface)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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return(surface->contentsScaling);
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return(mp_layer_contents_scaling(&surface->layer));
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}
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mp_rect mg_egl_surface_get_frame(mg_surface_data* interface)
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{
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mp_rect res = {0};
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(surface)
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{
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RECT rect = {0};
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GetClientRect(surface->hWnd, &rect);
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vec2 scale = surface->contentsScaling;
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res = (mp_rect){rect.left/scale.x,
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rect.bottom/scale.y,
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(rect.right - rect.left)/scale.x,
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(rect.bottom - rect.top)/scale.y};
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}
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return(res);
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return(mp_layer_get_frame(&surface->layer));
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}
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void mg_egl_surface_set_frame(mg_surface_data* interface, mp_rect frame)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(surface)
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{
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HWND parent = GetParent(surface->hWnd);
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RECT parentContentRect;
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GetClientRect(parent, &parentContentRect);
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int parentHeight = parentContentRect.bottom - parentContentRect.top;
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SetWindowPos(surface->hWnd,
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HWND_TOP,
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frame.x * surface->contentsScaling.x,
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parentHeight - (frame.y + frame.h) * surface->contentsScaling.y,
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frame.w * surface->contentsScaling.x,
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frame.h * surface->contentsScaling.y,
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SWP_NOACTIVATE | SWP_NOZORDER);
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}
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mp_layer_set_frame(&surface->layer, frame);
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}
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void mg_egl_surface_set_hidden(mg_surface_data* interface, bool hidden)
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{
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(surface)
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{
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ShowWindow(surface->hWnd, hidden ? SW_HIDE : SW_NORMAL);
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}
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mp_layer_set_hidden(&surface->layer, hidden);
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}
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bool mg_egl_surface_get_hidden(mg_surface_data* interface)
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{
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bool hidden = false;
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mg_egl_surface* surface = (mg_egl_surface*)interface;
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if(surface)
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{
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hidden = !IsWindowVisible(surface->hWnd);
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return(mp_layer_get_hidden(&surface->layer));
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}
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return(hidden);
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}
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LRESULT mg_egl_surface_window_proc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
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{
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return(DefWindowProc(windowHandle, message, wParam, lParam));
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}
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mg_surface mg_egl_surface_create_for_window(mp_window window)
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{
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@ -148,31 +105,6 @@ mg_surface mg_egl_surface_create_for_window(mp_window window)
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mp_window_data* windowData = mp_window_ptr_from_handle(window);
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if(windowData)
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{
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//NOTE(martin): create a child window for the surface
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WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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.lpfnWndProc = mg_egl_surface_window_proc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "egl_surface_window_class",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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if(!RegisterClass(&childWindowClass))
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{
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//TODO: error
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}
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mp_rect frame = mp_window_get_content_rect(window);
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u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
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vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
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HWND childWindow = CreateWindow("egl_surface_window_class", "Test",
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WS_CHILD|WS_VISIBLE,
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0, 0, frame.w*contentsScaling.x, frame.h*contentsScaling.y,
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windowData->win32.hWnd,
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0,
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childWindowClass.hInstance,
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0);
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mg_egl_surface* surface = malloc_type(mg_egl_surface);
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memset(surface, 0, sizeof(mg_egl_surface));
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@ -187,8 +119,7 @@ mg_surface mg_egl_surface_create_for_window(mp_window window)
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surface->interface.getHidden = mg_egl_surface_get_hidden;
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surface->interface.setHidden = mg_egl_surface_set_hidden;
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surface->hWnd = childWindow;
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surface->contentsScaling = contentsScaling;
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mp_layer_init_for_window(&surface->layer, windowData);
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EGLAttrib displayAttribs[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
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@ -217,7 +148,7 @@ mg_surface mg_egl_surface_create_for_window(mp_window window)
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EGLint const surfaceAttributes[] = {EGL_NONE};
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surface->eglSurface = eglCreateWindowSurface(surface->eglDisplay,
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surface->eglConfig,
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surface->hWnd,
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mp_layer_native_surface(&surface->layer),
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surfaceAttributes);
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eglBindAPI(EGL_OPENGL_ES_API);
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@ -2,7 +2,7 @@
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*
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* file: glsl_shaders.h
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* note: string literals auto-generated by embed_text.py
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* date: 20/022023
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* date: 21/022023
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*
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**********************************************************************/
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#ifndef __GLSL_SHADERS_H__
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@ -65,7 +65,7 @@
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#endif
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#if MG_COMPILE_BACKEND_GLES
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#include"win32_egl_surface.c"
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#include"egl_surface.c"
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#endif
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#elif defined(OS_MACOS)
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@ -115,10 +115,9 @@ typedef struct mg_wgl_surface
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{
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mg_surface_data interface;
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HWND hWnd;
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mp_layer layer;
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HDC hDC;
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HGLRC glContext;
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vec2 contentsScaling;
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//NOTE: this may be a bit wasteful to have one api struct per surface, but win32 docs says that loading procs
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// from different contexts might select different implementations (eg. depending on context version/pixel format)
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@ -135,7 +134,7 @@ void mg_wgl_surface_destroy(mg_surface_data* interface)
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}
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wglDeleteContext(surface->glContext);
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DestroyWindow(surface->hWnd);
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mp_layer_cleanup(&surface->layer);
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free(surface);
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}
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@ -163,68 +162,32 @@ void mg_wgl_surface_swap_interval(mg_surface_data* interface, int swap)
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vec2 mg_wgl_surface_contents_scaling(mg_surface_data* interface)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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return(surface->contentsScaling);
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return(mp_layer_contents_scaling(&surface->layer));
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}
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mp_rect mg_wgl_surface_get_frame(mg_surface_data* interface)
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{
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mp_rect res = {0};
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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RECT rect = {0};
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GetClientRect(surface->hWnd, &rect);
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vec2 scale = surface->contentsScaling;
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res = (mp_rect){rect.left/scale.x,
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rect.bottom/scale.y,
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(rect.right - rect.left)/scale.x,
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(rect.bottom - rect.top)/scale.y};
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}
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return(res);
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return(mp_layer_get_frame(&surface->layer));
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}
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void mg_wgl_surface_set_frame(mg_surface_data* interface, mp_rect frame)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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HWND parent = GetParent(surface->hWnd);
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RECT parentContentRect;
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GetClientRect(parent, &parentContentRect);
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int parentHeight = parentContentRect.bottom - parentContentRect.top;
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SetWindowPos(surface->hWnd,
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HWND_TOP,
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frame.x * surface->contentsScaling.x,
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parentHeight - (frame.y + frame.h) * surface->contentsScaling.y,
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frame.w * surface->contentsScaling.x,
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frame.h * surface->contentsScaling.y,
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SWP_NOACTIVATE | SWP_NOZORDER);
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}
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mp_layer_set_frame(&surface->layer, frame);
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}
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void mg_wgl_surface_set_hidden(mg_surface_data* interface, bool hidden)
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{
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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ShowWindow(surface->hWnd, hidden ? SW_HIDE : SW_NORMAL);
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}
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mp_layer_set_hidden(&surface->layer, hidden);
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}
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bool mg_wgl_surface_get_hidden(mg_surface_data* interface)
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{
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bool hidden = false;
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mg_wgl_surface* surface = (mg_wgl_surface*)interface;
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if(surface)
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{
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hidden = !IsWindowVisible(surface->hWnd);
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return(mp_layer_get_hidden(&surface->layer));
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}
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return(hidden);
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}
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void* mg_wgl_get_proc(const char* name)
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{
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@ -242,11 +205,6 @@ void* mg_wgl_get_proc(const char* name)
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return(p);
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}
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LRESULT mg_wgl_surface_window_proc(HWND windowHandle, UINT message, WPARAM wParam, LPARAM lParam)
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{
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return(DefWindowProc(windowHandle, message, wParam, lParam));
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}
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mg_surface mg_wgl_surface_create_for_window(mp_window window)
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{
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mg_surface surfaceHandle = mg_surface_nil();
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@ -256,30 +214,22 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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{
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wgl_init();
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//NOTE(martin): create a child window for the surface
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WNDCLASS childWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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.lpfnWndProc = mg_wgl_surface_window_proc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "wgl_surface_window_class",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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//NOTE: fill surface data and load api
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mg_wgl_surface* surface = malloc_type(mg_wgl_surface);
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if(!RegisterClass(&childWindowClass))
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{
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//TODO: error
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}
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surface->interface.backend = MG_BACKEND_GL;
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surface->interface.destroy = mg_wgl_surface_destroy;
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surface->interface.prepare = mg_wgl_surface_prepare;
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surface->interface.present = mg_wgl_surface_present;
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surface->interface.swapInterval = mg_wgl_surface_swap_interval;
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surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
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surface->interface.getFrame = mg_wgl_surface_get_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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mp_rect frame = mp_window_get_content_rect(window);
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u32 dpi = GetDpiForWindow(windowData->win32.hWnd);
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vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
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HWND childWindow = CreateWindow("wgl_surface_window_class", "Test",
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WS_CHILD|WS_VISIBLE,
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0, 0, frame.w*contentsScaling.x, frame.h*contentsScaling.y,
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windowData->win32.hWnd,
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0,
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childWindowClass.hInstance,
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0);
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mp_layer_init_for_window(&surface->layer, windowData);
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surface->hDC = GetDC(surface->layer.hWnd);
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//NOTE(martin): create the pixel format and gl context
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PIXELFORMATDESCRIPTOR pixelFormatDesc =
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@ -312,17 +262,16 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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WGL_STENCIL_BITS_ARB, 8,
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0};
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HDC hDC = GetDC(childWindow);
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u32 numFormats = 0;
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int pixelFormat = 0;
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wglChoosePixelFormatARB(hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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wglChoosePixelFormatARB(surface->hDC, pixelFormatAttrs, 0, 1, &pixelFormat, &numFormats);
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if(!pixelFormat)
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{
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//TODO: error
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}
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SetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);
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SetPixelFormat(surface->hDC, pixelFormat, &pixelFormatDesc);
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int contextAttrs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
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@ -330,38 +279,18 @@ mg_surface mg_wgl_surface_create_for_window(mp_window window)
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0};
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HGLRC glContext = wglCreateContextAttribsARB(hDC, __mgWGLDummyContext.glContext, contextAttrs);
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surface->glContext = wglCreateContextAttribsARB(surface->hDC, __mgWGLDummyContext.glContext, contextAttrs);
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if(!glContext)
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if(!surface->glContext)
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{
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//TODO error
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int error = GetLastError();
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printf("error: %i\n", error);
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}
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//NOTE: make gl context current
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wglMakeCurrent(hDC, glContext);
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//NOTE: make gl context current and load api
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wglMakeCurrent(surface->hDC, surface->glContext);
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wglSwapIntervalEXT(1);
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//NOTE: fill surface data and load api
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mg_wgl_surface* surface = malloc_type(mg_wgl_surface);
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surface->interface.backend = MG_BACKEND_GL;
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surface->interface.destroy = mg_wgl_surface_destroy;
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surface->interface.prepare = mg_wgl_surface_prepare;
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surface->interface.present = mg_wgl_surface_present;
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surface->interface.swapInterval = mg_wgl_surface_swap_interval;
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surface->interface.contentsScaling = mg_wgl_surface_contents_scaling;
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surface->interface.getFrame = mg_wgl_surface_get_frame;
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surface->interface.setFrame = mg_wgl_surface_set_frame;
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surface->interface.getHidden = mg_wgl_surface_get_hidden;
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surface->interface.setHidden = mg_wgl_surface_set_hidden;
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surface->hWnd = childWindow;
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surface->hDC = hDC;
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surface->glContext = glContext;
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surface->contentsScaling = contentsScaling;
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mg_gl_load_gl43(&surface->api, mg_wgl_get_proc);
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surfaceHandle = mg_surface_alloc_handle((mg_surface_data*)surface);
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@ -777,6 +777,94 @@ mp_rect mp_window_get_content_rect(mp_window window)
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return(rect);
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}
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///////////////////////////////////////////
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void mp_layer_init_for_window(mp_layer* layer, mp_window_data* window)
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{
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//NOTE(martin): create a child window for the surface
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WNDCLASS layerWindowClass = {.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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.lpfnWndProc = DefWindowProc,
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.hInstance = GetModuleHandleW(NULL),
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.lpszClassName = "layer_window_class",
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.hCursor = LoadCursor(0, IDC_ARROW)};
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RegisterClass(&layerWindowClass);
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RECT parentRect;
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GetClientRect(window->win32.hWnd, &parentRect);
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int width = parentRect.right - parentRect.left;
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int height = parentRect.bottom - parentRect.top;
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layer->hWnd = CreateWindow("layer_window_class", "layer",
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WS_CHILD | WS_VISIBLE,
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0, 0, width, height,
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window->win32.hWnd,
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0,
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layerWindowClass.hInstance,
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0);
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}
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void mp_layer_cleanup(mp_layer* layer)
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{
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DestroyWindow(layer->hWnd);
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}
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void* mp_layer_native_surface(mp_layer* layer)
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{
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return((void*)layer->hWnd);
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}
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vec2 mp_layer_contents_scaling(mp_layer* layer)
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{
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u32 dpi = GetDpiForWindow(layer->hWnd);
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vec2 contentsScaling = (vec2){(float)dpi/96., (float)dpi/96.};
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return(contentsScaling);
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}
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mp_rect mp_layer_get_frame(mp_layer* layer)
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{
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RECT rect = {0};
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GetClientRect(layer->hWnd, &rect);
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vec2 scale = mp_layer_contents_scaling(layer);
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mp_rect res = {rect.left/scale.x,
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rect.bottom/scale.y,
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(rect.right - rect.left)/scale.x,
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(rect.bottom - rect.top)/scale.y};
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return(res);
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}
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|
||||
void mp_layer_set_frame(mp_layer* layer, mp_rect frame)
|
||||
{
|
||||
HWND parent = GetParent(layer->hWnd);
|
||||
RECT parentContentRect;
|
||||
|
||||
GetClientRect(parent, &parentContentRect);
|
||||
int parentHeight = parentContentRect.bottom - parentContentRect.top;
|
||||
|
||||
vec2 scale = mp_layer_contents_scaling(layer);
|
||||
|
||||
SetWindowPos(layer->hWnd,
|
||||
HWND_TOP,
|
||||
frame.x * scale.x,
|
||||
parentHeight - (frame.y + frame.h) * scale.y,
|
||||
frame.w * scale.x,
|
||||
frame.h * scale.y,
|
||||
SWP_NOACTIVATE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
void mp_layer_set_hidden(mp_layer* layer, bool hidden)
|
||||
{
|
||||
ShowWindow(layer->hWnd, hidden ? SW_HIDE : SW_NORMAL);
|
||||
}
|
||||
|
||||
bool mp_layer_get_hidden(mp_layer* layer)
|
||||
{
|
||||
bool hidden = !IsWindowVisible(layer->hWnd);
|
||||
return(hidden);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////// WIP ///////////////////////////////////////////////
|
||||
//TODO: this is thrown here for a quick test. We should:
|
||||
// - check for errors
|
||||
|
|
|
@ -16,12 +16,17 @@
|
|||
#define UNICODE
|
||||
#include<windows.h>
|
||||
|
||||
|
||||
typedef struct win32_window_data
|
||||
{
|
||||
HWND hWnd;
|
||||
|
||||
} win32_window_data;
|
||||
|
||||
typedef struct mp_layer
|
||||
{
|
||||
HWND hWnd;
|
||||
} mp_layer;
|
||||
|
||||
#define MP_PLATFORM_WINDOW_DATA win32_window_data win32;
|
||||
|
||||
typedef struct win32_app_data
|
||||
|
|
30
todo.txt
30
todo.txt
|
@ -4,27 +4,24 @@ Overview
|
|||
[.] Make backend selection easier
|
||||
[.] option macros to select backend-specific APIs to include when building an app
|
||||
(ie, include gl_api.h when using gl backend)
|
||||
[ ] error on bad option macro combinations
|
||||
[ ] write doc about backend option macros
|
||||
[/] error on bad option macro combinations
|
||||
[/] write doc about backend option macros
|
||||
|
||||
[>] Image API and backend
|
||||
[ ] Build image atlas on top
|
||||
[ ] Baked fonts?
|
||||
|
||||
[x] Allow different versions of GL/GLES to co-exist
|
||||
[/] Allow selecting version of GL/GLES context when creating surface
|
||||
- pass/set attributes when creating surface?
|
||||
[?] could have an internal, per-platform mp_layer struct that handles resizing/hiding etc...
|
||||
-> avoid duplication of frame/hiding and duplication of egl code.
|
||||
[/] EGL surfaces: See how we can isolate platform-specific stuff and just deal with one egl impl...
|
||||
|
||||
[ ] Check that we can make GLES and GL surfaces co-exist in the app
|
||||
[ ] Allow controlling surface overlaying
|
||||
|
||||
[/] could have an internal, per-platform mp_layer struct that handles resizing/hiding etc...
|
||||
-> avoid duplication of frame/hiding and duplication of egl code.
|
||||
[/] EGL surfaces: See how we can isolate platform-specific stuff and just deal with one egl impl...
|
||||
[/] Allow selecting version of GL/GLES context when creating surface
|
||||
- pass/set attributes when creating surface?
|
||||
[/] Automatic surface resizing
|
||||
[/] Keep dummy window/dummy context around for gl context creation, and don't reload wgl functions every time
|
||||
|
||||
[!] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
|
||||
- use dead_strip_dylib on osx?
|
||||
- use /DELAYLOAD:lib on windows?
|
||||
|
||||
[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
|
||||
|
||||
[!] Sort out gles contents scaling for high dpi on osx
|
||||
|
@ -33,10 +30,13 @@ Overview
|
|||
[!] Fix canvas perf issue on OSX
|
||||
|
||||
|
||||
[>] Image API and backend
|
||||
[ ] Build image atlas on top
|
||||
[ ] Baked fonts?
|
||||
|
||||
|
||||
[ ] Delegated drawing API+Impl
|
||||
|
||||
|
||||
|
||||
[ ] Make building apps simpler
|
||||
[ ] single include path
|
||||
[ ] script for embedding dependencies / create app bundle
|
||||
|
|
Loading…
Reference in New Issue