animated ui positions
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parent
1d8485607e
commit
e22893e9ea
60
src/ui.c
60
src/ui.c
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@ -96,11 +96,17 @@ typedef struct ui_context
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} ui_context;
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} ui_context;
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__thread ui_context __uiContext = {0};
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__thread ui_context __uiThreadContext = {0};
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__thread ui_context* __uiCurrentContext = 0;
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ui_context* ui_get_context()
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ui_context* ui_get_context()
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{
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{
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return(&__uiContext);
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return(__uiCurrentContext);
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}
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void ui_set_context(ui_context* context)
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{
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__uiCurrentContext = context;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -583,7 +589,7 @@ void ui_box_set_size(ui_box* box, ui_axis axis, ui_size_kind kind, f32 value, f3
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void ui_box_set_floating(ui_box* box, ui_axis axis, f32 pos)
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void ui_box_set_floating(ui_box* box, ui_axis axis, f32 pos)
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{
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{
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box->floating[axis] = true;
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box->floating[axis] = true;
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box->rect.c[axis] = pos;
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box->targetRect.c[axis] = pos;
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}
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}
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void ui_box_set_closed(ui_box* box, bool closed)
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void ui_box_set_closed(ui_box* box, bool closed)
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@ -722,11 +728,11 @@ void ui_layout_prepass(ui_context* ui, ui_box* box)
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if(size.kind == UI_SIZE_TEXT)
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if(size.kind == UI_SIZE_TEXT)
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{
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{
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box->rect.c[2+i] = textBox.c[2+i] + desiredSize[i].value*2;
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box->targetRect.c[2+i] = textBox.c[2+i] + desiredSize[i].value*2;
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}
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}
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else if(size.kind == UI_SIZE_PIXELS)
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else if(size.kind == UI_SIZE_PIXELS)
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{
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{
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box->rect.c[2+i] = size.value;
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box->targetRect.c[2+i] = size.value;
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}
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}
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}
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}
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@ -751,7 +757,7 @@ void ui_layout_upward_dependent_size(ui_context* ui, ui_box* box, int axis)
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if( parent
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if( parent
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&& parent->computedStyle.size[axis].kind != UI_SIZE_CHILDREN)
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&& parent->computedStyle.size[axis].kind != UI_SIZE_CHILDREN)
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{
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{
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box->rect.c[2+axis] = parent->rect.c[2+axis] * size->value;
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box->targetRect.c[2+axis] = parent->targetRect.c[2+axis] * size->value;
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}
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}
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//TODO else?
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//TODO else?
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}
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}
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@ -774,7 +780,7 @@ void ui_layout_downward_dependent_size(ui_context* ui, ui_box* box, int axis)
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ui_layout_downward_dependent_size(ui, child, axis);
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ui_layout_downward_dependent_size(ui, child, axis);
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if(!child->floating[axis])
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if(!child->floating[axis])
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{
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{
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sum += child->rect.c[2+axis];
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sum += child->targetRect.c[2+axis];
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}
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}
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}
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}
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}
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}
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@ -788,7 +794,7 @@ void ui_layout_downward_dependent_size(ui_context* ui, ui_box* box, int axis)
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ui_layout_downward_dependent_size(ui, child, axis);
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ui_layout_downward_dependent_size(ui, child, axis);
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if(!child->floating[axis])
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if(!child->floating[axis])
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{
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{
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sum = maximum(sum, child->rect.c[2+axis]);
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sum = maximum(sum, child->targetRect.c[2+axis]);
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}
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}
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}
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}
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}
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}
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@ -799,7 +805,7 @@ void ui_layout_downward_dependent_size(ui_context* ui, ui_box* box, int axis)
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ui_size* size = &box->computedStyle.size[axis];
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ui_size* size = &box->computedStyle.size[axis];
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if(size->kind == UI_SIZE_CHILDREN)
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if(size->kind == UI_SIZE_CHILDREN)
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{
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{
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box->rect.c[2+axis] = sum + size->value*2;
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box->targetRect.c[2+axis] = sum + size->value*2;
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}
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}
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}
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}
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@ -815,8 +821,8 @@ void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos)
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return;
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return;
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}
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}
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box->rect.x = pos.x;
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box->targetRect.x = pos.x;
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box->rect.y = pos.y;
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box->targetRect.y = pos.y;
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box->z = ui->z;
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box->z = ui->z;
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ui->z++;
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ui->z++;
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@ -824,12 +830,12 @@ void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos)
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ui_axis secondAxis = (layoutAxis == UI_AXIS_X) ? UI_AXIS_Y : UI_AXIS_X;
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ui_axis secondAxis = (layoutAxis == UI_AXIS_X) ? UI_AXIS_Y : UI_AXIS_X;
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ui_align* align = box->layout.align;
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ui_align* align = box->layout.align;
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vec2 origin = {box->rect.x - box->scroll.x,
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vec2 origin = {box->targetRect.x - box->scroll.x,
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box->rect.y - box->scroll.y};
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box->targetRect.y - box->scroll.y};
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vec2 currentPos = origin;
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vec2 currentPos = origin;
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vec2 contentsSize = {maximum(box->rect.w, box->childrenSum[UI_AXIS_X]),
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vec2 contentsSize = {maximum(box->targetRect.w, box->childrenSum[UI_AXIS_X]),
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maximum(box->rect.h, box->childrenSum[UI_AXIS_Y])};
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maximum(box->targetRect.h, box->childrenSum[UI_AXIS_Y])};
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for(int i=0; i<UI_AXIS_COUNT; i++)
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for(int i=0; i<UI_AXIS_COUNT; i++)
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{
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{
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@ -847,7 +853,7 @@ void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos)
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{
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{
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if(align[secondAxis] == UI_ALIGN_CENTER)
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if(align[secondAxis] == UI_ALIGN_CENTER)
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{
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{
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currentPos.c[secondAxis] = origin.c[secondAxis] + 0.5*(contentsSize.c[secondAxis] - child->rect.c[2+secondAxis]);
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currentPos.c[secondAxis] = origin.c[secondAxis] + 0.5*(contentsSize.c[secondAxis] - child->targetRect.c[2+secondAxis]);
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}
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}
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vec2 childPos = currentPos;
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vec2 childPos = currentPos;
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@ -855,7 +861,7 @@ void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos)
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{
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{
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if(child->floating[i])
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if(child->floating[i])
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{
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{
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childPos.c[i] = origin.c[i] + child->rect.c[i];
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childPos.c[i] = origin.c[i] + child->targetRect.c[i];
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}
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}
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}
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}
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@ -863,9 +869,23 @@ void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos)
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if(!child->floating[layoutAxis])
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if(!child->floating[layoutAxis])
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{
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{
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currentPos.c[layoutAxis] += child->rect.c[2+layoutAxis];
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currentPos.c[layoutAxis] += child->targetRect.c[2+layoutAxis];
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}
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}
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}
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}
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if(box->targetStyle->animationTime)
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{
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ui_animate_f32(ui, &box->rect.x, box->targetRect.x, box->targetStyle->animationTime);
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ui_animate_f32(ui, &box->rect.y, box->targetRect.y, box->targetStyle->animationTime);
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//NOTE: size is already animated by the size property
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box->rect.w = box->targetRect.w;
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box->rect.h = box->targetRect.h;
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}
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else
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{
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box->rect = box->targetRect;
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}
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}
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}
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void ui_layout_find_next_hovered_recursive(ui_context* ui, ui_box* box, vec2 p)
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void ui_layout_find_next_hovered_recursive(ui_context* ui, ui_box* box, vec2 p)
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@ -1126,9 +1146,11 @@ void ui_end_frame()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void ui_init()
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void ui_init()
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{
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{
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ui_context* ui = ui_get_context();
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ui_context* ui = &__uiThreadContext;
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if(!ui->init)
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if(!ui->init)
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{
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{
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__uiCurrentContext = &__uiThreadContext;
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memset(ui, 0, sizeof(ui_context));
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memset(ui, 0, sizeof(ui_context));
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mem_arena_init(&ui->frameArena);
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mem_arena_init(&ui->frameArena);
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mem_pool_init(&ui->boxPool, sizeof(ui_box));
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mem_pool_init(&ui->boxPool, sizeof(ui_box));
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5
src/ui.h
5
src/ui.h
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@ -148,6 +148,7 @@ struct ui_box
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bool floating[UI_AXIS_COUNT];
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bool floating[UI_AXIS_COUNT];
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ui_layout layout;
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ui_layout layout;
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f32 childrenSum[2];
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f32 childrenSum[2];
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mp_rect targetRect;
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mp_rect rect;
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mp_rect rect;
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// signals
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// signals
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@ -166,7 +167,11 @@ struct ui_box
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f32 activeTransition;
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f32 activeTransition;
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};
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};
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typedef struct ui_context ui_context;
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void ui_init();
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void ui_init();
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ui_context* ui_get_context();
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void ui_set_context(ui_context* context);
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void ui_begin_frame(u32 width, u32 height, ui_style defaultStyle);
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void ui_begin_frame(u32 width, u32 height, ui_style defaultStyle);
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void ui_end_frame();
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void ui_end_frame();
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