pong: demo oc_request_quit() and oc_on_terminate()
* gamestate now records your score (total blocks destroyed) * when all blocks are destroyed, quit * print a message when the app is terminated
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@ -4,6 +4,7 @@
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#define NUM_BLOCKS_PER_ROW 7
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#define NUM_BLOCKS 42 // 7 * 6
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#define NUM_BLOCKS_TO_WIN (NUM_BLOCKS - 2)
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#define BLOCKS_WIDTH 810.0f
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#define BLOCK_HEIGHT 30.0f
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@ -30,6 +31,7 @@ int blockHealth[NUM_BLOCKS] = {
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3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3
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};
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int score = 0;
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oc_vec2 frameSize = { 100, 100 };
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@ -98,6 +100,18 @@ ORCA_EXPORT void oc_on_init(void)
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oc_arena_clear(oc_scratch());
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}
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ORCA_EXPORT void oc_on_terminate(void)
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{
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if(score == NUM_BLOCKS_TO_WIN)
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{
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oc_log_info("you win!\n");
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}
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else
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{
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oc_log_info("goodbye world!\n");
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}
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}
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ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
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{
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oc_log_info("frame resize %u, %u", width, height);
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@ -219,6 +233,11 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
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oc_log_info("Collision! direction=%d", result);
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blockHealth[i] -= 1;
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if(blockHealth[i] == 0)
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{
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++score;
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}
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f32 vx = velocity.x;
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f32 vy = velocity.y;
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@ -246,6 +265,11 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
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}
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}
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if(score == NUM_BLOCKS_TO_WIN)
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{
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oc_request_quit();
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}
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oc_canvas_set_current(canvas);
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oc_set_color_rgba(10.0f / 255.0f, 31.0f / 255.0f, 72.0f / 255.0f, 1);
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@ -303,6 +327,20 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
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oc_image_draw(ballImage, ball);
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}
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oc_matrix_pop();
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// draw score text
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{
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oc_move_to(10, 10);
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oc_str8 text = oc_str8_pushf(oc_scratch(), "Destroy all %d blocks to win! Current score: %d", NUM_BLOCKS_TO_WIN, score);
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oc_rect textRect = oc_text_bounding_box(pongFont, 20, text);
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oc_vec2 textPos = { 10, 10 };
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oc_matrix_push(flipYAt(textPos));
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{
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oc_text_outlines(text);
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oc_fill();
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}
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oc_matrix_pop();
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}
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}
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oc_matrix_pop();
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