[mtl canvas] very first draft of new canvas backend based on edge-counting instead of triangle overlap

This commit is contained in:
Martin Fouilleul 2023-03-28 13:09:48 +02:00
parent c20758f6a2
commit f6a992e5f4
9 changed files with 665 additions and 85 deletions

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@ -1,6 +1,6 @@
#!/bin/bash #!/bin/bash
DEBUG_FLAGS="-g -O2 -DDEBUG -DLOG_COMPILE_DEBUG" DEBUG_FLAGS="-g -DDEBUG -DLOG_COMPILE_DEBUG"
#DEBUG_FLAGS="-O3" #DEBUG_FLAGS="-O3"
#-------------------------------------------------------------- #--------------------------------------------------------------
@ -55,8 +55,8 @@ fi
if [ $target = 'lib' ] ; then if [ $target = 'lib' ] ; then
# compile metal shader # compile metal shader
xcrun -sdk macosx metal $shaderFlagParam -c -o $BINDIR/mtl_shader.air $SRCDIR/mtl_shader.metal xcrun -sdk macosx metal $shaderFlagParam -c -o $BINDIR/mtl_renderer.air $SRCDIR/mtl_renderer.metal
xcrun -sdk macosx metallib -o $RESDIR/mtl_shader.metallib $BINDIR/mtl_shader.air xcrun -sdk macosx metallib -o $RESDIR/mtl_renderer.metallib $BINDIR/mtl_renderer.air
# compile milepost. We use one compilation unit for all C code, and one compilation # compile milepost. We use one compilation unit for all C code, and one compilation
# unit for all ObjectiveC code # unit for all ObjectiveC code

11
examples/polygon/build.sh Executable file
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@ -0,0 +1,11 @@
#!/bin/bash
BINDIR=../../bin
RESDIR=../../resources
SRCDIR=../../src
INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app"
LIBS="-L$BINDIR -lmilepost"
FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG"
clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_polygon main.c

112
examples/polygon/main.c Normal file
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@ -0,0 +1,112 @@
/************************************************************//**
*
* @file: main.cpp
* @author: Martin Fouilleul
* @date: 30/07/2022
* @revision:
*
*****************************************************************/
#include<stdlib.h>
#include<string.h>
#include<errno.h>
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#include"milepost.h"
#define LOG_SUBSYSTEM "Main"
int main()
{
LogLevel(LOG_LEVEL_WARNING);
mp_init();
mp_clock_init(); //TODO put that in mp_init()?
mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610};
mp_window window = mp_window_create(windowRect, "test", 0);
mp_rect contentRect = mp_window_get_content_rect(window);
//NOTE: create surface
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_DEFAULT);
mg_surface_swap_interval(surface, 0);
//TODO: create canvas
mg_canvas canvas = mg_canvas_create(surface);
if(mg_canvas_is_nil(canvas))
{
printf("Error: couldn't create canvas\n");
return(-1);
}
// start app
mp_window_bring_to_front(window);
mp_window_focus(window);
f64 frameTime = 0;
while(!mp_should_quit())
{
f64 startTime = mp_get_time(MP_CLOCK_MONOTONIC);
mp_pump_events(0);
mp_event event = {0};
while(mp_next_event(&event))
{
switch(event.type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
} break;
default:
break;
}
}
mg_surface_prepare(surface);
// background
mg_set_color_rgba(0, 1, 1, 1);
mg_clear();
mg_move_to(100, 100);
mg_line_to(150, 150);
mg_line_to(100, 200);
mg_line_to(50, 150);
mg_close_path();
mg_set_color_rgba(1, 0, 0, 1);
mg_fill();
mg_move_to(200, 100);
mg_line_to(400, 100);
mg_line_to(400, 200);
mg_line_to(200, 200);
mg_close_path();
mg_set_color_rgba(0, 1, 0, 1);
mg_fill();
printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
frameTime,
1./frameTime);
mg_flush();
mg_surface_present(surface);
mem_arena_clear(mem_scratch());
frameTime = mp_get_time(MP_CLOCK_MONOTONIC) - startTime;
}
mg_canvas_destroy(canvas);
mg_surface_destroy(surface);
mp_window_destroy(window);
mp_terminate();
return(0);
}

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@ -21,87 +21,6 @@
#define LOG_SUBSYSTEM "Graphics" #define LOG_SUBSYSTEM "Graphics"
//------------------------------------------------------------------------
// canvas structs
//------------------------------------------------------------------------
typedef enum { MG_PATH_MOVE,
MG_PATH_LINE,
MG_PATH_QUADRATIC,
MG_PATH_CUBIC } mg_path_elt_type;
typedef struct mg_path_elt
{
mg_path_elt_type type;
vec2 p[3];
} mg_path_elt;
typedef struct mg_path_descriptor
{
u32 startIndex;
u32 count;
vec2 startPoint;
} mg_path_descriptor;
typedef struct mg_attributes
{
f32 width;
f32 tolerance;
mg_color color;
mg_joint_type joint;
f32 maxJointExcursion;
mg_cap_type cap;
mg_font font;
f32 fontSize;
mg_image image;
mp_rect srcRegion;
mg_mat2x3 transform;
mp_rect clip;
} mg_attributes;
typedef struct mg_rounded_rect
{
f32 x;
f32 y;
f32 w;
f32 h;
f32 r;
} mg_rounded_rect;
typedef enum { MG_CMD_FILL,
MG_CMD_STROKE,
MG_CMD_RECT_FILL,
MG_CMD_RECT_STROKE,
MG_CMD_ROUND_RECT_FILL,
MG_CMD_ROUND_RECT_STROKE,
MG_CMD_ELLIPSE_FILL,
MG_CMD_ELLIPSE_STROKE,
MG_CMD_JUMP,
MG_CMD_CLIP_PUSH,
MG_CMD_CLIP_POP,
} mg_primitive_cmd;
typedef struct mg_primitive
{
mg_primitive_cmd cmd;
mg_attributes attributes;
union
{
mg_path_descriptor path;
mp_rect rect;
mg_rounded_rect roundedRect;
utf32 codePoint;
u32 jump;
};
} mg_primitive;
typedef struct mg_glyph_map_entry typedef struct mg_glyph_map_entry
{ {
unicode_range range; unicode_range range;
@ -3055,6 +2974,13 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
return; return;
} }
if(canvas->backend && canvas->backend->render)
{
canvas->backend->render(canvas->backend, primitiveCount, primitives, canvas->path.startIndex + canvas->path.count, pathElements);
return;
}
u32 nextIndex = 0; u32 nextIndex = 0;
mg_reset_shape_index(canvas); mg_reset_shape_index(canvas);

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@ -123,6 +123,93 @@ typedef void (*mg_canvas_backend_image_upload_region_proc)(mg_canvas_backend* ba
mp_rect region, mp_rect region,
u8* pixels); u8* pixels);
//------------------------------------------------------------------------
// canvas structs
//------------------------------------------------------------------------
typedef enum { MG_PATH_MOVE,
MG_PATH_LINE,
MG_PATH_QUADRATIC,
MG_PATH_CUBIC } mg_path_elt_type;
typedef struct mg_path_elt
{
mg_path_elt_type type;
vec2 p[3];
} mg_path_elt;
typedef struct mg_path_descriptor
{
u32 startIndex;
u32 count;
vec2 startPoint;
} mg_path_descriptor;
typedef struct mg_attributes
{
f32 width;
f32 tolerance;
mg_color color;
mg_joint_type joint;
f32 maxJointExcursion;
mg_cap_type cap;
mg_font font;
f32 fontSize;
mg_image image;
mp_rect srcRegion;
mg_mat2x3 transform;
mp_rect clip;
} mg_attributes;
typedef struct mg_rounded_rect
{
f32 x;
f32 y;
f32 w;
f32 h;
f32 r;
} mg_rounded_rect;
typedef enum { MG_CMD_FILL,
MG_CMD_STROKE,
MG_CMD_RECT_FILL,
MG_CMD_RECT_STROKE,
MG_CMD_ROUND_RECT_FILL,
MG_CMD_ROUND_RECT_STROKE,
MG_CMD_ELLIPSE_FILL,
MG_CMD_ELLIPSE_STROKE,
MG_CMD_JUMP,
MG_CMD_CLIP_PUSH,
MG_CMD_CLIP_POP,
} mg_primitive_cmd;
typedef struct mg_primitive
{
mg_primitive_cmd cmd;
mg_attributes attributes;
union
{
mg_path_descriptor path;
mp_rect rect;
mg_rounded_rect roundedRect;
u32 jump;
};
} mg_primitive;
typedef void (*mg_canvas_backend_render_proc)(mg_canvas_backend* backend,
u32 primitiveCount,
mg_primitive* primitives,
u32 eltCount,
mg_path_elt* pathElements);
typedef struct mg_canvas_backend typedef struct mg_canvas_backend
{ {
mg_vertex_layout vertexLayout; mg_vertex_layout vertexLayout;
@ -135,6 +222,10 @@ typedef struct mg_canvas_backend
mg_canvas_backend_image_create_proc imageCreate; mg_canvas_backend_image_create_proc imageCreate;
mg_canvas_backend_image_destroy_proc imageDestroy; mg_canvas_backend_image_destroy_proc imageDestroy;
mg_canvas_backend_image_upload_region_proc imageUploadRegion; mg_canvas_backend_image_upload_region_proc imageUploadRegion;
mg_canvas_backend_render_proc render;
} mg_canvas_backend; } mg_canvas_backend;
#ifdef __cplusplus #ifdef __cplusplus

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@ -12,7 +12,8 @@
#if MG_COMPILE_BACKEND_METAL #if MG_COMPILE_BACKEND_METAL
#include"mtl_surface.m" #include"mtl_surface.m"
#include"mtl_canvas.m" // #include"mtl_canvas.m"
#include"mtl_renderer.m"
#endif #endif
#if MG_COMPILE_BACKEND_GLES #if MG_COMPILE_BACKEND_GLES

53
src/mtl_renderer.h Normal file
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@ -0,0 +1,53 @@
/************************************************************//**
*
* @file: mtl_renderer.h
* @author: Martin Fouilleul
* @date: 01/08/2022
* @revision:
*
*****************************************************************/
#ifndef __MTL_RENDERER_H_
#define __MTL_RENDERER_H_
#include<simd/simd.h>
typedef enum {
MG_MTL_LINE,
} mg_mtl_seg_kind;
typedef enum {
MG_MTL_BL, // curve on bottom left
MG_MTL_BR, // curve on bottom right
MG_MTL_TL, // curve on top left
MG_MTL_TR // curve on top right
} mg_mtl_seg_config;
typedef enum {
MG_MTL_FILL,
} mg_mtl_cmd;
typedef struct mg_mtl_path_elt
{
int pathIndex;
mg_mtl_seg_kind kind;
vector_float2 p[4];
} mg_mtl_path_elt;
typedef struct mg_mtl_segment
{
int pathIndex;
mg_mtl_seg_config config; //TODO pack these
int windingIncrement;
vector_float4 box;
} mg_mtl_segment;
typedef struct mg_mtl_path
{
mg_mtl_cmd cmd;
vector_float4 color;
vector_float4 box;
} mg_mtl_path;
#endif //__MTL_RENDERER_H_

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src/mtl_renderer.m Normal file
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@ -0,0 +1,285 @@
/************************************************************//**
*
* @file: mtl_canvas.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision: 24/01/2023
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"mtl_renderer.h"
#define LOG_SUBSYSTEM "Graphics"
typedef struct mg_mtl_canvas_backend
{
mg_canvas_backend interface;
mg_surface surface;
id<MTLComputePipelineState> rasterPipeline;
id<MTLRenderPipelineState> blitPipeline;
id<MTLTexture> outTexture;
id<MTLBuffer> pathBuffer;
id<MTLBuffer> segmentBuffer;
} mg_mtl_canvas_backend;
static void mg_update_path_extents(vec4* extents, vec2 p)
{
extents->x = minimum(extents->x, p.x);
extents->y = minimum(extents->y, p.y);
extents->z = maximum(extents->z, p.x);
extents->w = maximum(extents->w, p.y);
}
void mg_mtl_canvas_render(mg_canvas_backend* interface,
u32 primitiveCount,
mg_primitive* primitives,
u32 eltCount,
mg_path_elt* pathElements)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
//TODO: update rolling buffers
mg_mtl_segment* segmentBufferData = (mg_mtl_segment*)[backend->segmentBuffer contents];
mg_mtl_path* pathBufferData = (mg_mtl_path*)[backend->pathBuffer contents];
//NOTE: fill renderer input buffers
int segCount = 0;
int pathCount = 0;
vec2 currentPos = {0};
for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
{
mg_primitive* primitive = &primitives[primitiveIndex];
if(primitive->cmd == MG_CMD_FILL && primitive->path.count)
{
vec4 pathExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
for(int eltIndex = 0;
(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
eltIndex++)
{
mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
if(elt->type == MG_PATH_MOVE)
{
currentPos = elt->p[0];
}
else if(elt->type == MG_PATH_LINE)
{
//NOTE: transform and push path elt + update primitive bounding box
vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
currentPos = elt->p[0];
if(p0.y != p3.y)
{
mg_mtl_segment* seg = &segmentBufferData[segCount];
segCount++;
seg->pathIndex = primitiveIndex;
seg->box = (vector_float4){minimum(p0.x, p3.x),
minimum(p0.y, p3.y),
maximum(p0.x, p3.x),
maximum(p0.y, p3.y)};
if( (p3.x > p0.x && p3.y < p0.y)
||(p3.x <= p0.x && p3.y > p0.y))
{
seg->config = MG_MTL_TR;
}
else if( (p3.x > p0.x && p3.y > p0.y)
||(p3.x <= p0.x && p3.y < p0.y))
{
seg->config = MG_MTL_BR;
}
seg->windingIncrement = (p3.y > p0.y)? 1 : -1;
}
}
}
//NOTE: push path
mg_mtl_path* path = &pathBufferData[pathCount];
pathCount++;
path->cmd = (mg_mtl_cmd)primitive->cmd;
path->box = (vector_float4){maximum(primitive->attributes.clip.x, pathExtents.x),
maximum(primitive->attributes.clip.y, pathExtents.y),
minimum(primitive->attributes.clip.x + primitive->attributes.clip.w, pathExtents.z),
minimum(primitive->attributes.clip.y + primitive->attributes.clip.h, pathExtents.w)};
path->color = (vector_float4){primitive->attributes.color.r,
primitive->attributes.color.g,
primitive->attributes.color.b,
primitive->attributes.color.a};
//TODO: compute uv transform
}
}
mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
ASSERT(surface && surface->interface.backend == MG_BACKEND_METAL);
mp_rect frame = mg_surface_get_frame(backend->surface);
f32 scale = surface->mtlLayer.contentsScale;
vec2 viewportSize = {frame.w * scale, frame.h * scale};
//NOTE: encode GPU commands
@autoreleasepool
{
mg_mtl_surface_acquire_command_buffer(surface);
//NOTE: raster pass
id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
rasterEncoder.label = @"raster pass";
[rasterEncoder setComputePipelineState: backend->rasterPipeline];
[rasterEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
[rasterEncoder setBuffer:backend->pathBuffer offset:0 atIndex:1];
[rasterEncoder setBytes:&segCount length:sizeof(int) atIndex:2];
[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[rasterEncoder setTexture:backend->outTexture atIndex:0];
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
[rasterEncoder endEncoding];
//NOTE: blit pass
mg_mtl_surface_acquire_drawable(surface);
if(surface->drawable != nil)
{
MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
//TODO: clear here?
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->blitPipeline];
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
}
}
void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
@autoreleasepool
{
[backend->pathBuffer release];
[backend->segmentBuffer release];
}
free(backend);
}
const u32 MG_MTL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path),
MG_MTL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_segment);
mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
{
mg_mtl_canvas_backend* backend = 0;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->backend == MG_BACKEND_METAL)
{
mg_mtl_surface* metalSurface = (mg_mtl_surface*)surfaceData;
backend = malloc_type(mg_mtl_canvas_backend);
memset(backend, 0, sizeof(mg_mtl_canvas_backend));
backend->surface = surface;
//NOTE(martin): setup interface functions
backend->interface.destroy = mg_mtl_canvas_destroy;
backend->interface.render = mg_mtl_canvas_render;
@autoreleasepool{
//NOTE: load metal library
str8 shaderPath = mp_app_get_resource_path(mem_scratch(), "../resources/mtl_renderer.metallib");
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [metalSurface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
LOG_ERROR("error : %s\n", errStr);
return(0);
}
id<MTLFunction> rasterFunction = [library newFunctionWithName:@"mtl_raster"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"mtl_vertex_shader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"mtl_fragment_shader"];
//NOTE: create pipelines
NSError* error = NULL;
backend->rasterPipeline = [metalSurface->device newComputePipelineStateWithFunction: rasterFunction
error:&error];
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"blit pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = metalSurface->mtlLayer.pixelFormat;
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
backend->blitPipeline = [metalSurface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
//NOTE: create textures
mp_rect frame = mg_surface_get_frame(surface);
f32 scale = metalSurface->mtlLayer.contentsScale;
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = frame.w * scale;
texDesc.height = frame.h * scale;
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
//NOTE: create buffers
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
backend->pathBuffer = [metalSurface->device newBufferWithLength: MG_MTL_PATH_BUFFER_SIZE
options: bufferOptions];
backend->segmentBuffer = [metalSurface->device newBufferWithLength: MG_MTL_SEGMENT_BUFFER_SIZE
options: bufferOptions];
}
}
return((mg_canvas_backend*)backend);
}
#undef LOG_SUBSYSTEM

101
src/mtl_renderer.metal Normal file
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@ -0,0 +1,101 @@
#include<metal_stdlib>
#include<simd/simd.h>
#include<metal_simdgroup>
#include"mtl_renderer.h"
using namespace metal;
kernel void mtl_raster(constant int* pathCount [[buffer(0)]],
const device mg_mtl_path* pathBuffer [[buffer(1)]],
constant int* segCount [[buffer(2)]],
const device mg_mtl_segment* segmentBuffer [[buffer(3)]],
texture2d<float, access::write> outTexture [[texture(0)]],
uint2 threadCoord [[thread_position_in_grid]])
{
int2 pixelCoord = int2(threadCoord);
float4 color = float4(0, 0, 0, 0);
int currentPath = 0;
int winding = 0;
for(int segIndex = 0; segIndex < segCount[0]; segIndex++)
{
const device mg_mtl_segment* seg = &segmentBuffer[segIndex];
if(seg->pathIndex != currentPath)
{
//depending on winding number, update color
if(winding & 1)
{
float4 pathColor = pathBuffer[currentPath].color;
pathColor.rgb *= pathColor.a;
color = color*(1-pathColor.a) + pathColor;
}
currentPath = seg->pathIndex;
winding = 0;
}
if(pixelCoord.y >= seg->box.y && pixelCoord.y < seg->box.w)
{
if(pixelCoord.x < seg->box.x)
{
winding += seg->windingIncrement;
}
else if(pixelCoord.x < seg->box.z)
{
/*TODO: if pixel is on opposite size of diagonal as curve on the right, increment
otherwise if not on same size of diagonal as curve, do implicit test
*/
float alpha = (seg->box.w - seg->box.y)/(seg->box.z - seg->box.x);
float ofs = seg->box.w - seg->box.y;
float dx = pixelCoord.x - seg->box.x;
float dy = pixelCoord.y - seg->box.y;
if( (seg->config == MG_MTL_BR && dy > alpha*dx)
||(seg->config == MG_MTL_TR && dy < ofs - alpha*dx))
{
winding += seg->windingIncrement;
}
else if( !(seg->config == MG_MTL_TL && dy < alpha*dx)
&& !(seg->config == MG_MTL_BL && dy > ofs - alpha*dx))
{
//Need implicit test, but for lines, we only have config BR or TR, so the test is always negative for now
}
}
}
}
if(winding & 1)
{
float4 pathColor = pathBuffer[currentPath].color;
pathColor.rgb *= pathColor.a;
color = color*(1-pathColor.a) + pathColor;
}
outTexture.write(color, uint2(pixelCoord));
}
//------------------------------------------------------------------------------------
// Blit shader
//------------------------------------------------------------------------------------
struct vs_out
{
float4 pos [[position]];
float2 uv;
};
vertex vs_out mtl_vertex_shader(ushort vid [[vertex_id]])
{
vs_out out;
out.uv = float2((vid << 1) & 2, vid & 2);
out.pos = float4(out.uv * float2(2, -2) + float2(-1, 1), 0, 1);
return(out);
}
fragment float4 mtl_fragment_shader(vs_out i [[stage_in]], texture2d<float> tex [[texture(0)]])
{
constexpr sampler smp(mip_filter::nearest, mag_filter::linear, min_filter::linear);
return(tex.sample(smp, i.uv));
}