Martin Fouilleul
2232b647ed
reintroduced GLES backend to osx
2023-02-20 11:05:01 +01:00
martinfouilleul
333d3e9f9c
[gles, wip] reintroducing egl surface (for win32 at first)
2023-02-17 18:56:16 +01:00
martinfouilleul
20e425494f
Use a custom GL loader to allow different versions of GL/GLES APIs to co-exist. The loader fills an api struct with GL functions pointers.
...
We have a per-thread pointer to select which api struct is used, and GL functions are pound-defined to call the versions in that struct.
GL/GLES surfaces can use one of the loader function to load their api, and the prepare proc of the surface sets its api as the current one
before gl calls are issued.
2023-02-16 19:35:01 +01:00
martinfouilleul
80ea8db687
[surface/canvas cleanup]
...
- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme
2023-02-10 16:56:10 +01:00
martinfouilleul
5788cdbcda
Desktop opengl 4.3 canvas
2023-02-07 13:24:14 +01:00
martinfouilleul
e59f2b152b
simple gles tiled renderer
2023-02-03 18:44:28 +01:00
martinfouilleul
e0300e9e3c
Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer
2023-02-01 16:23:51 +01:00
martinfouilleul
c5ae556f22
[wip] win32 gles surface using angle
2023-01-29 01:04:24 +01:00
martinfouilleul
30bd704af2
win32 opengl loader nonsense
2022-12-22 18:24:43 +01:00
Martin Fouilleul
39cfa35bfd
initial commit
2022-08-14 18:19:40 +02:00