Martin Fouilleul
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26a1af344c
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Fix rpath in examples
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2023-06-20 11:45:59 +02:00 |
Martin Fouilleul
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c75661cfc9
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[io] abstract file io API, using a request/completion model ala io_uring (w/ only synchronous completion for now), and per-platform backend
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2023-05-25 20:08:38 +02:00 |
Martin Fouilleul
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02bfe587c8
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[path] adding platform path functions
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2023-05-24 16:27:39 +02:00 |
martinfouilleul
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9f7cfd985c
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[win32] re-introduced perf_text, tiger, and ui examples
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2023-05-17 15:14:14 +02:00 |
Martin Fouilleul
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b27dc615d1
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
Martin Fouilleul
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346979a21a
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[canvas] change surface/canvas APIs to treat canvas a 'just another kind of surface', and split canvas implementation (managed by surface) from canvas _command buffer_ and implicit context (represented by mg_canvas)
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2023-04-25 19:13:15 +02:00 |
Martin Fouilleul
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794f47b141
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abstracting logging for orca
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2023-04-18 18:05:54 +02:00 |
Martin Fouilleul
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c6e89c1869
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[wip] adding smooth live-resizing example
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2023-04-11 10:50:14 +02:00 |
Martin Fouilleul
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ee3e55dadd
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[mtl renderer] fix msaa sample positions
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2023-04-08 12:11:38 +02:00 |
Martin Fouilleul
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effd8f1dd0
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[mtl canvas] use same ccw test for testing against diagonal and testing against hull
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2023-04-08 10:04:17 +02:00 |
Martin Fouilleul
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c20758f6a2
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[mtl canvas] cull tiles queues outside viewport
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2023-03-22 17:28:11 +01:00 |
Martin Fouilleul
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e9ecd9d521
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[mtl canvas] Fix artifacts on tiger that was due to epsilon comparison for cubics equation in draw kernel. Removed that (now do <= 0), but then we need to weed out false negatives for solid triangles. So we compute if the triangle is solid in the triangle kernel and store it in the mg_triangle_data struct for now.
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2023-03-22 15:02:04 +01:00 |
Martin Fouilleul
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0d8bc824a2
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[mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...)
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2023-03-21 10:22:37 +01:00 |
Martin Fouilleul
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a4ef58f2d8
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[mtl canvas] Tiling per rectangles into per-shape tile queues (linked lists of triangle indices) to avoid sorting
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2023-03-20 16:46:12 +01:00 |
Martin Fouilleul
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92f4909d63
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[mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow
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2023-03-18 14:35:51 +01:00 |