UI example runs out of memory after ~hour #42
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Forgot to close the window and heard a crash ding and an out of memory messagebox after some time. Task manager shows memory growing at about 0.5MB/second. Pong does the same to a lesser extent, Triangle doesn't seem to be affected.
Seems like someone (me) forgot to clear a per-frame arena (probably the canvas surface since the gles one doesnt seem to be affected). I'll dig into that.