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@ -140,6 +140,8 @@ frame_buffer divBuffer[4];
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GLuint vertexBuffer;
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oc_surface surface;
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//----------------------------------------------------------------
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//NOTE(martin): initialization
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//----------------------------------------------------------------
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@ -419,10 +421,10 @@ ORCA_EXPORT void oc_on_mouse_up(int button)
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ORCA_EXPORT void oc_on_mouse_move(float x, float y, float dx, float dy)
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{
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mouseInput.x = x * 2;
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mouseInput.y = y * 2;
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mouseInput.deltaX = dx * 2;
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mouseInput.deltaY = dy * 2;
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mouseInput.x = x;
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mouseInput.y = y;
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mouseInput.deltaX = dx;
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mouseInput.deltaY = dy;
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}
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void init_color_checker()
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@ -580,19 +582,20 @@ void input_splat(float t)
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//NOTE: apply force and dye
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if(mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
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{
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oc_vec2 scaling = oc_surface_contents_scaling(surface);
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// account for margin
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float margin = 32;
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float offset = margin / texWidth;
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float ratio = 1 - 2 * margin / texWidth;
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float splatPosX = (mouseInput.x / frameWidth) * ratio + offset;
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float splatPosY = (1 - mouseInput.y / frameHeight) * ratio + offset;
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float splatPosX = (mouseInput.x * scaling.x / frameWidth) * ratio + offset;
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float splatPosY = (1 - mouseInput.y * scaling.y / frameHeight) * ratio + offset;
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float splatVelX = (10000. * DELTA * mouseInput.deltaX / frameWidth) * ratio;
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float splatVelY = (-10000. * DELTA * mouseInput.deltaY / frameWidth) * ratio;
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float splatVelX = (10000. * DELTA * mouseInput.deltaX * scaling.x / frameWidth) * ratio;
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float splatVelY = (-10000. * DELTA * mouseInput.deltaY * scaling.y / frameWidth) * ratio;
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float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX / frameWidth) + square(ratio * mouseInput.deltaY / frameHeight));
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float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX * scaling.x / frameWidth) + square(ratio * mouseInput.deltaY * scaling.y / frameHeight));
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float r = intensity * (sinf(2 * M_PI * 0.1 * t) + 1);
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float g = 0.5 * intensity * (cosf(2 * M_PI * 0.1 / M_E * t + 654) + 1);
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@ -609,8 +612,6 @@ void input_splat(float t)
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float testDiv[texWidth / 2][texWidth / 2][4];
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oc_surface surface;
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ORCA_EXPORT void oc_on_init()
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{
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oc_log_info("Hello, world (from C)");
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@ -682,8 +683,9 @@ ORCA_EXPORT void oc_on_init()
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ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
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{
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frameWidth = width * 2;
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frameHeight = height * 2;
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oc_vec2 scaling = oc_surface_contents_scaling(surface);
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frameWidth = width * scaling.x;
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frameHeight = height * scaling.y;
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}
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ORCA_EXPORT void oc_on_frame_refresh()
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