expose oc_surface_contents_scaling() to get dpi scaling from surface #59

Merged
MartinFouilleul merged 1 commits from expose_surface_scaling into main 2023-08-28 10:11:02 +00:00
3 changed files with 26 additions and 14 deletions

View File

@ -140,6 +140,8 @@ frame_buffer divBuffer[4];
GLuint vertexBuffer;
oc_surface surface;
//----------------------------------------------------------------
//NOTE(martin): initialization
//----------------------------------------------------------------
@ -419,10 +421,10 @@ ORCA_EXPORT void oc_on_mouse_up(int button)
ORCA_EXPORT void oc_on_mouse_move(float x, float y, float dx, float dy)
{
mouseInput.x = x * 2;
mouseInput.y = y * 2;
mouseInput.deltaX = dx * 2;
mouseInput.deltaY = dy * 2;
mouseInput.x = x;
mouseInput.y = y;
mouseInput.deltaX = dx;
mouseInput.deltaY = dy;
}
void init_color_checker()
@ -580,19 +582,20 @@ void input_splat(float t)
//NOTE: apply force and dye
if(mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
{
oc_vec2 scaling = oc_surface_contents_scaling(surface);
// account for margin
float margin = 32;
float offset = margin / texWidth;
float ratio = 1 - 2 * margin / texWidth;
float splatPosX = (mouseInput.x / frameWidth) * ratio + offset;
float splatPosY = (1 - mouseInput.y / frameHeight) * ratio + offset;
float splatPosX = (mouseInput.x * scaling.x / frameWidth) * ratio + offset;
float splatPosY = (1 - mouseInput.y * scaling.y / frameHeight) * ratio + offset;
float splatVelX = (10000. * DELTA * mouseInput.deltaX / frameWidth) * ratio;
float splatVelY = (-10000. * DELTA * mouseInput.deltaY / frameWidth) * ratio;
float splatVelX = (10000. * DELTA * mouseInput.deltaX * scaling.x / frameWidth) * ratio;
float splatVelY = (-10000. * DELTA * mouseInput.deltaY * scaling.y / frameWidth) * ratio;
float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX / frameWidth) + square(ratio * mouseInput.deltaY / frameHeight));
float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX * scaling.x / frameWidth) + square(ratio * mouseInput.deltaY * scaling.y / frameHeight));
float r = intensity * (sinf(2 * M_PI * 0.1 * t) + 1);
float g = 0.5 * intensity * (cosf(2 * M_PI * 0.1 / M_E * t + 654) + 1);
@ -609,8 +612,6 @@ void input_splat(float t)
float testDiv[texWidth / 2][texWidth / 2][4];
oc_surface surface;
ORCA_EXPORT void oc_on_init()
{
oc_log_info("Hello, world (from C)");
@ -682,8 +683,9 @@ ORCA_EXPORT void oc_on_init()
ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
{
frameWidth = width * 2;
frameHeight = height * 2;
oc_vec2 scaling = oc_surface_contents_scaling(surface);
frameWidth = width * scaling.x;
frameHeight = height * scaling.y;
}
ORCA_EXPORT void oc_on_frame_refresh()

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@ -96,7 +96,9 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
static float alpha = 0;
glViewport(0, 0, frameSize.x * 2, frameSize.y * 2);
oc_vec2 scaling = oc_surface_contents_scaling(surface);
glViewport(0, 0, frameSize.x * scaling.x, frameSize.y * scaling.y);
GLfloat matrix[] = { cosf(alpha) / aspect, sinf(alpha), 0, 0,
-sinf(alpha) / aspect, cosf(alpha), 0, 0,

View File

@ -52,6 +52,14 @@
{"name": "surface",
"type": {"name": "oc_surface", "tag": "S"}}]
},
{
"name": "oc_surface_contents_scaling",
"cname": "oc_surface_contents_scaling",
"ret": {"name": "oc_vec2", "tag": "S"},
"args": [
{"name": "surface",
"type": {"name": "oc_surface", "tag": "S"}}]
},
{
"name": "oc_surface_render_commands",
"cname": "orca_surface_render_commands",