Fix leak in canvas code and samples #60
|
@ -56,7 +56,9 @@ oc_str8 loadFile(oc_arena* arena, oc_str8 filename)
|
|||
oc_file file = oc_file_open(filename, OC_FILE_ACCESS_READ, 0);
|
||||
if(oc_file_last_error(file) != OC_IO_OK)
|
||||
{
|
||||
oc_log_error("Couldn't open file %s\n", oc_str8_to_cstring(oc_scratch(), filename));
|
||||
oc_arena_scope scope = oc_arena_scope_begin(arena);
|
||||
oc_log_error("Couldn't open file %s\n", oc_str8_to_cstring(arena, filename));
|
||||
oc_arena_scope_end(scope);
|
||||
}
|
||||
u64 size = oc_file_size(file);
|
||||
char* buffer = oc_arena_push(arena, size);
|
||||
|
@ -347,6 +349,8 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
|||
oc_surface_select(surface);
|
||||
oc_render(surface, canvas);
|
||||
oc_surface_present(surface);
|
||||
|
||||
oc_arena_clear(oc_scratch());
|
||||
}
|
||||
|
||||
oc_rect blockRect(int i)
|
||||
|
|
|
@ -393,4 +393,6 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
|||
oc_ui_draw();
|
||||
oc_render(surface, canvas);
|
||||
oc_surface_present(surface);
|
||||
|
||||
oc_arena_clear(oc_scratch());
|
||||
}
|
||||
|
|
|
@ -451,15 +451,15 @@ void oc_install_keyboard_layout_listener()
|
|||
event.window = (oc_window){ 0 };
|
||||
event.type = OC_EVENT_PATHDROP;
|
||||
|
||||
oc_arena* scratch = oc_scratch();
|
||||
oc_arena_scope scope = oc_arena_scope_begin(scratch);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
|
||||
oc_str8 path = oc_str8_push_cstring(scratch, [filename UTF8String]);
|
||||
oc_str8_list_push(scratch, &event.paths, path);
|
||||
oc_str8 path = oc_str8_push_cstring(scratch.arena, [filename UTF8String]);
|
||||
oc_str8_list_push(scratch.arena, &event.paths, path);
|
||||
|
||||
oc_queue_event(&event);
|
||||
|
||||
oc_arena_scope_end(scope);
|
||||
//NOTE: oc_queue_event copies paths to the event queue, so we can clear the arena scope here
|
||||
oc_scratch_end(scratch);
|
||||
|
||||
return (YES);
|
||||
}
|
||||
|
@ -472,15 +472,15 @@ void oc_install_keyboard_layout_listener()
|
|||
event.window = (oc_window){ 0 };
|
||||
event.type = OC_EVENT_PATHDROP;
|
||||
|
||||
oc_arena* scratch = oc_scratch();
|
||||
oc_arena_scope scope = oc_arena_scope_begin(scratch);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
|
||||
oc_str8 path = oc_str8_push_cstring(scratch, [nsPath UTF8String]);
|
||||
oc_str8_list_push(scratch, &event.paths, path);
|
||||
oc_str8 path = oc_str8_push_cstring(scratch.arena, [nsPath UTF8String]);
|
||||
oc_str8_list_push(scratch.arena, &event.paths, path);
|
||||
|
||||
oc_queue_event(&event);
|
||||
|
||||
oc_arena_scope_end(scope);
|
||||
//NOTE: oc_queue_event copies paths to the event queue, so we can clear the arena scope here
|
||||
oc_scratch_end(scratch);
|
||||
}
|
||||
|
||||
//TODO: drag and drop paths
|
||||
|
@ -1536,7 +1536,6 @@ void oc_window_restore(oc_window window)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void oc_window_send_to_back(oc_window window)
|
||||
{
|
||||
@autoreleasepool
|
||||
|
|
|
@ -719,8 +719,8 @@ oc_rect oc_text_bounding_box_utf32(oc_font font, f32 fontSize, oc_str32 codePoin
|
|||
return ((oc_rect){ 0 });
|
||||
}
|
||||
|
||||
oc_arena* scratch = oc_scratch();
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(font, scratch, codePoints);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(font, scratch.arena, codePoints);
|
||||
|
||||
//NOTE(martin): find width of missing character
|
||||
//TODO(martin): should cache that at font creation...
|
||||
|
@ -789,6 +789,8 @@ oc_rect oc_text_bounding_box_utf32(oc_font font, f32 fontSize, oc_str32 codePoin
|
|||
|
||||
f32 fontScale = oc_font_get_scale_for_em_pixels(font, fontSize);
|
||||
oc_rect rect = { 0, -fontData->extents.ascent * fontScale, width * fontScale, (y + lineHeight) * fontScale };
|
||||
|
||||
oc_scratch_end(scratch);
|
||||
return (rect);
|
||||
}
|
||||
|
||||
|
@ -799,9 +801,11 @@ oc_rect oc_text_bounding_box(oc_font font, f32 fontSize, oc_str8 text)
|
|||
return ((oc_rect){ 0 });
|
||||
}
|
||||
|
||||
oc_arena* scratch = oc_scratch();
|
||||
oc_str32 codePoints = oc_utf8_push_to_codepoints(scratch, text);
|
||||
return (oc_text_bounding_box_utf32(font, fontSize, codePoints));
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
oc_str32 codePoints = oc_utf8_push_to_codepoints(scratch.arena, text);
|
||||
oc_rect result = oc_text_bounding_box_utf32(font, fontSize, codePoints);
|
||||
oc_scratch_end(scratch);
|
||||
return (result);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
@ -1353,8 +1357,12 @@ void oc_codepoints_outlines(oc_str32 codePoints)
|
|||
return;
|
||||
}
|
||||
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(canvas->attributes.font, oc_scratch(), codePoints);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(canvas->attributes.font, scratch.arena, codePoints);
|
||||
oc_glyph_outlines_from_font_data(fontData, glyphIndices);
|
||||
|
||||
oc_scratch_end(scratch);
|
||||
}
|
||||
|
||||
void oc_text_outlines(oc_str8 text)
|
||||
|
@ -1370,11 +1378,13 @@ void oc_text_outlines(oc_str8 text)
|
|||
return;
|
||||
}
|
||||
|
||||
oc_arena* scratch = oc_scratch();
|
||||
oc_str32 codePoints = oc_utf8_push_to_codepoints(scratch, text);
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(canvas->attributes.font, scratch, codePoints);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
oc_str32 codePoints = oc_utf8_push_to_codepoints(scratch.arena, text);
|
||||
oc_str32 glyphIndices = oc_font_push_glyph_indices(canvas->attributes.font, scratch.arena, codePoints);
|
||||
|
||||
oc_glyph_outlines_from_font_data(fontData, glyphIndices);
|
||||
|
||||
oc_scratch_end(scratch);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
|
@ -1579,7 +1589,9 @@ oc_image oc_image_create_from_file(oc_surface surface, oc_str8 path, bool flip)
|
|||
oc_image image = oc_image_nil();
|
||||
int width, height, channels;
|
||||
|
||||
const char* cpath = oc_str8_to_cstring(oc_scratch(), path);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
|
||||
const char* cpath = oc_str8_to_cstring(scratch.arena, path);
|
||||
|
||||
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
|
||||
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
|
||||
|
@ -1592,6 +1604,8 @@ oc_image oc_image_create_from_file(oc_surface surface, oc_str8 path, bool flip)
|
|||
{
|
||||
oc_log_error("stbi_load() failed: %s\n", stbi_failure_reason());
|
||||
}
|
||||
oc_scratch_end(scratch);
|
||||
|
||||
return (image);
|
||||
}
|
||||
|
||||
|
@ -1719,9 +1733,13 @@ oc_image_region oc_image_atlas_alloc_from_file(oc_rect_atlas* atlas, oc_image ba
|
|||
|
||||
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
|
||||
|
||||
const char* cpath = oc_str8_to_cstring(oc_scratch(), path);
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
|
||||
const char* cpath = oc_str8_to_cstring(scratch.arena, path);
|
||||
int width, height, channels;
|
||||
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
|
||||
oc_scratch_end(scratch);
|
||||
|
||||
if(pixels)
|
||||
{
|
||||
imageRgn = oc_image_atlas_alloc_from_rgba8(atlas, backingImage, width, height, pixels);
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
oc_io_cmp oc_runtime_io_wait_single_req(oc_io_req* wasmReq)
|
||||
{
|
||||
oc_runtime* orca = oc_runtime_get();
|
||||
oc_arena* scratch = oc_scratch();
|
||||
|
||||
oc_io_cmp cmp = { 0 };
|
||||
oc_io_req req = *wasmReq;
|
||||
|
|
|
@ -848,7 +848,9 @@ const void* glShaderSource_stub(IM3Runtime runtime, IM3ImportContext _ctx, uint6
|
|||
i32 lengthArrayOffset = *(i32*)&_sp[3];
|
||||
|
||||
int* stringOffsetArray = (int*)((char*)_mem + stringArrayOffset);
|
||||
const char** stringArray = (const char**)oc_arena_push_array(oc_scratch(), char*, count);
|
||||
|
||||
oc_arena_scope scratch = oc_scratch_begin();
|
||||
const char** stringArray = (const char**)oc_arena_push_array(scratch.arena, char*, count);
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
stringArray[i] = (char*)_mem + stringOffsetArray[i];
|
||||
|
@ -857,6 +859,8 @@ const void* glShaderSource_stub(IM3Runtime runtime, IM3ImportContext _ctx, uint6
|
|||
int* lengthArray = lengthArrayOffset ? (int*)((char*)_mem + lengthArrayOffset) : 0;
|
||||
|
||||
glShaderSource(shader, count, stringArray, lengthArray);
|
||||
|
||||
oc_scratch_end(scratch);
|
||||
return (0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue