vsync wait on win32 #86
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Includes some disabled changes for macOS for if/when we get around to trying out manually attempting to vsync.
I made some changes to move all differences between vsync handling on macos and win32 into
runtime.c
, so that this is more explicit and doesn't cause confusion in the future.So now both win32 and macos have the API available, we just have special
#if
-guards inruntime.c
to set swap interval to 0 and manually wait on Windows.