vsync wait on win32 #86
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Includes some disabled changes for macOS for if/when we get around to trying out manually attempting to vsync.
I made some changes to move all differences between vsync handling on macos and win32 into
runtime.c, so that this is more explicit and doesn't cause confusion in the future.So now both win32 and macos have the API available, we just have special
#if-guards inruntime.cto set swap interval to 0 and manually wait on Windows.