vsync wait on win32 #86

Merged
MartinFouilleul merged 5 commits from vblank_notification into main 2023-09-09 12:40:00 +00:00
8 changed files with 281 additions and 2 deletions

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@ -128,7 +128,6 @@ def build_platform_layer(target, release):
def build_platform_layer_lib_win(release): def build_platform_layer_lib_win(release):
embed_text_files("src\\graphics\\glsl_shaders.h", "glsl_", [ embed_text_files("src\\graphics\\glsl_shaders.h", "glsl_", [
"src\\graphics\\glsl_shaders\\common.glsl", "src\\graphics\\glsl_shaders\\common.glsl",
"src\\graphics\\glsl_shaders\\blit_vertex.glsl", "src\\graphics\\glsl_shaders\\blit_vertex.glsl",
@ -157,6 +156,8 @@ def build_platform_layer_lib_win(release):
"ole32.lib", "ole32.lib",
"shell32.lib", "shell32.lib",
"shlwapi.lib", "shlwapi.lib",
"dxgi.lib",
"dxguid.lib",
"/LIBPATH:ext/angle/lib", "/LIBPATH:ext/angle/lib",
"libEGL.dll.lib", "libEGL.dll.lib",
"libGLESv2.dll.lib", "libGLESv2.dll.lib",
@ -178,7 +179,6 @@ def build_platform_layer_lib_win(release):
"/IMPLIB:build/bin/orca.dll.lib", "/IMPLIB:build/bin/orca.dll.lib",
], check=True) ], check=True)
def build_platform_layer_lib_mac(release): def build_platform_layer_lib_mac(release):
sdk_dir = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" sdk_dir = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"

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@ -304,7 +304,10 @@ oc_key_code oc_label_to_key(oc_str8 label)
@interface OCWindow : NSWindow @interface OCWindow : NSWindow
{ {
oc_window_data* mpWindow; oc_window_data* mpWindow;
@public
CVDisplayLinkRef displayLink;
} }
- (id)initWithWindowData:(oc_window_data*)window contentRect:(NSRect)rect styleMask:(uint32)style; - (id)initWithWindowData:(oc_window_data*)window contentRect:(NSRect)rect styleMask:(uint32)style;
@end @end
@ -703,6 +706,9 @@ void oc_install_keyboard_layout_listener()
- (BOOL)windowShouldClose:(id)sender - (BOOL)windowShouldClose:(id)sender
{ {
OCWindow* ocWindow = (OCWindow*)mpWindow->osx.nsWindow;
CVDisplayLinkStop(ocWindow->displayLink);
mpWindow->shouldClose = true; mpWindow->shouldClose = true;
oc_event event = {}; oc_event event = {};
@ -2336,3 +2342,98 @@ int oc_directory_create(oc_str8 path)
} }
} }
} }
static CVReturn oc_display_link_callback(
CVDisplayLinkRef displayLink,
const CVTimeStamp* inNow,
const CVTimeStamp* inOutputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* displayLinkContext)
{
oc_event event = { 0 };
event.type = OC_EVENT_FRAME;
oc_queue_event(&event);
OCWindow* ocWindow = (OCWindow*)displayLinkContext;
CGDirectDisplayID displays[4];
uint32_t matchingDisplayCount;
CGError err = CGGetDisplaysWithRect(ocWindow.frame, 4, displays, &matchingDisplayCount);
if(err == kCGErrorSuccess)
{
// determine which display has the greatest intersecting area
if(matchingDisplayCount > 0)
{
CGDirectDisplayID* selectedDisplay = NULL;
CGFloat selectedIntersectArea = 0.0f;
for(uint32_t i = 0; i < matchingDisplayCount; ++i)
{
CGRect displayBounds = CGDisplayBounds(displays[i]);
CGRect intersection = CGRectIntersection(ocWindow.frame, displayBounds);
CGFloat intersectArea = intersection.size.width * intersection.size.width;
if(selectedDisplay == NULL || intersectArea < selectedIntersectArea)
{
selectedDisplay = displays + i;
selectedIntersectArea = intersectArea;
}
}
if(selectedDisplay)
{
CGDirectDisplayID currentDisplay = CVDisplayLinkGetCurrentCGDisplay(ocWindow->displayLink);
if(currentDisplay != *selectedDisplay)
{
CVDisplayLinkSetCurrentCGDisplay(ocWindow->displayLink, *selectedDisplay);
}
}
}
}
else
{
oc_log_error("CGGetDisplaysWithRect failed with error: %d\n", err);
}
return kCVReturnSuccess;
}
void oc_vsync_init(void)
{
}
void oc_vsync_wait(oc_window window)
{
// TODO figure out why this causes stuttering with triple buffering
oc_window_data* windowData = oc_window_ptr_from_handle(window);
if(!windowData)
{
return;
}
OCWindow* ocWindow = (OCWindow*)windowData->osx.nsWindow;
CVReturn ret;
if((ret = CVDisplayLinkCreateWithActiveCGDisplays(&ocWindow->displayLink)) != kCVReturnSuccess)
{
oc_log_error("CVDisplayLinkCreateWithActiveCGDisplays error: %d\n", ret);
}
CGDirectDisplayID mainDisplay = CGMainDisplayID();
if((ret = CVDisplayLinkSetCurrentCGDisplay(ocWindow->displayLink, mainDisplay)) != kCVReturnSuccess)
{
oc_log_error("CVDisplayLinkSetCurrentCGDisplay ret: %d\n", ret);
}
if((ret = CVDisplayLinkSetOutputCallback(ocWindow->displayLink, oc_display_link_callback, ocWindow)) != kCVReturnSuccess)
{
oc_log_error("CVDisplayLinkSetOutputCallback ret: %d\n", ret);
}
if((ret = CVDisplayLinkStart(ocWindow->displayLink)) != kCVReturnSuccess)
{
oc_log_error("CVDisplayLinkStart ret: %d\n", ret);
}
}

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@ -9,6 +9,7 @@
#include "app.c" #include "app.c"
#include "platform/platform_thread.h" #include "platform/platform_thread.h"
#include "graphics/graphics.h"
#include <dwmapi.h> #include <dwmapi.h>
void oc_init_keys() void oc_init_keys()
@ -169,6 +170,8 @@ void oc_init()
u32 wheelScrollLines = 3; u32 wheelScrollLines = 3;
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, &wheelScrollLines, 0); SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, &wheelScrollLines, 0);
oc_appData.win32.wheelScrollLines = wheelScrollLines; oc_appData.win32.wheelScrollLines = wheelScrollLines;
oc_vsync_init();
} }
} }

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@ -125,6 +125,15 @@ ORCA_API oc_vec2 oc_surface_contents_scaling(oc_surface surface); //DOC: returns
ORCA_API void oc_surface_bring_to_front(oc_surface surface); //DOC: puts surface on top of the surface stack ORCA_API void oc_surface_bring_to_front(oc_surface surface); //DOC: puts surface on top of the surface stack
ORCA_API void oc_surface_send_to_back(oc_surface surface); //DOC: puts surface at the bottom of the surface stack ORCA_API void oc_surface_send_to_back(oc_surface surface); //DOC: puts surface at the bottom of the surface stack
//------------------------------------------------------------------------------------------
//SECTION: vsync
//------------------------------------------------------------------------------------------
typedef void (*oc_vsync_callback)(void* data);
ORCA_API void oc_vsync_init(void);
ORCA_API void oc_vsync_wait(oc_window window);
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------
//SECTION: graphics canvas structs //SECTION: graphics canvas structs
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------

View File

@ -148,6 +148,7 @@ oc_surface oc_surface_create_for_window(oc_window window, oc_surface_api api)
if(surface) if(surface)
{ {
surfaceHandle = oc_surface_handle_alloc(surface); surfaceHandle = oc_surface_handle_alloc(surface);
oc_surface_swap_interval(surfaceHandle, 1);
oc_surface_select(surfaceHandle); oc_surface_select(surfaceHandle);
} }
return (surfaceHandle); return (surfaceHandle);

156
src/graphics/win32_vsync.c Normal file
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@ -0,0 +1,156 @@
/************************************************************/ /**
*
* @file: win32_vsync.h
* @author: Reuben Dunnington
* @date: 26/08/2023
*
*****************************************************************/
#include "platform/platform_thread.h"
#include "app/win32_app.h"
#define COBJMACROS
#define interface struct
#include <d3d11_1.h>
#include <dxgi1_6.h>
#undef interface
typedef struct oc_vsync_data
{
IDXGIFactory4* factory;
IDXGIAdapter1* adapter;
} oc_vsync_data;
oc_vsync_data __oc_vsync_data;
void oc_vsync_init(void)
{
if(__oc_vsync_data.adapter)
{
return;
}
IDXGIFactory4* factory = NULL;
{
UINT flags = 0;
// flags |= DXGI_CREATE_FACTORY_DEBUG; // TODO make this optional
HRESULT hr = CreateDXGIFactory2(flags, &IID_IDXGIFactory4, (void**)&factory);
if(!SUCCEEDED(hr))
{
return;
}
}
IDXGIAdapter1* adapter = NULL;
IDXGIAdapter1* adapterFallback = NULL;
IDXGIAdapter1* enumeratedAdapter = NULL;
for(UINT i = 0; DXGI_ERROR_NOT_FOUND != IDXGIFactory1_EnumAdapters1(factory, i, &enumeratedAdapter); ++i)
{
DXGI_ADAPTER_DESC1 adapterDesc;
IDXGIAdapter1_GetDesc1(enumeratedAdapter, &adapterDesc);
if(adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
adapterFallback = enumeratedAdapter;
continue;
}
else
{
adapter = enumeratedAdapter;
}
break;
}
if(adapter == NULL)
{
adapter = adapterFallback;
if(adapter)
{
oc_log_info("Couldn't find a dedicated hardware DXGI adapater, using software fallback.");
}
}
if(adapter)
{
__oc_vsync_data = (oc_vsync_data){
.factory = factory,
.adapter = adapter,
};
}
else
{
oc_log_info("Couldn't find any DXGI adapters - vsync will be unavailable.");
IDXGIFactory_Release(factory);
}
}
void oc_vsync_wait(oc_window window)
{
if(__oc_vsync_data.adapter)
{
oc_window_data* windowData = oc_window_ptr_from_handle(window);
if(!windowData)
{
oc_log_error("Failed to get window ptr - assuming window was closed.");
return;
}
RECT windowRect = { 0 };
if(GetWindowRect(windowData->win32.hWnd, &windowRect) == FALSE)
{
oc_log_error("Failed to get window rect with error: %d.", GetLastError());
return;
}
// Wait for VBlank on the display device with which the window has the most intersecting area
IDXGIOutput* output = NULL;
IDXGIOutput* selectedOutput = NULL;
uint32_t selected_intersect_area = 0;
for(UINT i = 0; DXGI_ERROR_NOT_FOUND != IDXGIAdapter1_EnumOutputs(__oc_vsync_data.adapter, i, &output); ++i)
{
DXGI_OUTPUT_DESC outputDesc = { 0 };
HRESULT hr = IDXGIOutput_GetDesc(output, &outputDesc);
if(SUCCEEDED(hr))
{
RECT intersectRect = { 0 };
if(IntersectRect(&intersectRect, &windowRect, &outputDesc.DesktopCoordinates))
{
uint32_t outputIntersectArea = (intersectRect.right - intersectRect.left) * (intersectRect.bottom - intersectRect.top);
if(selectedOutput == NULL || outputIntersectArea > selected_intersect_area)
{
selectedOutput = output;
selected_intersect_area = outputIntersectArea;
}
}
}
else
{
oc_log_error("Failed to get IDXGIOutput desc with error: %d", hr);
}
if(selectedOutput != output)
{
IDXGIOutput_Release(output);
}
}
if(selectedOutput)
{
HRESULT hr = IDXGIOutput_WaitForVBlank(selectedOutput);
if(FAILED(hr))
{
// TODO(reuben) - fall back to software timer
oc_log_warning("Failed to wait for vblank with error: %d", hr);
}
IDXGIOutput_Release(selectedOutput);
}
else
{
oc_log_warning("No outputs found. Were all monitors unplugged?");
}
}
}

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@ -74,6 +74,7 @@
#if OC_PLATFORM_WINDOWS #if OC_PLATFORM_WINDOWS
#include "app/win32_app.c" #include "app/win32_app.c"
#include "graphics/win32_vsync.c"
#include "graphics/graphics_common.c" #include "graphics/graphics_common.c"
#include "graphics/graphics_surface.c" #include "graphics/graphics_surface.c"

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@ -209,6 +209,8 @@ i32 orca_surface_callback(void* user)
data->surface = oc_surface_create_for_window(data->window, data->api); data->surface = oc_surface_create_for_window(data->window, data->api);
#if OC_PLATFORM_WINDOWS #if OC_PLATFORM_WINDOWS
//NOTE(martin): on windows we set all surfaces to non-synced, and do a single "manual" wait here.
// on macOS each surface is individually synced to the monitor refresh rate but don't block each other
oc_surface_swap_interval(data->surface, 0); oc_surface_swap_interval(data->surface, 0);
#endif #endif
@ -838,6 +840,12 @@ i32 orca_runloop(void* user)
oc_surface_present(app->debugOverlay.surface); oc_surface_present(app->debugOverlay.surface);
oc_arena_clear(oc_scratch()); oc_arena_clear(oc_scratch());
#if OC_PLATFORM_WINDOWS
//NOTE(martin): on windows we set all surfaces to non-synced, and do a single "manual" wait here.
// on macOS each surface is individually synced to the monitor refresh rate but don't block each other
oc_vsync_wait(app->window);
#endif
} }
if(exports[OC_EXPORT_TERMINATE]) if(exports[OC_EXPORT_TERMINATE])