- Reverted to using 4 bits of subpixel precision and computing cross products with 32 bits integers, for perf reasons - Fixed some confusion in tile array size vs number of elements (could still clean-up naming a bit though) - Fixed bug where triangles on the left or below canvas boundaries where bucketted to the first colum/row of tiles - Fixed bug in mouse button message handling (was always sending press on left button) |
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|---|---|---|
| .. | ||
| canvas | ||
| perf_text | ||
| simpleWindow | ||
| test_app | ||
| triangleGL | ||
| triangleGLES | ||
| triangleMetal | ||
| win_canvas | ||