89 lines
2.1 KiB
C
89 lines
2.1 KiB
C
/************************************************************//**
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*
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* @file: milepost.c
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* @author: Martin Fouilleul
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* @date: 13/02/2021
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* @revision:
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*
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*****************************************************************/
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//---------------------------------------------------------------
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// platform implementations
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//---------------------------------------------------------------
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#include"platform.h"
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#include"platform/std_log.c"
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#if PLATFORM_WINDOWS
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#include"platform/win32_memory.c"
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#include"platform/win32_clock.c"
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#include"platform/win32_string_helpers.c"
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#include"platform/win32_path.c"
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#include"platform/win32_io.c"
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//TODO
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#elif PLATFORM_MACOS
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#include"platform/unix_memory.c"
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#include"platform/osx_clock.c"
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#include"platform/posix_io.c"
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/*
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#include"platform/unix_rng.c"
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#include"platform/posix_thread.c"
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#include"platform/posix_socket.c"
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*/
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#elif PLATFORM_LINUX
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#include"platform/unix_base_memory.c"
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#include"platform/linux_clock.c"
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#include"platform/posix_io.c"
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/*
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#include"platform/unix_rng.c"
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#include"platform/posix_thread.c"
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#include"platform/posix_socket.c"
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*/
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#else
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#error "Unsupported platform"
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#endif
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//---------------------------------------------------------------
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// utilities implementations
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//---------------------------------------------------------------
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#include"util/memory.c"
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#include"util/strings.c"
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#include"util/utf8.c"
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#include"util/hash.c"
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#include"util/ringbuffer.c"
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//---------------------------------------------------------------
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// app/graphics layer
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//---------------------------------------------------------------
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#if PLATFORM_WINDOWS
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#include"win32_app.c"
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#include"graphics_common.c"
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#include"graphics_surface.c"
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#if MG_COMPILE_GL || MG_COMPILE_GLES
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#include"gl_loader.c"
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#endif
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#if MG_COMPILE_GL
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#include"wgl_surface.c"
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#endif
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#if MG_COMPILE_CANVAS
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#include"gl_canvas.c"
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#endif
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#if MG_COMPILE_GLES
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#include"egl_surface.c"
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#endif
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#elif PLATFORM_MACOS
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//NOTE: macos application layer and graphics backends are defined in milepost.m
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#else
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#error "Unsupported platform"
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#endif
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#include"input_state.c"
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#include"ui.c"
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