orca/src
Martin Fouilleul 18c793dbb4 When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
..
glsl_shaders [ui, win32] 2023-03-09 17:38:41 +01:00
platform fixed include directives to avoid having to pass to much include paths in usage scripts 2023-06-19 16:16:54 +02:00
util Fixed bug in mem_arena_alloc when selecting chunk from which to allocate 2023-06-19 17:09:31 +02:00
egl_surface.c Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
egl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
gl_api.h end of line renormalization 2023-03-05 16:05:43 +01:00
gl_canvas.c [win32, graphics] adding example to test rendering in a secondary thread 2023-06-21 19:14:56 +02:00
gl_loader.c end of line renormalization 2023-03-05 16:05:43 +01:00
gl_loader.h end of line renormalization 2023-03-05 16:05:43 +01:00
graphics.h When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
graphics_common.c fixed include directives to avoid having to pass to much include paths in usage scripts 2023-06-19 16:16:54 +02:00
graphics_common.h [wip] adding missing impl for win32 version of orca 2023-06-17 20:09:25 +02:00
graphics_surface.c When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
graphics_surface.h When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
input_state.c [event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event() 2023-04-19 16:16:36 +02:00
input_state.h [event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event() 2023-04-19 16:16:36 +02:00
milepost.c [win32, io] win32 passes files io test with new common io_open_at implementation 2023-06-16 15:30:48 +02:00
milepost.h [win32] fixing include directives to avoid having to pass all include dirs to compiler 2023-06-16 19:48:33 +02:00
milepost.m [path] adding platform path functions 2023-05-24 16:27:39 +02:00
mp_app.c [event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event() 2023-04-19 16:16:36 +02:00
mp_app.h [win32] fixing include directives to avoid having to pass all include dirs to compiler 2023-06-16 19:48:33 +02:00
mp_app_internal.h [canvas] change surface/canvas APIs to treat canvas a 'just another kind of surface', and split canvas implementation (managed by surface) from canvas _command buffer_ and implicit context (represented by mg_canvas) 2023-04-25 19:13:15 +02:00
mtl_renderer.h [mtl renderer] fixed clipping 2023-04-11 14:51:58 +02:00
mtl_renderer.m [io] abstract file io API, using a request/completion model ala io_uring (w/ only synchronous completion for now), and per-platform backend 2023-05-25 20:08:38 +02:00
mtl_renderer.metal [mtl renderer] fixed clipping 2023-04-11 14:51:58 +02:00
mtl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
mtl_surface.m When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
osx_app.h [surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation 2023-03-03 11:50:12 +01:00
osx_app.m [mem] change scratch arena API to allow using independant scratch for temporary computations and results 2023-05-24 20:17:03 +02:00
tmp_gl_canvas.c splitting graphics_surface and graphics_common in order to isolate surface dispatch stuff from orca apps 2023-04-25 22:15:56 +02:00
ui.c [ui] Fix ui scrolling 2023-05-17 15:48:25 +02:00
ui.h [win32] fixing include directives to avoid having to pass all include dirs to compiler 2023-06-16 19:48:33 +02:00
wgl_surface.c When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
wgl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
win32_app.c [win32, graphics] experiments with multisurface with transparent top-level windows 2023-06-21 15:48:26 +02:00
win32_app.h [win32, graphics] experiments with multisurface with transparent top-level windows 2023-06-21 15:48:26 +02:00
win32_manifest.xml [win32, graphics, wip] working on multi surface, currently using top-level transparent window and moving them to cover the 'parent' window area... 2023-06-21 12:36:05 +02:00