- Clear final surface to clear color, and enable blending layers onto it - Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them - Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized |
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| .. | ||
| canvas | ||
| image | ||
| perf_text | ||
| simpleWindow | ||
| test_app | ||
| triangleGL | ||
| triangleGLES | ||
| triangleMetal | ||