244 lines
6.1 KiB
GLSL
244 lines
6.1 KiB
GLSL
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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precision mediump float;
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layout(std430) buffer;
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layout(binding = 0) restrict readonly buffer pathBufferSSBO
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{
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mg_gl_path elements[];
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} pathBuffer;
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layout(binding = 1) restrict readonly buffer segmentBufferSSBO
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{
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mg_gl_segment elements[];
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} segmentBuffer;
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layout(binding = 2) restrict readonly buffer tileOpBufferSSBO
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{
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mg_gl_tile_op elements[];
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} tileOpBuffer;
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layout(binding = 3) restrict readonly buffer screenTilesBufferSSBO
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{
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mg_gl_screen_tile elements[];
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} screenTilesBuffer;
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layout(binding = 4) restrict readonly buffer screenTilesCountBufferSSBO
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{
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int elements[];
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} screenTilesCountBuffer;
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layout(location = 0) uniform float scale;
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layout(location = 1) uniform int msaaSampleCount;
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layout(location = 2) uniform int pathBufferStart;
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layout(location = 3) uniform uint maxWorkGroupCount;
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layout(rgba8, binding = 0) uniform restrict writeonly image2D outTexture;
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layout(binding = 1) uniform sampler2D srcTexture0;
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layout(binding = 2) uniform sampler2D srcTexture1;
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layout(binding = 3) uniform sampler2D srcTexture2;
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layout(binding = 4) uniform sampler2D srcTexture3;
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layout(binding = 5) uniform sampler2D srcTexture4;
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layout(binding = 6) uniform sampler2D srcTexture5;
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layout(binding = 7) uniform sampler2D srcTexture6;
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layout(binding = 8) uniform sampler2D srcTexture7;
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void main()
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{
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uint tileIndex = gl_WorkGroupID.y * maxWorkGroupCount + gl_WorkGroupID.x;
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if(tileIndex >= screenTilesCountBuffer.elements[0])
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{
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return;
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}
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uvec2 tileCoord = screenTilesBuffer.elements[tileIndex].tileCoord;
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ivec2 pixelCoord = ivec2(tileCoord * gl_WorkGroupSize.x + gl_LocalInvocationID.xy);
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vec2 centerCoord = vec2(pixelCoord) + vec2(0.5, 0.5);
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/*
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if((pixelCoord.x % 16) == 0 || (pixelCoord.y % 16) == 0)
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{
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imageStore(outTexture, pixelCoord, vec4(0, 0, 0, 1));
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return;
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}
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*/
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vec2 sampleCoords[MG_GL_MAX_SAMPLE_COUNT] = {
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centerCoord + vec2(1, 3)/16,
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centerCoord + vec2(-1, -3)/16,
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centerCoord + vec2(5, -1)/16,
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centerCoord + vec2(-3, 5)/16,
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centerCoord + vec2(-5, -5)/16,
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centerCoord + vec2(-7, 1)/16,
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centerCoord + vec2(3, -7)/16,
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centerCoord + vec2(7, 7)/16
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};
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int sampleCount = msaaSampleCount;
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if(sampleCount != 8)
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{
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sampleCount = 1;
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sampleCoords[0] = centerCoord;
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}
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const int srcSampleCount = 2;
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vec2 imgSampleCoords[MG_GL_MAX_SRC_SAMPLE_COUNT] = {
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centerCoord + vec2(-0.25, 0.25),
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centerCoord + vec2(+0.25, +0.25),
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centerCoord + vec2(+0.25, -0.25),
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centerCoord + vec2(-0.25, +0.25)};
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vec4 color = vec4(0);
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int winding[MG_GL_MAX_SAMPLE_COUNT];
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for(int i=0; i<sampleCount; i++)
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{
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winding[i] = 0;
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}
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int pathIndex = 0;
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int opIndex = screenTilesBuffer.elements[tileIndex].first;
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while(opIndex >= 0)
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{
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mg_gl_tile_op op = tileOpBuffer.elements[opIndex];
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if(op.kind == MG_GL_OP_START)
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{
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for(int sampleIndex = 0; sampleIndex<sampleCount; sampleIndex++)
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{
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winding[sampleIndex] = op.windingOffsetOrCrossRight;
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}
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}
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else if(op.kind == MG_GL_OP_SEGMENT)
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{
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int segIndex = op.index;
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mg_gl_segment seg = segmentBuffer.elements[segIndex];
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for(int sampleIndex=0; sampleIndex<sampleCount; sampleIndex++)
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{
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vec2 sampleCoord = sampleCoords[sampleIndex];
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if( (sampleCoord.y > seg.box.y)
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&&(sampleCoord.y <= seg.box.w)
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&&(side_of_segment(sampleCoord, seg) < 0))
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{
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winding[sampleIndex] += seg.windingIncrement;
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}
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if(op.windingOffsetOrCrossRight != 0)
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{
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if( (seg.config == MG_GL_BR || seg.config == MG_GL_TL)
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&&(sampleCoord.y > seg.box.w))
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{
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winding[sampleIndex] += seg.windingIncrement;
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}
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else if( (seg.config == MG_GL_BL || seg.config == MG_GL_TR)
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&&(sampleCoord.y > seg.box.y))
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{
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winding[sampleIndex] -= seg.windingIncrement;
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}
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}
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}
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}
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else
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{
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int pathIndex = op.index;
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vec4 nextColor = pathBuffer.elements[pathBufferStart + pathIndex].color;
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nextColor.rgb *= nextColor.a;
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int textureID = pathBuffer.elements[pathBufferStart+pathIndex].textureID;
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if(textureID >= 0)
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{
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vec4 texColor = vec4(0);
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for(int sampleIndex = 0; sampleIndex<srcSampleCount; sampleIndex++)
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{
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vec2 sampleCoord = imgSampleCoords[sampleIndex];
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vec3 ph = vec3(sampleCoord.xy, 1);
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vec2 uv = (pathBuffer.elements[pathBufferStart + pathIndex].uvTransform * ph).xy;
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if(textureID == 0)
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{
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texColor += texture(srcTexture0, uv);
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}
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else if(textureID == 1)
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{
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texColor += texture(srcTexture1, uv);
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}
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else if(textureID == 2)
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{
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texColor += texture(srcTexture2, uv);
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}
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else if(textureID == 3)
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{
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texColor += texture(srcTexture3, uv);
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}
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else if(textureID == 4)
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{
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texColor += texture(srcTexture4, uv);
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}
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else if(textureID == 5)
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{
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texColor += texture(srcTexture5, uv);
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}
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else if(textureID == 6)
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{
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texColor += texture(srcTexture6, uv);
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}
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else if(textureID == 7)
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{
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texColor += texture(srcTexture7, uv);
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}
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}
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texColor /= srcSampleCount;
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texColor.rgb *= texColor.a;
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nextColor *= texColor;
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}
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if(op.kind == MG_GL_OP_FILL)
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{
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color = color*(1-nextColor.a) + nextColor;
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}
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else
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{
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vec4 clip = pathBuffer.elements[pathBufferStart + pathIndex].clip * scale;
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float coverage = 0;
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for(int sampleIndex = 0; sampleIndex<sampleCount; sampleIndex++)
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{
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vec2 sampleCoord = sampleCoords[sampleIndex];
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if( sampleCoord.x >= clip.x
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&& sampleCoord.x < clip.z
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&& sampleCoord.y >= clip.y
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&& sampleCoord.y < clip.w)
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{
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bool filled = op.kind == MG_GL_OP_CLIP_FILL
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||(pathBuffer.elements[pathBufferStart + pathIndex].cmd == MG_GL_FILL
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&& ((winding[sampleIndex] & 1) != 0))
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||(pathBuffer.elements[pathBufferStart + pathIndex].cmd == MG_GL_STROKE
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&& (winding[sampleIndex] != 0));
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if(filled)
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{
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coverage++;
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}
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}
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winding[sampleIndex] = op.windingOffsetOrCrossRight;
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}
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coverage /= sampleCount;
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color = coverage*(color*(1-nextColor.a) + nextColor) + (1.-coverage)*color;
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}
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}
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opIndex = op.next;
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}
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imageStore(outTexture, pixelCoord, color);
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}
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