orca/src
martinfouilleul b05caf984c [gl canvas] allow multiple textures per batch 2023-07-27 20:07:07 +02:00
..
glsl_shaders [gl canvas] allow multiple textures per batch 2023-07-27 20:07:07 +02:00
platform Feedback 2023-07-15 00:15:12 -07:00
util Feedback 2023-07-15 00:15:12 -07:00
egl_surface.c Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
egl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
gl_api.h [win32, gl canvas] persistently map input buffers 2023-07-12 15:54:02 +02:00
gl_canvas.c [gl canvas] allow multiple textures per batch 2023-07-27 20:07:07 +02:00
gl_loader.c [win32, gl canvas] persistently map input buffers 2023-07-12 15:54:02 +02:00
gl_loader.h [win32, gl canvas] persistently map input buffers 2023-07-12 15:54:02 +02:00
graphics.h [win32, surface] always resize surface to parent window's client area 2023-07-25 14:18:02 +02:00
graphics_common.c Enable font stuff in Orca 2023-06-28 20:44:13 -05:00
graphics_common.h [wip] adding missing impl for win32 version of orca 2023-06-17 20:09:25 +02:00
graphics_surface.c [win32, surface] Fix auto-selecting surface when first creating one ; checking why smooth resize still doesn't work even though we receive events and draw in a separate thread 2023-07-25 15:55:09 +02:00
graphics_surface.h [canvas] removed old begin/end/renderBatch function pointers 2023-07-27 18:11:34 +02:00
input_state.c [app] change mp_move_event to mp_mouse_event and mp_frame_event to mp_move_event. Transmit both window frame and contents rect in move/resize events 2023-07-25 13:40:25 +02:00
input_state.h [event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event() 2023-04-19 16:16:36 +02:00
milepost.c [win32, io] win32 passes files io test with new common io_open_at implementation 2023-06-16 15:30:48 +02:00
milepost.h [win32] fixing include directives to avoid having to pass all include dirs to compiler 2023-06-16 19:48:33 +02:00
milepost.m [path] adding platform path functions 2023-05-24 16:27:39 +02:00
mp_app.c [win32] update window rect API 2023-07-26 16:50:45 +02:00
mp_app.h [osx] settle on consistent API for getting/setting window rect 2023-07-26 15:54:01 +02:00
mp_app_internal.h [osx] correctly pass move/resize contents and frame rect relative to top-left instead of bottom left 2023-07-25 18:05:55 +02:00
mtl_renderer.h [mtl canvas] allow using multiple textures per batch 2023-07-27 16:46:10 +02:00
mtl_renderer.m [mtl canvas] allow using multiple textures per batch 2023-07-27 16:46:10 +02:00
mtl_renderer.metal [mtl canvas] allow using multiple textures per batch 2023-07-27 16:46:10 +02:00
mtl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
mtl_surface.m [osx, surface] use autoresizeMask to resize surfaces to the parent window's client area 2023-07-25 17:02:11 +02:00
osx_app.h [surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation 2023-03-03 11:50:12 +01:00
osx_app.m [win32] update window rect API 2023-07-26 16:50:45 +02:00
ui.c Just use MP_KEYMOD_MAIN_MODIFIER instead of OS_COPY_PASTE_MOD 2023-07-15 00:54:57 -07:00
ui.h [win32] fixing include directives to avoid having to pass all include dirs to compiler 2023-06-16 19:48:33 +02:00
wgl_surface.c [win32, gl canvas] persistently map input buffers 2023-07-12 15:54:02 +02:00
wgl_surface.h Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
win32_app.c [win32] 2023-07-26 17:35:58 +02:00
win32_app.h [win32, surface] always resize surface to parent window's client area 2023-07-25 14:18:02 +02:00
win32_manifest.xml [win32, graphics, wip] working on multi surface, currently using top-level transparent window and moving them to cover the 'parent' window area... 2023-06-21 12:36:05 +02:00