2.5 KiB
Angle install on macOS
-
Get ninja if needed:
brew install ninja
-
Get the
depot_tools
repo:git clone https://chromium.googlesource.com/* chromium/tools/depot_tools.git
-
Set path:
export PATH=/path/to/depot_tools:$PATH
-
Maybe necessary to fiddle with certificates here, otherwise
fetch angle
fails in the subsequent steps.
cd /Applications/Python\ 3.6
sudo ./Install\ Certificates.command
- Fetch angle:
mkdir angle
cd angle
fetch angle
-
Generate build config:
gn gen out/Debug
- To see available arguments:
gn args out/Debug --list
- To change arguments:
gn args out/Debug
- To see available arguments:
For example, to generate dwarf dsyms files, set:
enable_dsyms=true
use_debug_fission=true
symbol_level=2
We also need to set is_component_build=false
in order to have self-contained librarries.
Then, build with autoninja -C out/Debug
and wait until you pass out.
Angle install on windows
-
need Python3 (can install through win app store)
-
need Windows SDK
-
clone
depot_tools
:git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
or download and unzip bundle at https://storage.googleapis.com/chrome-infra/depot_tools.zip -
set
depot_tools
in path env variable through control panel>System and security>system>advanced system settings -
run
gclient
in a cmd shell -
set
DEPOT_TOOLS_WIN_TOOLCHAIN=0
-
mkdir angle
-
cd angle
-
fetch angle
-
wait a million years
-
if it fails when running
python3 third_party/depot_tools/download_from_google_storage.py ...
-> openDEPS
and changethird_party/depot_tools
to../depot/tools
-
run
gclient sync
to complete previous step -
gn gen out/Debug
-
gn args out/Debug
and edit arguments:angle_enable_vulkan = false
angle_build_tests = false
is_component_build = false
-
link with
libEGL.dll.lib
andlibGLESv2.dll.lib
-
put
libEGL.dll
andlibGLESv2.dll
in same directory as executable
To get debugging kinda working with renderdoc:
Run gn args out/Debug
and set
* angle_enable_trace = true
* angle_enable_annotator_run_time_checks = true
autoninja -C out/Debug
- wait a while
In renderdoc, set env variables
RENDERDOC_HOOK_EGL 0
(if you want to trace underlying native API)
RENDERDOC_HOOK_EGL 1
(if you want to trace EGL calls. You also need to put libEGL
in the renderdoc folder so it's found when capturing stuff. Unfortunately though, that seems to provoke crashes...)
ANGLE_ENABLE_DEBUG_MARKERS 1
(to turn on debug markers)