orca/src/mtl_renderer.m

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/************************************************************//**
*
* @file: mtl_canvas.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision: 24/01/2023
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"mtl_renderer.h"
#define LOG_SUBSYSTEM "Graphics"
const int MG_MTL_INPUT_BUFFERS_COUNT = 3,
MG_MTL_TILE_SIZE = 16;
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typedef struct mg_mtl_canvas_backend
{
mg_canvas_backend interface;
mg_surface surface;
id<MTLComputePipelineState> pathPipeline;
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id<MTLComputePipelineState> segmentPipeline;
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id<MTLComputePipelineState> backpropPipeline;
id<MTLComputePipelineState> mergePipeline;
id<MTLComputePipelineState> rasterPipeline;
id<MTLRenderPipelineState> blitPipeline;
id<MTLTexture> outTexture;
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int bufferIndex;
dispatch_semaphore_t bufferSemaphore;
id<MTLBuffer> pathBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> elementBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> logBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
id<MTLBuffer> logOffsetBuffer[MG_MTL_INPUT_BUFFERS_COUNT];
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id<MTLBuffer> segmentCountBuffer;
id<MTLBuffer> segmentBuffer;
id<MTLBuffer> pathQueueBuffer;
id<MTLBuffer> tileQueueBuffer;
id<MTLBuffer> tileQueueCountBuffer;
id<MTLBuffer> tileOpBuffer;
id<MTLBuffer> tileOpCountBuffer;
id<MTLBuffer> screenTilesBuffer;
} mg_mtl_canvas_backend;
static void mg_update_path_extents(vec4* extents, vec2 p)
{
extents->x = minimum(extents->x, p.x);
extents->y = minimum(extents->y, p.y);
extents->z = maximum(extents->z, p.x);
extents->w = maximum(extents->w, p.y);
}
void mg_mtl_print_log(int bufferIndex, id<MTLBuffer> logBuffer, id<MTLBuffer> logOffsetBuffer)
{
char* log = [logBuffer contents];
int size = *(int*)[logOffsetBuffer contents];
if(size)
{
LOG_MESSAGE("Log from buffer %i:\n", bufferIndex);
int index = 0;
while(index < size)
{
int len = strlen(log+index);
printf("%s", log+index);
index += (len+1);
}
}
}
void mg_mtl_canvas_render(mg_canvas_backend* interface,
mg_color clearColor,
u32 primitiveCount,
mg_primitive* primitives,
u32 eltCount,
mg_path_elt* pathElements)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
//NOTE: update rolling buffers
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dispatch_semaphore_wait(backend->bufferSemaphore, DISPATCH_TIME_FOREVER);
backend->bufferIndex = (backend->bufferIndex + 1) % MG_MTL_INPUT_BUFFERS_COUNT;
mg_mtl_path_elt* elementBufferData = (mg_mtl_path_elt*)[backend->elementBuffer[backend->bufferIndex] contents];
mg_mtl_path* pathBufferData = (mg_mtl_path*)[backend->pathBuffer[backend->bufferIndex] contents];
//NOTE: fill renderer input buffers
int pathCount = 0;
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int mtlEltCount = 0;
vec2 currentPos = {0};
for(int primitiveIndex = 0; primitiveIndex < primitiveCount; primitiveIndex++)
{
mg_primitive* primitive = &primitives[primitiveIndex];
if(primitive->cmd == MG_CMD_FILL && primitive->path.count)
{
vec4 pathExtents = (vec4){FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX};
for(int eltIndex = 0;
(eltIndex < primitive->path.count) && (primitive->path.startIndex + eltIndex < eltCount);
eltIndex++)
{
mg_path_elt* elt = &pathElements[primitive->path.startIndex + eltIndex];
if(elt->type == MG_PATH_MOVE)
{
currentPos = elt->p[0];
}
else if(elt->type == MG_PATH_LINE)
{
/////////////////////////////////////////////////////////////////////////////////////
//TODO: order control points so that we can collapse all elements into same codepath
/////////////////////////////////////////////////////////////////////////////////////
//NOTE: transform and push path elt + update primitive bounding box
vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
vec2 p1 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
currentPos = elt->p[0];
mg_update_path_extents(&pathExtents, p0);
mg_update_path_extents(&pathExtents, p1);
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mg_mtl_path_elt* mtlElt = &elementBufferData[mtlEltCount];
mtlEltCount++;
mtlElt->pathIndex = primitiveIndex;
mtlElt->kind = (mg_mtl_seg_kind)elt->type;
mtlElt->p[0] = (vector_float2){p0.x, p0.y};
mtlElt->p[1] = (vector_float2){p1.x, p1.y};
}
else if(elt->type == MG_PATH_QUADRATIC)
{
vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
vec2 p1 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
vec2 p2 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[1]);
currentPos = elt->p[1];
mg_update_path_extents(&pathExtents, p0);
mg_update_path_extents(&pathExtents, p1);
mg_update_path_extents(&pathExtents, p2);
mg_mtl_path_elt* mtlElt = &elementBufferData[mtlEltCount];
mtlEltCount++;
mtlElt->pathIndex = primitiveIndex;
mtlElt->kind = (mg_mtl_seg_kind)elt->type;
mtlElt->p[0] = (vector_float2){p0.x, p0.y};
mtlElt->p[1] = (vector_float2){p1.x, p1.y};
mtlElt->p[2] = (vector_float2){p2.x, p2.y};
}
else if(elt->type == MG_PATH_CUBIC)
{
vec2 p0 = mg_mat2x3_mul(primitive->attributes.transform, currentPos);
vec2 p1 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[0]);
vec2 p2 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[1]);
vec2 p3 = mg_mat2x3_mul(primitive->attributes.transform, elt->p[2]);
currentPos = elt->p[2];
mg_update_path_extents(&pathExtents, p0);
mg_update_path_extents(&pathExtents, p1);
mg_update_path_extents(&pathExtents, p2);
mg_update_path_extents(&pathExtents, p3);
mg_mtl_path_elt* mtlElt = &elementBufferData[mtlEltCount];
mtlEltCount++;
mtlElt->pathIndex = primitiveIndex;
mtlElt->kind = (mg_mtl_seg_kind)elt->type;
mtlElt->p[0] = (vector_float2){p0.x, p0.y};
mtlElt->p[1] = (vector_float2){p1.x, p1.y};
mtlElt->p[2] = (vector_float2){p2.x, p2.y};
mtlElt->p[3] = (vector_float2){p3.x, p3.y};
}
}
//NOTE: push path
mg_mtl_path* path = &pathBufferData[pathCount];
pathCount++;
path->cmd = (mg_mtl_cmd)primitive->cmd;
path->box = (vector_float4){maximum(primitive->attributes.clip.x, pathExtents.x),
maximum(primitive->attributes.clip.y, pathExtents.y),
minimum(primitive->attributes.clip.x + primitive->attributes.clip.w, pathExtents.z),
minimum(primitive->attributes.clip.y + primitive->attributes.clip.h, pathExtents.w)};
path->color = (vector_float4){primitive->attributes.color.r,
primitive->attributes.color.g,
primitive->attributes.color.b,
primitive->attributes.color.a};
//TODO: compute uv transform
}
}
mg_mtl_surface* surface = (mg_mtl_surface*)mg_surface_data_from_handle(backend->surface);
ASSERT(surface && surface->interface.backend == MG_BACKEND_METAL);
mp_rect frame = mg_surface_get_frame(backend->surface);
f32 scale = surface->mtlLayer.contentsScale;
vec2 viewportSize = {frame.w * scale, frame.h * scale};
int tileSize = MG_MTL_TILE_SIZE;
int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
/////////////////////////////////////////////////////////////////////////////////////
//TODO: ensure screen tiles buffer is correct size
/////////////////////////////////////////////////////////////////////////////////////
//NOTE: encode GPU commands
@autoreleasepool
{
mg_mtl_surface_acquire_command_buffer(surface);
//NOTE: clear counters
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
blitEncoder.label = @"clear counters";
[blitEncoder fillBuffer: backend->segmentCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder fillBuffer: backend->tileQueueCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder fillBuffer: backend->tileOpCountBuffer range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder fillBuffer: backend->logOffsetBuffer[backend->bufferIndex] range: NSMakeRange(0, sizeof(int)) value: 0];
[blitEncoder endEncoding];
//NOTE: path setup pass
id<MTLComputeCommandEncoder> pathEncoder = [surface->commandBuffer computeCommandEncoder];
pathEncoder.label = @"path pass";
[pathEncoder setComputePipelineState: backend->pathPipeline];
[pathEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
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[pathEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:1];
[pathEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
[pathEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
[pathEncoder setBuffer:backend->tileQueueCountBuffer offset:0 atIndex:4];
[pathEncoder setBytes:&tileSize length:sizeof(int) atIndex:5];
MTLSize pathGridSize = MTLSizeMake(pathCount, 1, 1);
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MTLSize pathGroupSize = MTLSizeMake([backend->pathPipeline maxTotalThreadsPerThreadgroup], 1, 1);
[pathEncoder dispatchThreads: pathGridSize threadsPerThreadgroup: pathGroupSize];
[pathEncoder endEncoding];
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//NOTE: segment setup pass
id<MTLComputeCommandEncoder> segmentEncoder = [surface->commandBuffer computeCommandEncoder];
segmentEncoder.label = @"segment pass";
[segmentEncoder setComputePipelineState: backend->segmentPipeline];
[segmentEncoder setBytes:&eltCount length:sizeof(int) atIndex:0];
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[segmentEncoder setBuffer:backend->elementBuffer[backend->bufferIndex] offset:0 atIndex:1];
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[segmentEncoder setBuffer:backend->segmentCountBuffer offset:0 atIndex:2];
[segmentEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[segmentEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:4];
[segmentEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:5];
[segmentEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:6];
[segmentEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:7];
[segmentEncoder setBytes:&tileSize length:sizeof(int) atIndex:8];
[segmentEncoder setBuffer:backend->logBuffer[backend->bufferIndex] offset:0 atIndex:9];
[segmentEncoder setBuffer:backend->logOffsetBuffer[backend->bufferIndex] offset:0 atIndex:10];
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MTLSize segmentGridSize = MTLSizeMake(mtlEltCount, 1, 1);
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MTLSize segmentGroupSize = MTLSizeMake([backend->segmentPipeline maxTotalThreadsPerThreadgroup], 1, 1);
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[segmentEncoder dispatchThreads: segmentGridSize threadsPerThreadgroup: segmentGroupSize];
[segmentEncoder endEncoding];
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//NOTE: backprop pass
id<MTLComputeCommandEncoder> backpropEncoder = [surface->commandBuffer computeCommandEncoder];
backpropEncoder.label = @"backprop pass";
[backpropEncoder setComputePipelineState: backend->backpropPipeline];
[backpropEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:0];
[backpropEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:1];
MTLSize backpropGroupSize = MTLSizeMake([backend->backpropPipeline maxTotalThreadsPerThreadgroup], 1, 1);
MTLSize backpropGridSize = MTLSizeMake(pathCount*backpropGroupSize.width, 1, 1);
[backpropEncoder dispatchThreads: backpropGridSize threadsPerThreadgroup: backpropGroupSize];
[backpropEncoder endEncoding];
//NOTE: merge pass
id<MTLComputeCommandEncoder> mergeEncoder = [surface->commandBuffer computeCommandEncoder];
mergeEncoder.label = @"merge pass";
[mergeEncoder setComputePipelineState: backend->mergePipeline];
[mergeEncoder setBytes:&pathCount length:sizeof(int) atIndex:0];
[mergeEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:1];
[mergeEncoder setBuffer:backend->pathQueueBuffer offset:0 atIndex:2];
[mergeEncoder setBuffer:backend->tileQueueBuffer offset:0 atIndex:3];
[mergeEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:4];
[mergeEncoder setBuffer:backend->tileOpCountBuffer offset:0 atIndex:5];
[mergeEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:6];
MTLSize mergeGridSize = MTLSizeMake(nTilesX, nTilesY, 1);
MTLSize mergeGroupSize = MTLSizeMake(16, 16, 1);
[mergeEncoder dispatchThreads: mergeGridSize threadsPerThreadgroup: mergeGroupSize];
[mergeEncoder endEncoding];
//NOTE: raster pass
id<MTLComputeCommandEncoder> rasterEncoder = [surface->commandBuffer computeCommandEncoder];
rasterEncoder.label = @"raster pass";
[rasterEncoder setComputePipelineState: backend->rasterPipeline];
[rasterEncoder setBuffer:backend->screenTilesBuffer offset:0 atIndex:0];
[rasterEncoder setBuffer:backend->tileOpBuffer offset:0 atIndex:1];
[rasterEncoder setBuffer:backend->pathBuffer[backend->bufferIndex] offset:0 atIndex:2];
[rasterEncoder setBuffer:backend->segmentBuffer offset:0 atIndex:3];
[rasterEncoder setBytes:&tileSize length:sizeof(int) atIndex:4];
[rasterEncoder setTexture:backend->outTexture atIndex:0];
MTLSize rasterGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize rasterGroupSize = MTLSizeMake(16, 16, 1);
[rasterEncoder dispatchThreads: rasterGridSize threadsPerThreadgroup: rasterGroupSize];
[rasterEncoder endEncoding];
//NOTE: blit pass
mg_mtl_surface_acquire_drawable(surface);
if(surface->drawable != nil)
{
MTLViewport viewport = {0, 0, viewportSize.x, viewportSize.y, 0, 1};
//TODO: clear here?
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->blitPipeline];
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
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//NOTE: finalize
[surface->commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer)
{
mg_mtl_print_log(backend->bufferIndex, backend->logBuffer[backend->bufferIndex], backend->logOffsetBuffer[backend->bufferIndex]);
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dispatch_semaphore_signal(backend->bufferSemaphore);
}];
}
}
void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
@autoreleasepool
{
[backend->pathPipeline release];
[backend->segmentPipeline release];
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[backend->backpropPipeline release];
[backend->mergePipeline release];
[backend->rasterPipeline release];
[backend->blitPipeline release];
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for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
[backend->pathBuffer[i] release];
[backend->elementBuffer[i] release];
[backend->logBuffer[i] release];
[backend->logOffsetBuffer[i] release];
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}
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[backend->segmentCountBuffer release];
[backend->segmentBuffer release];
[backend->tileQueueBuffer release];
[backend->tileQueueCountBuffer release];
[backend->tileOpBuffer release];
[backend->tileOpCountBuffer release];
[backend->screenTilesBuffer release];
}
free(backend);
}
const u32 MG_MTL_PATH_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path),
MG_MTL_ELEMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path_elt),
MG_MTL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_segment),
MG_MTL_PATH_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_path_queue),
MG_MTL_TILE_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_tile_queue),
MG_MTL_TILE_OP_BUFFER_SIZE = (4<<20)*sizeof(mg_mtl_tile_op);
mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
{
mg_mtl_canvas_backend* backend = 0;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->backend == MG_BACKEND_METAL)
{
mg_mtl_surface* metalSurface = (mg_mtl_surface*)surfaceData;
backend = malloc_type(mg_mtl_canvas_backend);
memset(backend, 0, sizeof(mg_mtl_canvas_backend));
backend->surface = surface;
//NOTE(martin): setup interface functions
backend->interface.destroy = mg_mtl_canvas_destroy;
backend->interface.render = mg_mtl_canvas_render;
@autoreleasepool{
//NOTE: load metal library
str8 shaderPath = mp_app_get_resource_path(mem_scratch(), "../resources/mtl_renderer.metallib");
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [metalSurface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
LOG_ERROR("error : %s\n", errStr);
return(0);
}
id<MTLFunction> pathFunction = [library newFunctionWithName:@"mtl_path_setup"];
id<MTLFunction> segmentFunction = [library newFunctionWithName:@"mtl_segment_setup"];
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id<MTLFunction> backpropFunction = [library newFunctionWithName:@"mtl_backprop"];
id<MTLFunction> mergeFunction = [library newFunctionWithName:@"mtl_merge"];
id<MTLFunction> rasterFunction = [library newFunctionWithName:@"mtl_raster"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"mtl_vertex_shader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"mtl_fragment_shader"];
//NOTE: create pipelines
NSError* error = NULL;
backend->pathPipeline = [metalSurface->device newComputePipelineStateWithFunction: pathFunction
error:&error];
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backend->segmentPipeline = [metalSurface->device newComputePipelineStateWithFunction: segmentFunction
error:&error];
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backend->backpropPipeline = [metalSurface->device newComputePipelineStateWithFunction: backpropFunction
error:&error];
backend->mergePipeline = [metalSurface->device newComputePipelineStateWithFunction: mergeFunction
error:&error];
backend->rasterPipeline = [metalSurface->device newComputePipelineStateWithFunction: rasterFunction
error:&error];
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"blit pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = metalSurface->mtlLayer.pixelFormat;
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
backend->blitPipeline = [metalSurface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
//NOTE: create textures
mp_rect frame = mg_surface_get_frame(surface);
f32 scale = metalSurface->mtlLayer.contentsScale;
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = frame.w * scale;
texDesc.height = frame.h * scale;
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
//NOTE: create buffers
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backend->bufferSemaphore = dispatch_semaphore_create(MG_MTL_INPUT_BUFFERS_COUNT);
backend->bufferIndex = 0;
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
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for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
backend->pathBuffer[i] = [metalSurface->device newBufferWithLength: MG_MTL_PATH_BUFFER_SIZE
options: bufferOptions];
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backend->elementBuffer[i] = [metalSurface->device newBufferWithLength: MG_MTL_ELEMENT_BUFFER_SIZE
options: bufferOptions];
}
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bufferOptions = MTLResourceStorageModePrivate;
backend->segmentBuffer = [metalSurface->device newBufferWithLength: MG_MTL_SEGMENT_BUFFER_SIZE
options: bufferOptions];
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backend->segmentCountBuffer = [metalSurface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
backend->pathQueueBuffer = [metalSurface->device newBufferWithLength: MG_MTL_PATH_QUEUE_BUFFER_SIZE
options: bufferOptions];
backend->tileQueueBuffer = [metalSurface->device newBufferWithLength: MG_MTL_TILE_QUEUE_BUFFER_SIZE
options: bufferOptions];
backend->tileQueueCountBuffer = [metalSurface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
backend->tileOpBuffer = [metalSurface->device newBufferWithLength: MG_MTL_TILE_OP_BUFFER_SIZE
options: bufferOptions];
backend->tileOpCountBuffer = [metalSurface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
int tileSize = MG_MTL_TILE_SIZE;
int nTilesX = (int)(frame.w * scale + tileSize - 1)/tileSize;
int nTilesY = (int)(frame.h * scale + tileSize - 1)/tileSize;
backend->screenTilesBuffer = [metalSurface->device newBufferWithLength: nTilesX*nTilesY*sizeof(int)
options: bufferOptions];
bufferOptions = MTLResourceStorageModeShared;
for(int i=0; i<MG_MTL_INPUT_BUFFERS_COUNT; i++)
{
backend->logBuffer[i] = [metalSurface->device newBufferWithLength: 4<<20
options: bufferOptions];
backend->logOffsetBuffer[i] = [metalSurface->device newBufferWithLength: sizeof(int)
options: bufferOptions];
}
}
}
return((mg_canvas_backend*)backend);
}
#undef LOG_SUBSYSTEM