martinfouilleul 
							
						 
						
							
								1c244c2a00 
								
							 
						 
						
							
							
								
								[win32, canvas] only sample coverage at 8x and source textures at 2x, and accumulate in a single color value per pixel  
							
							
							
						 
						
							2023-07-14 17:37:33 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								ec0f22a9d8 
								
							 
						 
						
							
							
								
								[osx, canvas] keep op buffer size to 4<<20 for now  
							
							
							
						 
						
							2023-07-14 16:28:45 +02:00  
				
					
						
							
							
								
								ilidemi 
							
						 
						
							
								ff1460e629 
								
							 
						 
						
							
							
								
								Merge branch 'main' into orca_ui  
							
							
							
						 
						
							2023-07-14 04:57:45 +00:00  
				
					
						
							
							
								 
						
							
								a683c163cb 
								
							 
						 
						
							
							
								
								Merge branch 'main' into ui  
							
							
							
						 
						
							2023-07-13 21:53:57 -07:00  
				
					
						
							
							
								 
						
							
								0eefeb3747 
								
							 
						 
						
							
							
								
								UI demo  
							
							
							
						 
						
							2023-07-13 21:39:39 -07:00  
				
					
						
							
							
								 
						
							
								8bfbabd877 
								
							 
						 
						
							
							
								
								Orca UI support  
							
							
							
						 
						
							2023-07-13 21:36:31 -07:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								660ad33ddc 
								
							 
						 
						
							
							
								
								[win32, gl canvas] persistently map input buffers  
							
							
							
						 
						
							2023-07-12 15:54:02 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								6944325014 
								
							 
						 
						
							
							
								
								[win32, canvas] rolling input buffers  
							
							
							
						 
						
							2023-07-12 15:52:48 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								684543ec15 
								
							 
						 
						
							
							
								
								[gl canvas] fix implicit boolean conversion error on some drivers  
							
							
							
						 
						
							2023-07-12 15:46:52 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								025ebd91d5 
								
							 
						 
						
							
							
								
								[osx, canvas]  
							
							... 
							
							
							
							- Pass buffer lengths to kernels and bound check when allocating from buffers
- Dynamically compute/guess size of intermediate buffers and grow if needed 
							
						 
						
							2023-07-11 20:03:17 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								98a516ff0a 
								
							 
						 
						
							
							
								
								[osx, canvas] start with small input buffers and grow them as needed  
							
							
							
						 
						
							2023-07-11 17:00:17 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								fc07a0d018 
								
							 
						 
						
							
							
								
								[osx, canvas] use 32 pixels-wide tiles  
							
							
							
						 
						
							2023-07-11 14:27:15 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9e8a0f5f69 
								
							 
						 
						
							
							
								
								[osx, canvas] Only dispatch raster shader for tiles that are overlapped by at least one path.  
							
							
							
						 
						
							2023-07-10 20:20:18 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bfc7530bcf 
								
							 
						 
						
							
							
								
								[osx, canvas]  
							
							... 
							
							
							
							- Only super sample coverage at 8x rate, and accumulate pixel color in a single color value
- Super sample images at lower 2x rate
- Cull tiles outside clip
- Bypass coverage for fully covered tiles 
							
						 
						
							2023-07-10 17:52:34 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a65b0cc1bb 
								
							 
						 
						
							
							
								
								[osx, surface] Query list of available metal devices, and select a discrete GPU if available. This way we avoid calling MTLCreateSystemDefaultDevice() which messes with Discord's screen sharing, while also being able to take GPU frame captures in XCode (which was broken by  9bfae2c4e8)  
							
							
							
						 
						
							2023-07-10 11:28:49 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7573c40c56 
								
							 
						 
						
							
							
								
								[mtl, canvas] remove unused hull matrix  
							
							
							
						 
						
							2023-07-07 16:44:32 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								fd205df8a7 
								
							 
						 
						
							
							
								
								update milepost  
							
							
							
						 
						
							2023-07-07 15:48:28 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								59fdc27ac6 
								
							 
						 
						
							
							
								
								[gl, canvas]  
							
							... 
							
							
							
							- Haul path color and texture sampling outside of per-sample loop
- Pack gl input structs a bit
- Set correct hint flags for glBufferData() 
							
						 
						
							2023-07-07 15:45:06 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								301020ee9a 
								
							 
						 
						
							
							
								
								update milepost to fix issue 15 with discord screen sharing  
							
							
							
						 
						
							2023-07-07 10:44:16 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9bfae2c4e8 
								
							 
						 
						
							
							
								
								[osx, metal] Set metal layer's device to layer.preferredDevice instead of calling MTLCreateDefaultSystemDevice(). This fixes issue 15 so we can use Discord's screen sharing while using Orca. This will need to be revisited when we want to actually use a different metal device.  
							
							
							
						 
						
							2023-07-07 10:41:17 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								f0d910e3e5 
								
							 
						 
						
							
							
								
								[win32] compile wasm3 with optimizations (don't forget to re-run `build.bat wasm3` and the `build.bat orca`)  
							
							
							
						 
						
							2023-07-06 15:06:34 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								de5c74c607 
								
							 
						 
						
							
							
								
								update milepost to fix crash on windows when deselecting surface  
							
							
							
						 
						
							2023-07-06 11:33:36 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								806f00417e 
								
							 
						 
						
							
							
								
								[win32, canvas] Fix random crash by correctly setting wgl_surface deselect function pointer to mg_wgl_deselect(). Forgot to do it in  18c793db, dumb me.  
							
							
							
						 
						
							2023-07-06 11:29:57 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								7437dd0b0f 
								
							 
						 
						
							
							
								
								Testing superpong on win32  
							
							
							
						 
						
							2023-07-05 18:25:14 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								4578c8d767 
								
							 
						 
						
							
							
								
								Merge branch 'main' into superpong  
							
							
							
						 
						
							2023-07-05 18:13:21 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1e34c3406f 
								
							 
						 
						
							
							
								
								fixing conflict in gl_canvas  
							
							
							
						 
						
							2023-07-05 18:07:37 +02:00  
				
					
						
							
							
								 
						
							
								e2a2116cb2 
								
							 
						 
						
							
							
								
								Make pong prettier  
							
							
							
						 
						
							2023-07-04 16:14:14 -05:00  
				
					
						
							
							
								 
						
							
								ff5a57fb92 
								
							 
						 
						
							
							
								
								Add some convenient rectangle accessors  
							
							
							
						 
						
							2023-07-04 16:13:28 -05:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								bdb9ddf888 
								
							 
						 
						
							
							
								
								[win32, canvas] added back texture atlasing and fixed incorrect culling of solid tiles when using a source texture  
							
							
							
						 
						
							2023-07-04 17:24:41 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								5c4c8ce505 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] adding back textures  
							
							
							
						 
						
							2023-07-04 15:59:45 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								311cef65e8 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] dispatch path setup, segment setup and backprop in batches of GL_MAX_COMPUTE_WORK_GROUP_COUNT elements  
							
							
							
						 
						
							2023-07-03 16:16:39 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e24a872fad 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] encode strokes  
							
							
							
						 
						
							2023-07-03 15:16:27 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								d00024b515 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] added MSAA to new canvas renderer  
							
							
							
						 
						
							2023-07-03 15:00:40 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0e6d67f636 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] Cubics segment setup  
							
							
							
						 
						
							2023-07-03 14:21:53 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								01aa4f838f 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] quadratics  
							
							
							
						 
						
							2023-07-03 12:14:21 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								899ad4c030 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] Correctly setup path index in segment_setup.glsl  
							
							
							
						 
						
							2023-07-03 11:02:04 +02:00  
				
					
						
							
							
								 
						
							
								6e2457ded3 
								
							 
						 
						
							
							
								
								Remove incorrect extern defs  
							
							
							
						 
						
							2023-07-02 09:24:34 -05:00  
				
					
						
							
							
								 
						
							
								8925e3e3a0 
								
							 
						 
						
							
							
								
								Actually draw that background image  
							
							
							
						 
						
							2023-07-02 07:22:12 -05:00  
				
					
						
							
							
								 
						
							
								c509c612e1 
								
							 
						 
						
							
							
								
								Add dtrace + spall script  
							
							
							
						 
						
							2023-07-02 07:09:39 -05:00  
				
					
						
							
							
								 
						
							
								b1c0754d54 
								
							 
						 
						
							
							
								
								Draw text better, make block layout more interesting  
							
							
							
						 
						
							2023-07-02 06:27:29 -05:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e31f6cd4ec 
								
							 
						 
						
							
							
								
								[win32] Fix building the pong sample on win32  
							
							
							
						 
						
							2023-07-02 12:50:32 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								36c75a55dd 
								
							 
						 
						
							
							
								
								[win32] Fix first image not being rendered in win32 canvas renderer  
							
							
							
						 
						
							2023-07-02 12:49:45 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								b61d8868d3 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] wip trying to fix multiple shapes  
							
							
							
						 
						
							2023-07-02 12:26:54 +02:00  
				
					
						
							
							
								 
						
							
								d139619147 
								
							 
						 
						
							
							
								
								Add paddle angle fun time party  
							
							
							
						 
						
							2023-07-01 14:33:28 -05:00  
				
					
						
							
							
								 
						
							
								f6e89e6168 
								
							 
						 
						
							
							
								
								Implement basic breakout  
							
							
							
						 
						
							2023-07-01 12:02:41 -05:00  
				
					
						
							
							
								 
						
							
								071e8560d4 
								
							 
						 
						
							
							
								
								A little build script cleanup  
							
							
							
						 
						
							2023-06-30 17:14:10 -05:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								7628138cee 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] tiling in per-path tile queues, then merge (no backprop for now)  
							
							
							
						 
						
							2023-06-30 16:53:36 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								f0b7cf32a9 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] winding backprop and right crossing segments  
							
							
							
						 
						
							2023-06-30 15:30:05 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0870097262 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] bin segments to screen tile queues  
							
							
							
						 
						
							2023-06-30 15:18:37 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								15c54b9385 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] segment setup, non tiled  
							
							
							
						 
						
							2023-06-29 16:43:38 +02:00