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glsl_shaders
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[Clean canvas/shaders]
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2023-02-09 16:14:15 +01:00 |
platform
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[win32 build/link]
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2023-02-21 18:43:30 +01:00 |
util
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[wip] image api
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2023-02-23 17:07:41 +01:00 |
egl_surface.c
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hardcode GL/GLES versions per-platform for now
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2023-02-22 18:30:10 +01:00 |
egl_surface.h
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[gles, wip] reintroducing egl surface (for win32 at first)
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2023-02-17 18:56:16 +01:00 |
gl_api.h
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hardcode GL/GLES versions per-platform for now
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2023-02-22 18:30:10 +01:00 |
gl_canvas.c
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Use a custom GL loader to allow different versions of GL/GLES APIs to co-exist. The loader fills an api struct with GL functions pointers.
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2023-02-16 19:35:01 +01:00 |
gl_loader.c
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hardcode GL/GLES versions per-platform for now
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2023-02-22 18:30:10 +01:00 |
gl_loader.h
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hardcode GL/GLES versions per-platform for now
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2023-02-22 18:30:10 +01:00 |
glsl_shaders.h
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hardcode GL/GLES versions per-platform for now
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2023-02-22 18:30:10 +01:00 |
graphics.c
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[canvas, mtl backend] Handle image rotation
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2023-02-24 20:40:16 +01:00 |
graphics.h
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[wip] image api
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2023-02-23 17:07:41 +01:00 |
graphics_internal.h
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[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
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2023-02-24 18:50:46 +01:00 |
milepost.c
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[surface] abstracted child window layer from win32 surfaces
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2023-02-21 12:35:22 +01:00 |
milepost.h
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reintroduced GLES backend to osx
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2023-02-20 11:05:01 +01:00 |
milepost.m
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[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.
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2023-02-21 13:40:30 +01:00 |
mp_app.c
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Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer
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2023-02-01 16:23:51 +01:00 |
mp_app.h
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[win32 build/link]
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2023-02-21 18:43:30 +01:00 |
mp_app_internal.h
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back osx surfaces by CALayer
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2023-02-20 16:49:44 +01:00 |
mtl_canvas.m
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[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
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2023-02-24 18:50:46 +01:00 |
mtl_shader.h
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[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
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2023-02-24 18:50:46 +01:00 |
mtl_shader.metal
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[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
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2023-02-24 18:50:46 +01:00 |
mtl_surface.h
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reintroduced GLES backend to osx
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2023-02-20 11:05:01 +01:00 |
mtl_surface.m
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[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.
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2023-02-21 13:40:30 +01:00 |
osx_app.h
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[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.
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2023-02-21 13:40:30 +01:00 |
osx_app.m
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[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.
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2023-02-21 13:40:30 +01:00 |
osx_surface_client.m
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Remote GLES surfaces
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2022-08-19 20:55:00 +02:00 |
ui.c
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Fixed executable/bundle paths procs
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2022-08-21 17:07:54 +02:00 |
ui.h
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trying to integrate mg_surface_client/server
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2022-08-19 19:46:31 +02:00 |
wgl_surface.c
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[surface] abstracted child window layer from win32 surfaces
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2023-02-21 12:35:22 +01:00 |
wgl_surface.h
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[surface/canvas cleanup]
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2023-02-10 16:56:10 +01:00 |
win32_app.c
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[surface] abstracted child window layer from win32 surfaces
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2023-02-21 12:35:22 +01:00 |
win32_app.h
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[surface] abstracted child window layer from win32 surfaces
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2023-02-21 12:35:22 +01:00 |