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glsl_shaders
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2023-08-19 15:52:11 +02:00 |
egl_surface.c
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egl_surface.h
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gl_api.h
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2023-08-19 15:52:11 +02:00 |
gl_canvas.c
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[canvas] remove degenerate point lines when encoding strokes
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2023-09-01 19:40:37 +02:00 |
gl_loader.c
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gl_loader.h
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2023-08-19 15:52:11 +02:00 |
graphics.h
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Skip drawing ui box when it's rect + boders are fully outside current clip
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2023-08-29 18:43:25 +02:00 |
graphics_common.c
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Skip drawing ui box when it's rect + boders are fully outside current clip
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2023-08-29 18:43:25 +02:00 |
graphics_common.h
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2023-08-19 15:52:11 +02:00 |
graphics_surface.c
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[osx] implement oc_surface_bring_to_front() and oc_surface_send_to_back()
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2023-08-28 15:48:24 +02:00 |
graphics_surface.h
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[osx] implement oc_surface_bring_to_front() and oc_surface_send_to_back()
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2023-08-28 15:48:24 +02:00 |
mtl_renderer.h
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mtl_renderer.m
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[canvas] remove degenerate point lines when encoding strokes
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2023-09-01 19:40:37 +02:00 |
mtl_renderer.metal
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[mtl canvas] fixed bug were order of mtl_segment_setup arguments tileOpMax and segmentMax were interverted, which would cull tile ops based on max number of segments, causing weird artifacts for some lengths of the segment buffer
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2023-08-29 17:36:30 +02:00 |
mtl_surface.h
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2023-08-19 15:52:11 +02:00 |
mtl_surface.m
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Fix leak in metal surface: command buffer must not be committed if there is no surface to present it to, or it will result in a huge leak in metal resources. Also wrap oc_mtl_surface_acquire_command_buffer() in an @autoreleasepool to fix a smaller leak
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2023-08-23 15:09:06 +02:00 |
wgl_surface.c
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wgl_surface.h
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