.. |
glsl_shaders
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[ui, win32]
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2023-03-09 17:38:41 +01:00 |
platform
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
util
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[event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event()
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2023-04-19 16:16:36 +02:00 |
egl_surface.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
egl_surface.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
gl_api.h
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end of line renormalization
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2023-03-05 16:05:43 +01:00 |
gl_canvas.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
gl_loader.c
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end of line renormalization
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2023-03-05 16:05:43 +01:00 |
gl_loader.h
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end of line renormalization
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2023-03-05 16:05:43 +01:00 |
glsl_shaders.h
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[ui, win32]
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2023-03-09 17:38:41 +01:00 |
graphics.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
graphics_common.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
graphics_common.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
graphics_surface.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
graphics_surface.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
input_state.c
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[event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event()
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2023-04-19 16:16:36 +02:00 |
input_state.h
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[event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event()
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2023-04-19 16:16:36 +02:00 |
milepost.c
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splitting graphics_surface and graphics_common in order to isolate surface dispatch stuff from orca apps
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2023-04-25 22:15:56 +02:00 |
milepost.h
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separating input state from app, so that it can be used in different threads that main thread. E.g. ui context uses its own input state that can be fed events in a second thread
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2023-04-19 11:28:20 +02:00 |
milepost.m
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splitting graphics_surface and graphics_common in order to isolate surface dispatch stuff from orca apps
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2023-04-25 22:15:56 +02:00 |
mp_app.c
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[event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event()
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2023-04-19 16:16:36 +02:00 |
mp_app.h
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[event system] allocate events and additional payload (e.g. file paths) directly in ring buffer, and copy them to user-supplied arena in mp_next_event()
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2023-04-19 16:16:36 +02:00 |
mp_app_internal.h
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[canvas] change surface/canvas APIs to treat canvas a 'just another kind of surface', and split canvas implementation (managed by surface) from canvas _command buffer_ and implicit context (represented by mg_canvas)
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2023-04-25 19:13:15 +02:00 |
mtl_renderer.h
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[mtl renderer] fixed clipping
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2023-04-11 14:51:58 +02:00 |
mtl_renderer.m
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
mtl_renderer.metal
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[mtl renderer] fixed clipping
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2023-04-11 14:51:58 +02:00 |
mtl_surface.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
mtl_surface.m
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
osx_app.h
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[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation
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2023-03-03 11:50:12 +01:00 |
osx_app.m
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
tmp_gl_canvas.c
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splitting graphics_surface and graphics_common in order to isolate surface dispatch stuff from orca apps
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2023-04-25 22:15:56 +02:00 |
ui.c
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[canvas] change surface/canvas APIs to treat canvas a 'just another kind of surface', and split canvas implementation (managed by surface) from canvas _command buffer_ and implicit context (represented by mg_canvas)
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2023-04-25 19:13:15 +02:00 |
ui.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
wgl_surface.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
wgl_surface.h
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
win32_app.c
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Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca
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2023-04-26 14:56:02 +02:00 |
win32_app.h
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end of line renormalization
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2023-03-05 16:05:43 +01:00 |