martinfouilleul
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5788cdbcda
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Desktop opengl 4.3 canvas
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2023-02-07 13:24:14 +01:00 |
martinfouilleul
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91780b12c7
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reorder fields in glsl vertex struct to be less wasteful
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2023-02-06 17:01:32 +01:00 |
martinfouilleul
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5754fc1ad2
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using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu
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2023-02-06 16:14:43 +01:00 |
martinfouilleul
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3dfaea1bba
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temporarily reducing vertex buffer size to test perf impact
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2023-02-06 09:20:52 +01:00 |
martinfouilleul
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fd836c00dd
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canvas renderer: parallel tiling pass and sorting pass
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2023-02-05 21:03:16 +01:00 |
martinfouilleul
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e59f2b152b
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simple gles tiled renderer
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2023-02-03 18:44:28 +01:00 |
martinfouilleul
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8faf588bee
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Added text rendering in win_canvas test app and confirm it's slow as is...
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2023-02-02 20:36:03 +01:00 |
martinfouilleul
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68810d8bf0
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updated todo
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2023-02-02 19:15:20 +01:00 |
martinfouilleul
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19988d045e
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breaking triangle buffer into batches each time the current image changes
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2023-02-02 18:57:57 +01:00 |
Martin Fouilleul
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9cadc2f23f
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added notes on bindless textures indexing
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2023-02-02 17:02:55 +01:00 |
martinfouilleul
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28e2a3648e
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Multisampling in gles canvas shader
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2023-02-02 13:34:06 +01:00 |
martinfouilleul
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f73241e4a6
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set background clear color correctly
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2023-02-02 12:08:04 +01:00 |
martinfouilleul
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0796b2cbcd
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Switched to fixed point in gles triangle rasterization, and fixed wrong offset curve check collapsing the internal control points
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2023-02-02 11:40:22 +01:00 |
martinfouilleul
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e0300e9e3c
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Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer
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2023-02-01 16:23:51 +01:00 |
martinfouilleul
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8e87837fcc
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working on gles 3.1 canvas on windows
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2023-01-31 15:51:50 +01:00 |
martinfouilleul
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c5ae556f22
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[wip] win32 gles surface using angle
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2023-01-29 01:04:24 +01:00 |
Martin Fouilleul
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bd7e1a15f1
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- Conflating mp_views and surfaces
- Implicit canvas context in canvas API
- GLES window surface on mac
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2023-01-28 17:24:43 +01:00 |
Martin Fouilleul
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9bf62d2218
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re-working graphics surfaces
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2022-12-26 18:33:31 +01:00 |
Martin Fouilleul
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db5b4966e9
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- Restructure osx version to use mp_app_internal.h/mp_app.c
- test new run loop structure on osx
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2022-12-24 15:33:32 +01:00 |
martinfouilleul
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72338b1a25
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Extracted commonalities from platform specific app backends
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2022-12-23 20:46:42 +01:00 |
martinfouilleul
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30bd704af2
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win32 opengl loader nonsense
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2022-12-22 18:24:43 +01:00 |
martinfouilleul
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a696c2ba2b
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Added platform detection macros and atomic/thread_local abstraction
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2022-12-22 15:29:07 +01:00 |
martinfouilleul
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c57e16db5a
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[win32 port] Hello triangle in OpenGL 4.3
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2022-12-21 19:43:31 +01:00 |
martinfouilleul
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2421871c3e
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windows port initial commit: simple window with GL 4.3 context
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2022-12-21 12:03:55 +01:00 |
Martin Fouilleul
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7f62938f84
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directory create/remove
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2022-08-28 13:49:40 +02:00 |
Martin Fouilleul
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00b282dcd4
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Platform file system functions (remove, move, etc)
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2022-08-26 14:47:20 +02:00 |
Martin Fouilleul
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884e05abd2
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Adding plaform specific move file functions
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2022-08-21 19:14:59 +02:00 |
Martin Fouilleul
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1d77a36640
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Fixed executable/bundle paths procs
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2022-08-21 17:07:54 +02:00 |
Martin Fouilleul
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440668129c
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Remote GLES surfaces
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2022-08-19 20:55:00 +02:00 |
Martin Fouilleul
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13cccdf5de
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trying to integrate mg_surface_client/server
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2022-08-19 19:46:31 +02:00 |
Martin Fouilleul
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0becc301d0
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Fix panel scrolling issue (clamping scroll value was only done when scrollers were on)
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2022-08-16 09:58:16 +02:00 |
Martin Fouilleul
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6fe1a29a4b
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Allow driving resfresh from an NSTimer, which triggers even during live resize
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2022-08-16 09:57:30 +02:00 |
Martin Fouilleul
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5cfaf909fc
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adding animation flags
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2022-08-16 00:01:07 +02:00 |
Martin Fouilleul
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4ca01db7e8
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remove CVDisplayLink during live resize (causing threading issues)
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2022-08-16 00:00:20 +02:00 |
Martin Fouilleul
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beffc60634
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redraw during live resize operations
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2022-08-15 23:11:13 +02:00 |
Martin Fouilleul
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e22893e9ea
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animated ui positions
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2022-08-15 23:11:00 +02:00 |
Martin Fouilleul
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1d8485607e
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Allow to activate scroll bars with mousewheel
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2022-08-15 18:28:13 +02:00 |
Martin Fouilleul
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c3f149c910
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Fixing metal compute shader coordinate bug that prevented rendering the last row/column of tiles
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2022-08-15 17:20:44 +02:00 |
Martin Fouilleul
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094b0efc33
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text box
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2022-08-15 10:20:29 +02:00 |
Martin Fouilleul
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39cfa35bfd
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initial commit
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2022-08-14 18:19:40 +02:00 |