Commit Graph

648 Commits

Author SHA1 Message Date
Martin Fouilleul effd8f1dd0 [mtl canvas] use same ccw test for testing against diagonal and testing against hull 2023-04-08 10:04:17 +02:00
Martin Fouilleul 2b7aadf180 [mtl canvas] multi-sampling 2023-04-07 18:18:50 +02:00
Martin Fouilleul 65b5a4b52a [mtl renderer] Fixed curve slicing which used matrix operation and re-parameterization, which could create gaps in path. Now use blossoms, which ensure endpoints of subcurves match 2023-04-07 17:17:55 +02:00
Martin Fouilleul d1fab449bc [mtl canvas] Fixed loop implicit matrix 2023-04-07 10:15:37 +02:00
Martin Fouilleul c4e866d9d4 [mtl canvas] Fix shader contents scaling 2023-04-05 10:31:50 +02:00
Martin Fouilleul 4c4f27066b [mtl renderer] re-introduced end caps 2023-04-05 10:25:48 +02:00
Martin Fouilleul e999af6bd3 [mtl canvas] make diagonal checks inclusive in mtl_side_of_segment() 2023-04-05 10:19:25 +02:00
Martin Fouilleul 53946a5710 [mtl canvas] fix end joint not generated for paths with only 2 elements 2023-04-05 09:52:12 +02:00
Martin Fouilleul 2484cdf7b3 [mtl canvas, wip] re-introducing joints 2023-04-04 20:35:48 +02:00
Martin Fouilleul 8d7fdf3b1a [mtl canvas, wip] Fixing inclusive/exclusive bound checks during curve side tests / shortcut / rasterization 2023-04-04 19:02:53 +02:00
Martin Fouilleul 9322db8201 [mtl canvas, wip] cubic bézier implicitization 2023-04-01 19:46:35 +02:00
Martin Fouilleul 767841f9c6 [mtl canvas, wip] Fixed wrong backdrop when segment ended right on tile's bottom boundary 2023-03-30 16:41:41 +02:00
Martin Fouilleul 93998852bb [mtl canvas, wip] Re-introducing quadratics implicitization 2023-03-30 15:58:46 +02:00
Martin Fouilleul eee158ff85 [mtl canvas] tmp fix of clear color (revisit one we re-introduce texturing) 2023-03-29 16:30:16 +02:00
Martin Fouilleul 8af4e4eddc [mtl canvas, wip] Collate queues in a per-tile op list and prune occluded shapes 2023-03-29 16:21:28 +02:00
Martin Fouilleul a6c53649bd [mtl canvas, wip] implemented backprop 2023-03-29 14:27:05 +02:00
Martin Fouilleul c4415aaeea [mtl canvas, wip] binning segments to tile queues 2023-03-28 17:58:23 +02:00
Martin Fouilleul c71bc5be98 [mtl canvas] segment setup pass 2023-03-28 15:10:05 +02:00
Martin Fouilleul f6a992e5f4 [mtl canvas] very first draft of new canvas backend based on edge-counting instead of triangle overlap 2023-03-28 13:09:48 +02:00
Martin Fouilleul c20758f6a2 [mtl canvas] cull tiles queues outside viewport 2023-03-22 17:28:11 +01:00
Martin Fouilleul faf024a63a [mtl canvas] reorganizing the loop in render kernel to allow different commands 2023-03-22 16:40:43 +01:00
Martin Fouilleul e9ecd9d521 [mtl canvas] Fix artifacts on tiger that was due to epsilon comparison for cubics equation in draw kernel. Removed that (now do <= 0), but then we need to weed out false negatives for solid triangles. So we compute if the triangle is solid in the triangle kernel and store it in the mg_triangle_data struct for now. 2023-03-22 15:02:04 +01:00
Martin Fouilleul b0be21795e [mtl canvas] prevent tiles entirely covered by textured shapes to be treated as solid (as the texture could be non-uniformly transparent) 2023-03-22 12:02:13 +01:00
Martin Fouilleul 26f669f3c1 [mtl canvas] adding a color command for fully covered, solid color tiles. This is not much of an improvement for now because the tile array just got bigger, but maybe we can use the same scheme and compact it into an int 2023-03-22 10:46:56 +01:00
Martin Fouilleul 90b00979ed [mtl canvas] detecting full covered/uncovered tiles 2023-03-22 09:23:22 +01:00
Martin Fouilleul 0d8bc824a2 [mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...) 2023-03-21 10:22:37 +01:00
Martin Fouilleul a4ef58f2d8 [mtl canvas] Tiling per rectangles into per-shape tile queues (linked lists of triangle indices) to avoid sorting 2023-03-20 16:46:12 +01:00
Martin Fouilleul 11113f597c [mtl canvas, exp] try tiling per tile and avoiding sorting pass (worse on simple shapes and text, but degrades slower with complex scenes (eg tiger). Not great though) 2023-03-20 10:08:17 +01:00
Martin Fouilleul 92f4909d63 [mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow 2023-03-18 14:35:51 +01:00
Martin Fouilleul 1d36088302 [mtl canvas] render to an intermediate texture and acquire the drawable and blit to it only at the end of all compute passes 2023-03-16 10:25:56 +01:00
Martin Fouilleul f14f397c99 [mtl surface] don't re-acquire drawable if there's already a valid one acquired 2023-03-15 18:51:50 +01:00
Martin Fouilleul bd8e31c535 [mtl canvas] triple buffer vertex/index/shape buffers 2023-03-15 17:48:39 +01:00
Martin Fouilleul 0c74e997ae [mtl surface] fix crash on exit when metal GPU frame capture is enabled. Apparently, if we release resources (on exit) before all GPU work is completed, libMetalCapture crashes on bad access. To work around that, in mg_mtl_surface_destroy(), we enqueue a last (empty) command buffer and call waitUntilCompleted on it, to ensure all previous command buffers are also completed 2023-03-15 13:02:18 +01:00
Martin Fouilleul 5ce53001e2 [canvas, mtl] clear resets command count and stores clear color. Ccanvas' backend begin proc now takes a clearColor parameter and clears final surface to that color before drawing any batch 2023-03-15 11:09:42 +01:00
Martin Fouilleul 98bac9744f [mtl canvas] rearranged bounding box computations in tiling shader 2023-03-15 10:19:04 +01:00
Martin Fouilleul f2cb96826c [mtl canvas] fix bias computation for clockwise triangles 2023-03-15 10:04:51 +01:00
Martin Fouilleul 5c1a220f1f [mtl canvas] don't reorder point to make clockwise triangles. Instead, store triangle orientation in triangle struct and multiply orientation in raster test 2023-03-14 15:08:39 +01:00
Martin Fouilleul 221fcbeb6b [mtl canvas] store uv transform and color in triangle data (don't pass vertex or shape buffer to draw kernel) 2023-03-14 12:20:39 +01:00
Martin Fouilleul c9a5b3d52d [mtl canvas] rearranged triangle data for better packing 2023-03-14 09:42:17 +01:00
Martin Fouilleul 1b3583cc6d [mtl canvas] remove box array, cache box in triangle struct 2023-03-14 09:42:12 +01:00
Martin Fouilleul 6536f4ac64 [mtl canvas] fused boxing and tiling, cache cubics in triangle data 2023-03-14 09:40:11 +01:00
Martin Fouilleul ee4a667258 [mtl canvas] trying fused boxing/tiling passes 2023-03-14 09:25:20 +01:00
Martin Fouilleul fd5a4d4cd8 [wip] trying to simplify metal shader 2023-03-14 09:25:09 +01:00
Martin Fouilleul cee294d8ad [mtl canvas] fixed setBuffer that was being called on the wrong encoder 2023-03-14 09:20:51 +01:00
Martin Fouilleul e9d64166a3 [mtl canvas] fixed bug where tiles left and below screen where all bucketed to the first row/column (same as gl version, see 4a8c77f02) 2023-03-13 16:53:12 +01:00
Martin Fouilleul 6da2494c81 [canvas example] fixed movement 2023-03-13 15:53:35 +01:00
Martin Fouilleul 13f025ab21 [mtl canvas] convert triangle rasterization to fixed point 2023-03-13 15:18:18 +01:00
Martin Fouilleul 7c58145524 [mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).
This can be done with Quart Debugger in Additional Tools for XCode.
2023-03-13 12:21:33 +01:00
Martin Fouilleul 716bdc53d4 [ui] draw drop-down button with correct roundness 2023-03-13 10:53:21 +01:00
Martin Fouilleul 5455c2a52b [ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.
- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them.
2023-03-13 10:26:39 +01:00