- Fleshing out Readme
- Renaming pong to breakout
- Renaming triangleGLES to triangle
- Move cheatsheets to their own directory
- Cleanup clock example to use in QuickStart
- QuickStart.md
- Some API cleaning:
- oc_font_create_from_file()/oc_font_create_from_path()
- oc_image_create_from_file/oc_image_create_from_path
- oc_canvas_set_current() -> oc_canvas_select()
- some matrix helpers
Design system by semi.design: https://semi.design/en-US/start/overview
SVG icon workflow:
- Find the SVG with devtools
- Copy curve path to https://yqnn.github.io/svg-path-editor/
- Scale X and Y by 1/size (usually 1/24)
- In `ui.c`, do offset and scale with a matrix transform, then the draw commands can use the exact numbers from the normalized SVG
- convert between wasm memory and native pointers, asserting on out-of-bounds
- oc_wasm_list helpers
- oc_wasm_str8 helpers
- pushing things to arenas in wasm memory
- "Namespacing" the Orca APIs by adding the oc_ prefix everywhere
- Naming consistency tweaks, eg create_from_memory vs. create_from_data
- Adhering to a more consistent convention when pairing functions defining entities lifetime, eg. create/destroy, push/clear, alloc/recycle, init/cleanup
- Preferring oc_str8 to const char*, except when we expect lots of C string literals (e.g. when tagging UI widgets) or when it would be annoying to systematically wrap data we want to read/write into a string
- Reorganize macros for asserts/logging, and properly exposing them to the apps with non conflicting names
- Generally rearrange some bits and pruning unused stuff to make things more navigable
Here's a list of commits squashed in this update:
- move angle files to ext/ and pull includes/libs from there when needed
- remove milepost/ext/angle_headers
- Collapsed milepost/ext into ext
- Collapse milepost/scripts into scripts/
- collapse milepost/resources into resources/. WARN: this temporarily breaks milepost's native examples
- collapse milepost/test into test/
- renamed test/ to tests/
- build milepost directly into build/bin
- remove unused GLES and KHR folders from sdk/
- reorganizing milepost directory tree into app, graphics, platfrom, ui, util
- collapse milepost/src to src/
- Move all native examples to sketches/ and remove milepost repo
- Moving sketches resources into their own shared folder separate from the runtime's resource folder
- Moving all binding code to src/wasmbind
- Moving all binding code to src/wasmbind
- pong: fix typo in error log
- fixing log parameter order
- add error logs to mg_image_create_*
- Fix build scripts on windows
- fixed include mistake after rebase
- collapsing milepost.{h|c|m} to orca.{h|c|m} and moving from sdk/ to src/
- rename orca_app.h/main.c to runtime.h/c
- collapsed sdk/ to src/
- put old sdk files into their respective dirs
- renamed canvas_api.json to surface_api.json
- moved all stb headers in ext/stb/
- remove unused OpenSansLatinSubset.ttf font
- moving cstdlib to src/wasmlibc and removing some duplicates with src/platform
- move libc stdarg and string functions from platform/ to wasmlibc/
- rename wasmlibc to libc-shim to reflect non-completeness
- Expose abort/assert variadic functions and macros to orca apps, and forward libc-shim abort/assert to these
- move Orca API runtime implementations to runtime_xxx
- fix missing math constants when including math.h with msvc in graphics_common.c
- Change name of runtime to orca_runtime. When bundling on Windows, change name of runtime executable to the name of the app.
- Allow orca app to request either Canvas or GLES surfaces
- Add bounds check specifications to the json bindings spec format and to the bindings generator scripts.
- Generate GLES API json bindings spec from gl.xml
- Remove APIs that can't be bound with current wasm memory model (ie buffer mapping)
- Manually link remaining APIs, except glGetString
- Add fluid simulation sample
- Add abort messages for wasm loading and runtime fatal errors
- Adapt orca build tool to generate GLES json spec from gl.xml
- Adapt glesTriangle and fluid samples build scripts to new orca build tool
All the tooling has been built into a new command-line tool, `orca`. To use it, just run `orca -h`.
To build the samples, you must first install the orca tooling by running `orca dev install`. This simulates what it will be like to actually use the orca tooling as an end user, without the source checked out. Mostly. (I don't yet have it downloading pre-built copies of the Orca runtime libraries and `orca.exe`.)
Co-authored-by: Ben Visness <ben@bvisness.me>
Co-authored-by: Ben Visness <bvisness@gmail.com>
Co-authored-by: Martin Fouilleul <martinfouilleul@gmail.com>
Reviewed-on: #31
Co-authored-by: bvisness <ben@handmade.network>
Co-committed-by: bvisness <ben@handmade.network>
'--resource name' now copies file or directory 'name' into the app's private filesystem
'--resource-dir dir' copies all files _inside_ 'dir' into the app's private filesystem